mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-25 21:51:09 +00:00
Move visplane_t to its own file
This commit is contained in:
parent
775deeb151
commit
80e369541a
6 changed files with 178 additions and 197 deletions
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@ -825,6 +825,7 @@ set( FASTMATH_PCH_SOURCES
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swrenderer/scene/r_draw_segment.cpp
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swrenderer/scene/r_portal_segment.cpp
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swrenderer/scene/r_portal.cpp
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swrenderer/scene/r_visible_plane.cpp
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polyrenderer/poly_renderer.cpp
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polyrenderer/scene/poly_scene.cpp
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polyrenderer/scene/poly_portal.cpp
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@ -377,7 +377,6 @@ void R_InitRenderer()
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// viewwidth / viewheight are set by the defaults
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fillshort (zeroarray, MAXWIDTH, 0);
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R_InitPlanes ();
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R_InitShadeMaps();
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R_InitColumnDrawers ();
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}
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@ -392,6 +391,7 @@ static void R_ShutdownRenderer()
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{
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R_DeinitSprites();
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R_DeinitPlanes();
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fakeActive = 0;
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// Free openings
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if (openings != NULL)
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{
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@ -89,20 +89,9 @@ static void R_DrawSkyStriped (visplane_t *pl);
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planefunction_t floorfunc;
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planefunction_t ceilingfunc;
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// [RH] Allocate one extra for sky box planes.
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visplane_t *visplanes[MAXVISPLANES+1];
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visplane_t *freetail;
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visplane_t **freehead = &freetail;
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visplane_t *floorplane;
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visplane_t *ceilingplane;
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// killough -- hash function for visplanes
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// Empirically verified to be fairly uniform:
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#define visplane_hash(picnum,lightlevel,height) \
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((unsigned)((picnum)*3+(lightlevel)+(FLOAT2FIXED((height).fD()))*7) & (MAXVISPLANES-1))
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// These are copies of the main parameters used when drawing stacked sectors.
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// When you change the main parameters, you should copy them here too *unless*
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// you are changing them to draw a stacked sector. Otherwise, stacked sectors
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@ -146,44 +135,6 @@ static double basexfrac, baseyfrac;
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void R_DrawSinglePlane (visplane_t *, fixed_t alpha, bool additive, bool masked);
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//==========================================================================
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//
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// R_InitPlanes
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//
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// Called at game startup.
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//
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//==========================================================================
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void R_InitPlanes ()
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{
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}
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//==========================================================================
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//
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// R_DeinitPlanes
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//
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//==========================================================================
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void R_DeinitPlanes ()
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{
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fakeActive = 0;
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// do not use R_ClearPlanes because at this point the screen pointer is no longer valid.
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for (int i = 0; i <= MAXVISPLANES; i++) // new code -- killough
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{
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for (*freehead = visplanes[i], visplanes[i] = NULL; *freehead; )
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{
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freehead = &(*freehead)->next;
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}
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}
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for (visplane_t *pl = freetail; pl != NULL; )
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{
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visplane_t *next = pl->next;
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free (pl);
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pl = next;
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}
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}
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//==========================================================================
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//
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// R_MapPlane
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@ -537,38 +488,6 @@ void R_ClearPlanes (bool fullclear)
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}
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}
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//==========================================================================
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//
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// new_visplane
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//
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// New function, by Lee Killough
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// [RH] top and bottom buffers get allocated immediately after the visplane.
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//
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//==========================================================================
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static visplane_t *new_visplane (unsigned hash)
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{
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visplane_t *check = freetail;
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if (check == NULL)
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{
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check = (visplane_t *)M_Malloc (sizeof(*check) + 3 + sizeof(*check->top)*(MAXWIDTH*2));
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memset(check, 0, sizeof(*check) + 3 + sizeof(*check->top)*(MAXWIDTH*2));
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check->bottom = check->top + MAXWIDTH+2;
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}
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else if (NULL == (freetail = freetail->next))
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{
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freehead = &freetail;
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}
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check->lights = nullptr;
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check->next = visplanes[hash];
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visplanes[hash] = check;
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return check;
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}
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//==========================================================================
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//
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// R_FindPlane
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@ -1754,42 +1673,4 @@ void R_MapVisPlane (visplane_t *pl, void (*mapfunc)(int y, int x1))
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ds_light_list = nullptr;
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}
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//==========================================================================
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//
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// R_PlaneInitData
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//
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//==========================================================================
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bool R_PlaneInitData ()
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{
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int i;
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visplane_t *pl;
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// Free all visplanes and let them be re-allocated as needed.
