Christoph Oelckers
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d5233c2bd2
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- do the same for brightmaps, Doom's original ones also don't really match with Freedoom.
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2017-01-01 12:19:15 +01:00 |
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Christoph Oelckers
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61a9a308e2
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- forgot the filter directory.
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2017-01-01 11:58:40 +01:00 |
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Christoph Oelckers
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3b30b4d979
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- use filter directories for light definitions so that they do not get used for unwanted IWADs using the same game type.
- fixed light definitions for Freedoom to match the graphics.
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2017-01-01 11:57:07 +01:00 |
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Magnus Norddahl
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81658d7c88
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Move line handling to more files
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2017-01-01 10:28:35 +01:00 |
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Edoardo Prezioso
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9575715b1e
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- Added support to GCC/Clang sanitizers.
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2017-01-01 00:17:42 +01:00 |
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Christoph Oelckers
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e4c63563e3
|
- fixed: The 3D floor light splitting code for sprites did not copy the sector's fog density.
- fixed: fog calculations for fuzz effects were wrong.
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2017-01-01 00:16:53 +01:00 |
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Rachael Alexanderson
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4b41b9c9dc
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- Fixed formatting a bit on 'the dangerous tool.'
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2016-12-31 17:38:50 -05:00 |
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Rachael Alexanderson
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5d849f0ac9
|
- Added a shell script to fix llvm-3.8 issues in Ubuntu.
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2016-12-31 17:33:32 -05:00 |
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Edoardo Prezioso
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6b943043d1
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- Update the list of dummy actor flags from Zandronum.
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2016-12-31 23:02:01 +01:00 |
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Rachael Alexanderson
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2e2c15848e
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Merge https://github.com/coelckers/gzdoom
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2016-12-31 16:53:30 -05:00 |
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Christoph Oelckers
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28d79cc2b0
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- added some profiling code to the VM.
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2016-12-31 17:59:48 +01:00 |
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Rachael Alexanderson
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1d7525c512
|
Merge https://github.com/coelckers/gzdoom
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2016-12-31 10:28:32 -05:00 |
|
Christoph Oelckers
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06900ff8be
|
- reviewd script code for spawn calls that did not check their results.
Nothing should ever assume that spawning an actor is unconditionally successful. There can always be some edge cases where this is not the case.
|
2016-12-31 10:27:12 -05:00 |
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Christoph Oelckers
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3d61d2c1f4
|
- reviewd script code for spawn calls that did not check their results.
Nothing should ever assume that spawning an actor is unconditionally successful. There can always be some edge cases where this is not the case.
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2016-12-31 15:40:51 +01:00 |
|
Magnus Norddahl
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3967156d62
|
Moved remaining parts of r_plane to r_visibleplane
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2016-12-31 14:45:41 +01:00 |
|
Magnus Norddahl
|
07826ccd2f
|
Move variables closer to their correct location
|
2016-12-31 14:15:06 +01:00 |
|
Magnus Norddahl
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5967016dbe
|
Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
|
2016-12-31 14:00:22 +01:00 |
|
Magnus Norddahl
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0884a09b38
|
Move floorclip, ceilingclip, floorplane and ceilingplane closer to their location
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2016-12-31 14:00:12 +01:00 |
|
ZZYZX
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3aee73eaa4
|
Enabled user shader for a cameratexture
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2016-12-31 07:27:27 -05:00 |
|
Magnus Norddahl
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165134f1a7
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Make wallshade private to r_segs
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2016-12-31 13:12:09 +01:00 |
|
Magnus Norddahl
|
ce864655e3
|
Remove wallshade global from R_RenderDecals
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2016-12-31 12:59:43 +01:00 |
|
Magnus Norddahl
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918904074a
|
Remove wallshade global from R_DrawFogBoundary
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2016-12-31 12:57:48 +01:00 |
|
Magnus Norddahl
|
6fd3691da4
|
Remove unused declarations
|
2016-12-31 12:50:57 +01:00 |
|
Magnus Norddahl
|
ad15d56a81
|
Move files into additional folders
|
2016-12-31 12:45:07 +01:00 |
|
ZZYZX
|
c845fc126a
|
Enabled user shader for a cameratexture
|
2016-12-31 12:17:24 +01:00 |
|
Magnus Norddahl
|
2f96dcc1a8
|
Move fog boundary drawing to r_fogboundary
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2016-12-31 12:04:23 +01:00 |
|
Magnus Norddahl
|
f354cc8c67
|
Move flat and slope plane drawing to their own files, isolate and privatize their working variables
|
2016-12-31 11:42:49 +01:00 |
|
Magnus Norddahl
|
447b162534
|
Move sky rendering to its own file
|
2016-12-31 10:19:31 +01:00 |
|
Rachael Alexanderson
|
8954efd33c
|
Merge https://github.com/coelckers/gzdoom
|
2016-12-30 19:21:51 -05:00 |
|
Christoph Oelckers
|
267b1842b4
|
- scriptified a few more of the simpler powerups.
