Commit graph

3320 commits

Author SHA1 Message Date
Christoph Oelckers
9f5b0001fe - handle generic fonts on the summary screen. 2019-04-11 02:00:51 +02:00
Christoph Oelckers
9fddc38030 - allow all list menu items to fall back on the Unicode font for languages which are not supported by the bitmap font.
This allows the primary menus to display Korean text without any further special handling.
2019-04-10 22:25:31 +02:00
Christoph Oelckers
b423caa8d6 - removed the rather pointless hud_althudfont CVAR and the tiny piece of code it activated.
This was meant for using the VGA font in the alternative HUD but this never went beyond the Kill/Item/Secret display which isn't useful for localization.
2019-04-10 21:57:24 +02:00
Christoph Oelckers
4bd01de4db - updated strings. 2019-04-10 21:33:06 +02:00
Christoph Oelckers
5e5780dd65 - allow using the VGA font for map name display on the alternative HUD. 2019-04-10 21:21:33 +02:00
Christoph Oelckers
31d1f8ba50 - fixed redundant map name display on alternative HUD's automap HUD. 2019-04-10 20:56:24 +02:00
Christoph Oelckers
1b077c560d - removed unused mSmallFont. 2019-04-10 20:43:00 +02:00
Christoph Oelckers
9e096c62fd - allow the automap HUD to use the VGA font. 2019-04-10 20:39:15 +02:00
Christoph Oelckers
939815d6bf - added VGA font support to the MessageBoxMenu class
This is optional, of course.
2019-04-10 01:33:02 +02:00
Christoph Oelckers
f1105f2e13 - further work on generic HUD
Some reorganization to avoid code duplication plus making the log screen capable of using the generic font. This also means that the popup for the log in Strife's status bar will be disabled when in generic mode - this popup with its special font would be a bit problematic.
2019-04-10 00:45:32 +02:00
Christoph Oelckers
8b0dd1376f - changed the filter name for Doom IWADs
It's "doom.id.doom1/2" instead of "doom.doom1/2" now.
The config file's content will be renamed and for lump filtering a fallback has been added - note that you cannot combine both naming schemes! The old one has to be considered deprecated now.

