Rachael Alexanderson
9acfd7a8c5
- add 'cl_blockcheats' - useful for people who use debugging keys, allows a user to consciously turn off cheats without affecting the server
2019-04-27 13:03:59 +02:00
Rachael Alexanderson
784de642d5
- fixed indentations caused by conflict resolution in cherry-picked commit d911fa99a1
2019-04-27 13:03:34 +02:00
alexey.lysiuk
cf3e677c54
- fixed linking of optimized targets
...
Undefined symbols for architecture x86_64:
"AActor::Vec3Angle(double, TAngle<double>, double, bool)", referenced from:
Net_DoCommand(int, unsigned char**, int) in d_net.cpp.o
2019-04-27 13:03:32 +02:00
Christoph Oelckers
ac68316527
- call level compatibility handlers for all levels and pass the map name as a second parameter.
...
This is for user-made handlers for which the checksum is rather useless both for deciding whether to call the handler and for identifying the map.
# Conflicts:
# src/compatibility.cpp
# wadsrc/static/zscript/level_compatibility.txt
2019-04-27 13:02:58 +02:00
Nemrtvi
842a7cbbc9
Improved Strife’s BIGFONT file
2019-04-27 12:43:57 +02:00
nashmuhandes
9e1864b56b
Punctuated the input strings in UpperCamelCase format.
2019-04-27 12:43:56 +02:00
Christoph Oelckers
fd772b6dab
- fixed code emission for constant ZScript function arguments
2019-04-27 12:43:22 +02:00
Christoph Oelckers
1ab0be9d0c
- fixed flicker light selection of light radius.
2019-04-27 12:43:20 +02:00
Christoph Oelckers
9402929209
- swapped order of checks for picking up an item.
...
Failure must take precedence over the morph check because this does not return a proper toucher.
2019-04-27 12:43:18 +02:00
Christoph Oelckers
242f1458c8
- fixed Identifier resolving for static functions
...
This entered the code path which warned about ambiguous use of variables in action functions and as a result ran afoul of subsequent error checks.
Since ZScript has no global scope resolution operator, this needs to ignore all non-static class symbols and try to look up any of these as global identifiers.
2019-04-27 12:43:16 +02:00
Rachael Alexanderson
bbbc01f144
- force internal GME with any build environment created after this commit. if anyone is using a build environment from before - you will have to make sure to enable the relevant variable - or simply nuke and recreate. this applies only if you have the GME library installed on your system - if you were using the internal before, anyhow, you don't have to make any changes
2019-04-27 12:37:58 +02:00
alexey.lysiuk
676e5bcdbc
- updated LZMA to version 18.06
...
https://www.7-zip.org/a/lzma1806.7z
2019-04-27 12:37:56 +02:00
alexey.lysiuk
b659ab797b
- moved LZMA docs to the same location as in SDK distribution
...
Updated them to the actual version 18.05 as well
2019-04-27 12:37:54 +02:00
Christoph Oelckers
5f6b6d8b8a
- fixed armor bonus giving in A_CustomPunch
2019-04-27 12:37:53 +02:00
Christoph Oelckers
81521c2def
- removed incorrect assert.
...
This assert disallowed pointers to non GC'd objects, which on some occasions can happen and must be allowed.
2019-04-27 12:37:51 +02:00
nashmuhandes
fc3769bd7e
Move the "time" string in saved game comment into the LANGUAGE lump.
...
# Conflicts:
# src/g_game.cpp
2019-04-27 12:37:50 +02:00
drfrag
5c8b0a1e53
- Bumped ZScript version.
2019-04-27 12:35:41 +02:00
Christoph Oelckers
7407a1dca6
- fixed: ScriptUtil.PlayerAmmo must be declared static.
2019-04-27 12:27:59 +02:00
alexey.lysiuk
35867a1c29
- fixed 'overriding core lump' error
...
Wrong container was reported for overriding lump
2019-04-27 12:27:29 +02:00
alexey.lysiuk
8639c1412f
- fixed 'missing interpolation point' warning
2019-04-27 12:27:26 +02:00
Christoph Oelckers
0ed3ac740a
- fixed: The rail attack only considered the puff's decal if it had ALWAYSPUFF set.
2019-04-27 12:16:34 +02:00
alexey.lysiuk
afde7be261
- reverted GME Kss_Cpu.cpp to previous version
...
Update to GME 0.6.2 broke playback of MSX .kss files
https://forum.zdoom.org/viewtopic.php?t=63206
2019-04-27 12:16:32 +02:00
drfrag
e2d24d177f
- fixed: application of fake contrast should never result in a light level of 0 unless the sector's own light level is 0.
...
(patch by Graf)
2019-04-27 12:16:10 +02:00
Christoph Oelckers
9c2a784ca1
- normalize the pitch in ACS's SetActorPitch.