|
2016-12-31 01:08:09 +01:00 |
|
Christoph Oelckers
|
3b524cbed4
|
- scriptified PowerInfiniteAmmo to test the exported functions.
|
2016-12-31 00:20:02 +01:00 |
|
Christoph Oelckers
|
fe0f19e1e0
|
- exported Powerup.InitEffect and EndEffect to scripting.
|
2016-12-30 23:32:43 +01:00 |
|
Christoph Oelckers
|
5e34bad03b
|
- fixed: AActor::Tick must call CallDoEffect, not DoEffect for its inventory items or scripted overrides won't be called.
|
2016-12-30 21:32:06 +01:00 |
|
Christoph Oelckers
|
a105a08bd6
|
- restored the original implementation of DONTOVERLAP, because Heretic depends on it being somewhat broken.
A side effect of the incorrect implementation is that Gargoyles hitting other Gargoyles won't call P_DamageMobj.
|
2016-12-30 20:00:24 +01:00 |
|
alexey.lysiuk
|
e3a909c296
|
Fixed compilation with GCC/Clang
No more 'error: cannot jump from this goto statement to its label'
|
2016-12-30 16:05:57 +02:00 |
|
Rachael Alexanderson
|
3992fd32cb
|
Merge https://github.com/coelckers/gzdoom
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2016-12-30 05:58:57 -05:00 |
|
Magnus Norddahl
|
99e263e1b3
|
Decal rendering to r_decal
|
2016-12-30 08:31:02 +01:00 |
|
Magnus Norddahl
|
50c525161b
|
Move wallsprite handling to r_wallsprite
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2016-12-30 08:11:06 +01:00 |
|
Magnus Norddahl
|
98026c5711
|
Move player sprite handling to r_playersprite
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2016-12-30 07:51:39 +01:00 |
|
Magnus Norddahl
|
bf237799bf
|
Move particle drawing to r_particle
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2016-12-30 07:26:25 +01:00 |
|
Magnus Norddahl
|
f133b4caa4
|
Move vissprite to its own file
|
2016-12-30 07:15:10 +01:00 |
|
Magnus Norddahl
|
80e369541a
|
Move visplane_t to its own file
|
2016-12-30 06:42:20 +01:00 |
|
Magnus Norddahl
|
775deeb151
|
Move variables closer to their correct location
|
2016-12-30 06:15:10 +01:00 |
|
Magnus Norddahl
|
41d0e7c663
|
Move portal drawing to r_portal
|
2016-12-30 06:08:47 +01:00 |
|
Magnus Norddahl
|
60c0dcc3c7
|
Move openings to r_memory
|
2016-12-30 05:35:25 +01:00 |
|
Magnus Norddahl
|
74e1955afa
|
Move more to r_draw_segment
|
2016-12-30 05:01:42 +01:00 |
|
Magnus Norddahl
|
d3056d2679
|
Split poly_triangle into multiple files
|
2016-12-30 02:20:24 +01:00 |
|
Christoph Oelckers
|
a000b57204
|
- fixed player visibility determination by tracking and translating the actual actor position in addition to the camera position through portals. I hope this fixes the randomly appearing player sprites for good.
|
2016-12-29 22:19:09 +01:00 |
|
Rachael Alexanderson
|
308e768903
|
Merge https://github.com/coelckers/gzdoom
|
2016-12-29 13:57:50 -05:00 |
|
Christoph Oelckers
|
f52744e8a4
|
- fixed: When looking through a plane mirror the portal plane exclusion logic needs to be flipped, because the mirror inverts the vertical view direction.
|
2016-12-29 19:54:38 +01:00 |
|