Christoph Oelckers
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de8db297a6
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- made the backdrop texture also inherit from FWorldTexture.
In this case the only benefit is one less piece of GetColumn duplication - this texture is simply not usable in-game, unlike the BarShader.
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2018-03-18 13:12:25 +01:00 |
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Christoph Oelckers
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6dee9ff566
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- replaced another large batch of homegrown type use.
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2017-03-08 18:55:53 +01:00 |
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Christoph Oelckers
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c630b07011
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- replaced SDWORD with int32_t globally.
This type wasn't used in the software rendering code so it could be removed already. The other homegrown types will have to be dealt with later.
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2017-03-03 19:35:08 +01:00 |
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Christoph Oelckers
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98de1fcfcb
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- make the pixel buffer of the player backdrop dynamic.
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2017-02-10 14:18:00 +01:00 |
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Christoph Oelckers
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65174af544
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- moved the backdrop for the player box into the texture manager so that the menu doesn't have to bother with managing the texture itself.
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2017-02-10 14:07:21 +01:00 |
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