Christoph Oelckers
f6edfd1300
- The Wiki seems to imply that FMod 4.28 is not the best choice for ZDoom so mention this in fmod_version.txt.
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SVN r2553 (trunk)
2010-08-19 07:59:32 +00:00
Randy Heit
1cabac3c5f
- Added SoundSequence sector property to udmf_zdoom.txt.
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SVN r2493 (trunk)
2010-08-08 00:57:52 +00:00
Christoph Oelckers
bdc5d941c2
- added a new 'playeruseback' linedef trigger type that allows using lines from the bxck side.
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SVN r2302 (trunk)
2010-04-25 07:21:35 +00:00
Christoph Oelckers
768bdabbb6
- UDMF node format specification change for portability reasons.
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SVN r2288 (trunk)
2010-04-17 20:56:41 +00:00
Randy Heit
a16c62c069
- Pretty sure the minimum FMOD version is 4.22.
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SVN r2174 (trunk)
2010-02-23 23:40:39 +00:00
Christoph Oelckers
28e5e7ccef
- it should at least contain something...
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SVN r2171 (trunk)
2010-02-20 09:34:07 +00:00
Christoph Oelckers
899c5a006d
- added a file 'fmod_version.txt' so that the source always comes with the information which FMod version to use.
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SVN r2170 (trunk)
2010-02-20 08:40:48 +00:00
Christoph Oelckers
3f140c0549
- fixed: The line ID arg of Plane_Align was not handled in the wrong place. It was also missing from actionspecials.h and the UDMF spec.
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SVN r2138 (trunk)
2010-01-28 23:46:38 +00:00
Christoph Oelckers
2c54498d5c
- fixed blue colormap
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- Added parameters to A_VileAttack.
- Removed redundant definition of use_joystick from SDL/i_input.cpp.
SVN r1727 (trunk)
2009-07-17 08:08:02 +00:00
Christoph Oelckers
8e5b7373b8
- added submission for raising master/children/siblings.
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- added submission for no decals on wall option.
- removed some useless code from SpawnMissile function.
SVN r1716 (trunk)
2009-07-13 22:07:18 +00:00
Christoph Oelckers
88e2e36a03
- Updated the UDMF spec for new sidedef scaling options.
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SVN r1646 (trunk)
2009-06-07 06:56:59 +00:00
Christoph Oelckers
3bbef315f6
- Added ML_BLOCKUSE line flag, accessible through UDMF and Line_SetBlocking.
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SVN r1561 (trunk)
2009-04-28 20:53:07 +00:00
Christoph Oelckers
9040710e62
- Updated UDMF spec to 1.1.
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- Added -noautoload option.
- Added default Raven automap colors set. Needs to be tested because I can't
compare against the DOS version myself.
- Extened A_PlaySound and A_StopSound to be able to set all parameters of the
internal sound code.
SVN r1544 (trunk)
2009-04-14 09:06:03 +00:00
Christoph Oelckers
613ae5e022
- added ML_BLOCKPROJECTILE flag to lines.
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SVN r1440 (trunk)
2009-02-22 15:39:42 +00:00
Christoph Oelckers
d08c0e08f2
- fixed typos in UDMF spec.
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SVN r1374 (trunk)
2009-01-28 08:26:27 +00:00
Christoph Oelckers
9346b5d686
- added UDMF 1.0 spec
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- clarified some ambiguities in UDMF spec.
SVN r1372 (trunk)
2009-01-27 22:21:41 +00:00
Christoph Oelckers
bd9e318863
- Added a SECF_NORESPAWN flag for sectors that prevents players from being respawned
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in such a sector. As a workaround for current map formats a new actor
(DoomEdNum 9041) was added that can set the extended sector flags without the
use of ACS and sector tags. The new flag can also be set with Sector_ChangeFlags.
- Fixed: Players ignored MF2_TELESTOMP and always telefragged what was in the way.
- Fixed: Actors with MF5_NOINTERACTION were not affected by the time freezer.
SVN r1315 (trunk)
2008-12-14 19:12:41 +00:00
Christoph Oelckers
72fe857acb
- Added UDMF spec to repository. Currently it's at version 1.2.
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SVN r1180 (trunk)
2008-08-21 08:04:58 +00:00