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pl = freetail;
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while (pl)
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{
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visplane_t *next = pl->next;
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M_Free (pl);
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pl = next;
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}
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freetail = NULL;
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freehead = &freetail;
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for (i = 0; i < MAXVISPLANES; i++)
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{
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pl = visplanes[i];
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visplanes[i] = NULL;
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while (pl)
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{
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visplane_t *next = pl->next;
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M_Free (pl);
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pl = next;
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}
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}
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return true;
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}
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}
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@ -23,63 +23,11 @@
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#ifndef __R_PLANE_H__
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#define __R_PLANE_H__
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#include <stddef.h>
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class ASkyViewpoint;
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class ADynamicLight;
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struct FLightNode;
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#include "r_visible_plane.h"
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namespace swrenderer
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{
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struct visplane_light
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{
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ADynamicLight *lightsource;
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visplane_light *next;
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};
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//
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// The infamous visplane
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//
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struct visplane_s
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{
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struct visplane_s *next; // Next visplane in hash chain -- killough
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FDynamicColormap *colormap; // [RH] Support multiple colormaps
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FSectorPortal *portal; // [RH] Support sky boxes
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visplane_light *lights;
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FTransform xform;
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secplane_t height;
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FTextureID picnum;
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int lightlevel;
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int left, right;
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int sky;
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// [RH] This set of variables copies information from the time when the
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// visplane is created. They are only used by stacks so that you can
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// have stacked sectors inside a skybox. If the visplane is not for a
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// stack, then they are unused.
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int extralight;
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double visibility;
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DVector3 viewpos;
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DAngle viewangle;
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fixed_t Alpha;
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bool Additive;
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// kg3D - keep track of mirror and skybox owner
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int CurrentSkybox;
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int CurrentPortalUniq; // mirror counter, counts all of them
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int MirrorFlags; // this is not related to CurrentMirror
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unsigned short *bottom; // [RH] bottom and top arrays are dynamically
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unsigned short pad; // allocated immediately after the
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unsigned short top[]; // visplane.
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};
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typedef struct visplane_s visplane_t;
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typedef void (*planefunction_t) (int top, int bottom);
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extern planefunction_t floorfunc;
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@ -90,8 +38,6 @@ extern short ceilingclip[MAXWIDTH];
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extern float yslope[MAXHEIGHT];
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void R_InitPlanes ();
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void R_DeinitPlanes ();
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void R_ClearPlanes (bool fullclear);
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void R_AddPlaneLights(visplane_t *plane, FLightNode *light_head);
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@ -108,32 +54,12 @@ void R_MapColoredPlane(int y, int x1);
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void R_DrawFogBoundary(int x1, int x2, short *uclip, short *dclip);
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visplane_t *R_FindPlane
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( const secplane_t &height,
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FTextureID picnum,
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int lightlevel,
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double alpha,
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bool additive,
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const FTransform &xform,
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int sky,
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FSectorPortal *portal);
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visplane_t *R_CheckPlane (visplane_t *pl, int start, int stop);
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// [RH] Added for multires support
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bool R_PlaneInitData (void);
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visplane_t *R_FindPlane(const secplane_t &height, FTextureID picnum, int lightlevel, double alpha, bool additive, const FTransform &xform, int sky, FSectorPortal *portal);
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visplane_t *R_CheckPlane(visplane_t *pl, int start, int stop);
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extern visplane_t* floorplane;
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extern visplane_t* ceilingplane;
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#define MAXVISPLANES 128 /* must be a power of 2 */
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extern visplane_t *visplanes[MAXVISPLANES + 1];
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extern visplane_t *freetail;
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extern visplane_t **freehead;
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}
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#endif // __R_PLANE_H__
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106
src/swrenderer/scene/r_visible_plane.cpp
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106
src/swrenderer/scene/r_visible_plane.cpp
Normal file
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#include <stdlib.h>
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#include <float.h>
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#include "templates.h"
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#include "i_system.h"
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#include "w_wad.h"
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#include "doomdef.h"
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#include "doomstat.h"
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#include "swrenderer/r_main.h"
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#include "swrenderer/scene/r_things.h"
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#include "r_sky.h"
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#include "stats.h"
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#include "v_video.h"
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#include "a_sharedglobal.h"
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#include "c_console.h"
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#include "cmdlib.h"
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#include "d_net.h"
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#include "g_level.h"
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#include "r_bsp.h"
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#include "r_visible_plane.h"
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namespace swrenderer
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{
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// [RH] Allocate one extra for sky box planes.