This also removes the duplicated content necessitated by the old naming scheme.
2019-04-10 00:15:16 +02:00
Christoph Oelckers
7a01b6b0d4 - use Unicode font for deathmatch summary screen to bring it in line with the coop version. 2019-04-09 20:15:40 +02:00
Christopher Bruns
263842169e Fix typo: add missing dollar sign in new stereo 3D submenu. 2019-04-08 19:45:48 +02:00
Rachael Alexanderson
1096c14a3a - remove 320x240 from the list of resolution presets
- enforce a minimum CleanXfac scaling in the menu to prevent accidental divide by 0's
2019-04-07 06:02:36 -04:00
Christoph Oelckers
a166af82f8 - added layout adjustment to the skill menu as well and shortened the Italian text for "I'm too young to die" because it did not fit the minimum available space. 2019-04-07 09:11:16 +02:00
Rachael Alexanderson
8dc7190fb3 - don't autoload nerve.wad with regular Doom 2. 2019-04-06 08:21:42 -04:00
Christoph Oelckers
b01529f473 - removed a few unnecessary abbreviations in the Spanish menu texts. 2019-04-06 09:59:32 +02:00
Christoph Oelckers
6928e019ca - language update. 2019-04-06 09:28:22 +02:00
Christoph Oelckers
aed9c458db Revert "- initial layout for new player setup menu."
This reverts commit 1567bc5911.
2019-04-05 12:25:16 +02:00
Christoph Oelckers
2a6cdc7a6a Merge branch 'master' of https://github.com/coelckers/gzdoom 2019-04-04 17:40:52 +02:00
Christoph Oelckers
55e00f350b - use a more reliable menu check for the player menu items.
This needs to ensure that it only allows modification from within a menu's event handlers and nowhere else.
2019-04-01 00:27:43 +02:00
Nemrtvi
a6593e1400 Update language list in MENUDEF
The file renames “enu” to “default” for consistency and only contains languages that are complete/up to date, i.e. American English, British English, German, Castilian Spanish, Latin American Spanish, French, and Russian. Italian, while not 100% complete, contains a full engine translation, so it has enough material to make it here.
2019-04-01 00:12:04 +02:00
Christoph Oelckers
1567bc5911 - initial layout for new player setup menu. 2019-03-31 13:34:55 +02:00
Christoph Oelckers
4b40e266f1 - use the proper virtual methods for setting and retrieving the string in OptionMenuItemTextField.
Without this the class cannot be properly subclassed.
2019-03-31 10:33:46 +02:00
Christoph Oelckers
a08cc2b477 - switched the input grid to the new font. Also use the same scale as the rest of the menus. 2019-03-31 10:08:09 +02:00
Marisa Kirisame
659de5d2d8 Silence "truncation of floating point value" warnings in gzdoom.pk3. 2019-03-31 09:50:59 +02:00
Christoph Oelckers
8919a991a7 - fixed: The on-screen keyboard did not properly delete the last character of the input string. 2019-03-31 09:48:15 +02:00
Rachael Alexanderson
3fd449378c - replace the lost 320x200 resolution with 960x600 2019-03-31 03:38:15 -04:00
Christoph Oelckers
ab16d3cd72 - limit minimum screen size to 640x400.
The current menu system simply does not work that well with 320x200, rendering the game hard to use at that tiny screen size. This is a clear case where the work required to keep it operational stands in no relation to the benefit.
2019-03-31 09:13:22 +02:00
Christoph Oelckers
a768500afa - do not use CalcIndent for 320x200. 2019-03-31 09:02:11 +02:00
Nemrtvi
282cce765d MENUDEF change for new strings in Russian
This is to accomodate the grammatical gender system.
2019-03-30 21:26:15 +01:00
Christoph Oelckers
f5ad144934 - fixed: air_finished was sometimes checked against level.time, sometimes against level.maptime.
For a per-level effect it needs to always check against level.maptime.
2019-03-30 18:52:32 +01:00
Christoph Oelckers
f48e0280d8 - fixed: OptionMenuItemSafeCommand did not allow unsafe commands. 2019-03-30 09:25:48 +01:00
Christoph Oelckers
4619fc5622 - removed unused (now always active) gl_trimsprites option from the menu. 2019-03-29 19:10:10 +01:00
player701
2766b5ab2b - Fixed misplaced vertex on Community Chest MAP16 2019-03-28 18:55:32 +01:00
alexey.lysiuk
c4ef8ce465 - fixed level progression of titan-426 map on easy skill
https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/titan426
2019-03-27 13:18:33 +02:00
Rachael Alexanderson
1dd0909ec2 - fix a missing texture in strife map21 2019-03-27 06:57:41 -04:00
Christoph Oelckers
f4401d1525 - this option was in the wrong menu 2019-03-26 17:30:44 +01:00
Christoph Oelckers
0341a3d75b - made the gross railing hack for Strife a compatibility option and restricted it to MAP04
The side effects here broke other maps and this is really too glitchy to be turned on unless really necesasary.
2019-03-26 00:38:54 +01:00
Rachael Alexanderson
ddc67fb1bc - fix missing texture in Strife MAP15 2019-03-25 23:54:01 -04:00
alexey.lysiuk
6c91d15b0a - fixed adjustment of options menu slider with mouse
https://forum.zdoom.org/viewtopic.php?t=64063
2019-03-25 12:59:36 +02:00
Christoph Oelckers
10b25110c4 - restored some accidentally deleted parts of the Display Options menu. 2019-03-24 13:41:43 +01:00
Rachael Alexanderson
26ec0f6f17 - fixed: VideoOptions was renamed to DisplayOptions, but its menu reference was not updated, causing a VM abort 2019-03-24 08:18:44 -04:00
Christoph Oelckers
48cff0a617 - fixed the label for "Master Volume".
The text already existed, just with a different name.
2019-03-24 12:56:38 +01:00
Christoph Oelckers
92586e6c17 - did a bit of cleanup on the option menus by regrouping some settings, especially splitting out of the Hardware Rendering Options menu into submenus. 2019-03-24 12:42:57 +01:00
Christoph Oelckers
dc67355e95 - added A_Explode compatibility options.
There are two options here - one only disables the vertical thrust and the other goes back fully to the original non-z-aware code.
Both options are settable through MAPINFO.
For the compatibility presets, the normal ones only disable the vertical thrust, the strict ones force use of the old code entirely.
2019-03-24 12:42:57 +01:00
Christoph Oelckers
d9ac337d7a - fixed string table references for "No Rest for the Living." 2019-03-24 12:42:56 +01:00
Player701
456c1eb926 - Added Unholy Realms MAP27 to the node rebuild compatibility list 2019-03-23 15:28:27 +01:00
Christoph Oelckers
6ba8067499 - language update. 2019-03-23 09:49:15 +01:00
Christoph Oelckers
6d82e6f5f5 - fix some holes the player can fall in for darken2 MAP12.
This map went a bit too far with lighting hacks depending on holes in the floor.
2019-03-20 21:50:27 +01:00