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visplane_t *visplanes[MAXVISPLANES + 1];
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visplane_t *freetail;
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visplane_t **freehead = &freetail;
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namespace
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{
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enum { max_plane_lights = 32 * 1024 };
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visplane_light plane_lights[max_plane_lights];
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int next_plane_light = 0;
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}
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void R_DeinitPlanes()
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{
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// do not use R_ClearPlanes because at this point the screen pointer is no longer valid.
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for (int i = 0; i <= MAXVISPLANES; i++) // new code -- killough
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{
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for (*freehead = visplanes[i], visplanes[i] = NULL; *freehead; )
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{
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freehead = &(*freehead)->next;
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}
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}
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for (visplane_t *pl = freetail; pl != NULL; )
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{
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visplane_t *next = pl->next;
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free(pl);
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pl = next;
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}
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}
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visplane_t *new_visplane(unsigned hash)
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{
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visplane_t *check = freetail;
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if (check == NULL)
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{
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check = (visplane_t *)M_Malloc(sizeof(*check) + 3 + sizeof(*check->top)*(MAXWIDTH * 2));
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memset(check, 0, sizeof(*check) + 3 + sizeof(*check->top)*(MAXWIDTH * 2));
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check->bottom = check->top + MAXWIDTH + 2;
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}
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else if (NULL == (freetail = freetail->next))
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{
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freehead = &freetail;
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}
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check->lights = nullptr;
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check->next = visplanes[hash];
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visplanes[hash] = check;
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return check;
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}
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void R_PlaneInitData()
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{
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int i;
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visplane_t *pl;
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// Free all visplanes and let them be re-allocated as needed.
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pl = freetail;
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while (pl)
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{
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visplane_t *next = pl->next;
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M_Free(pl);
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pl = next;
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}
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freetail = NULL;
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freehead = &freetail;
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for (i = 0; i < MAXVISPLANES; i++)
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{
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pl = visplanes[i];
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visplanes[i] = NULL;
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while (pl)
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{
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visplane_t *next = pl->next;
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M_Free(pl);
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pl = next;
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}
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}
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}
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}
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67
src/swrenderer/scene/r_visible_plane.h
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67
src/swrenderer/scene/r_visible_plane.h
Normal file
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#pragma once
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#include <stddef.h>
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#include "r_defs.h"
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class ASkyViewpoint;
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class ADynamicLight;
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struct FLightNode;
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struct FDynamicColormap;
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struct FSectorPortal;
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namespace swrenderer
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{
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struct visplane_light
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{
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ADynamicLight *lightsource;
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visplane_light *next;
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};
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struct visplane_t
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{
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visplane_t *next; // Next visplane in hash chain -- killough
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FDynamicColormap *colormap; // [RH] Support multiple colormaps
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FSectorPortal *portal; // [RH] Support sky boxes
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visplane_light *lights;
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FTransform xform;
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secplane_t height;
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FTextureID picnum;
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int lightlevel;
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int left, right;
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int sky;
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// [RH] This set of variables copies information from the time when the
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// visplane is created. They are only used by stacks so that you can
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// have stacked sectors inside a skybox. If the visplane is not for a
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// stack, then they are unused.
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int extralight;
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double visibility;
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DVector3 viewpos;
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DAngle viewangle;
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fixed_t Alpha;
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bool Additive;
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// kg3D - keep track of mirror and skybox owner
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int CurrentSkybox;
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int CurrentPortalUniq; // mirror counter, counts all of them
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int MirrorFlags; // this is not related to CurrentMirror
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unsigned short *bottom; // [RH] bottom and top arrays are dynamically
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unsigned short pad; // allocated immediately after the
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unsigned short top[]; // visplane.
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};
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#define MAXVISPLANES 128 /* must be a power of 2 */
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#define visplane_hash(picnum,lightlevel,height) ((unsigned)((picnum)*3+(lightlevel)+(FLOAT2FIXED((height).fD()))*7) & (MAXVISPLANES-1))
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extern visplane_t *visplanes[MAXVISPLANES + 1];
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extern visplane_t *freetail;
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extern visplane_t **freehead;
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void R_DeinitPlanes();
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visplane_t *new_visplane(unsigned hash);
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void R_PlaneInitData();
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}
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