...
Apparently some people have to pass positive numbers in here to get a negative pitch, e.g. 350.0 instead of -10.0...
This prevents clamping of such out-of-range values that would otherwise constitute valid pitches with the wraparound in place.
2019-04-27 12:10:42 +02:00
Christoph Oelckers
90b57ed808
- fixed: TVector3::Pitch() got the sign inverted.
...
This caused bad calculations with CMF_OFFSETPITCH. Note that to compensate for the fix, the SphericalCoords function had to have its own inversion of the value removed so that it calculates the same result as before.
2019-04-27 12:10:41 +02:00
alexey.lysiuk
9596564d15
- workaround code generation issue in PlayerPawn.FindMostRecentWeapon()
...
Multiple values in returned from a subfunction cannot be used directly as a function result
https://forum.zdoom.org/viewtopic.php?t=63284
2019-04-27 12:10:39 +02:00
alexey.lysiuk
583e1103a0
- workaround MSVC 2015 code generation issue, x64 only
...
With optimization turned on illegal instructions were generated for turbo CVAR handler function
https://forum.zdoom.org/viewtopic.php?t=63157
2019-04-27 12:09:36 +02:00
drfrag
ea688fc613
- recalculate the line deltas if a nodebuild is needed
...
One potential cause is moving around vertices in which case these do not match anymore. (patch by Graf)
2019-04-27 12:07:49 +02:00
Christoph Oelckers
e2c2837aa5
- allow assignment of line IDs through LevelCompatibility.
2019-04-27 11:38:41 +02:00
drfrag
a6d5e58886
- Partial port of "made some changes to how the compatibility code works" to allow exporting to ZScript.
2019-04-27 11:38:37 +02:00
Christoph Oelckers
ddf5e009e5
- fixed default alpha for sector colors
...
It has to be 0, not 255.
2019-04-26 18:18:11 +02:00
alexey.lysiuk
23a84994f5
- fixed disappearing inventory after morphing pickup
...
When player is picked up item that does morph, the corresponding toucher actor is changed in process
Previously, morhing item was removed from original actor leaving player's inventory in inconsistent state
https://forum.zdoom.org/viewtopic.php?t=63124
2019-04-26 18:15:00 +02:00
alexey.lysiuk
53a1fb5705
- fixed potentially missing event handlers
...
Event handlers linked list might skip an entry if its order was in a middle of existing handlers
https://forum.zdoom.org/viewtopic.php?t=63258
2019-04-26 18:14:58 +02:00
alexey.lysiuk
db0928be4d
- fixed wrong self type in Array.Resize()
...
https://forum.zdoom.org/viewtopic.php?t=63275
2019-04-26 18:14:56 +02:00
alexey.lysiuk
9e6f97930b
- fixed condition to produce blood splatter during line attack
...
https://forum.zdoom.org/viewtopic.php?t=63186
2019-04-26 18:14:54 +02:00
alexey.lysiuk
37ce3e90de
- relaxed caller type check for states modified by Dehacked
...
https://forum.zdoom.org/viewtopic.php?t=63178
2019-04-26 18:14:53 +02:00
alexey.lysiuk
a08bc271fa
- fixed script line numbers after multi-line raw string literal
...
https://forum.zdoom.org/viewtopic.php?t=63210
2019-04-26 18:14:51 +02:00
alexey.lysiuk
a082a09ebe
- unary minus operator propagates boolean operand to integer
...
https://forum.zdoom.org/viewtopic.php?t=63214
2019-04-26 18:14:49 +02:00
Christoph Oelckers
f90dadba44
- fixed some merging issues.
...
# Conflicts:
# src/g_shared/a_decals.cpp
2019-04-26 18:12:32 +02:00
alexey.lysiuk
67c4317d54
- fixed compilation errors
...
src/scripting/decorate/thingdef_parse.cpp:80:11: error: no viable conversion from 'const FName' to 'FString'
src/scripting/zscript/zcc_compile.cpp:1359:26: error: use of undeclared identifier 'Name_globalfreeze'; did you mean 'NAME_globalfreeze'?
# Conflicts:
# src/scripting/zscript/zcc_compile.cpp
2019-04-26 18:12:31 +02:00
Christoph Oelckers
d0c609eeee
- ensure proper emission of deprecations.
...
For global variables this wasn't implemented.
# Conflicts:
# src/namedef.h
# src/scripting/backend/codegen.cpp
# wadsrc/static/zscript/base.txt
2019-04-26 18:12:29 +02:00
Christoph Oelckers
a259cd700d
- fixed: Strife was missing the move factors.
2019-04-26 18:11:24 +02:00
Christoph Oelckers
120069890d
- added the fix for BuiltinNew which I missed when cherry-picking.
2019-04-26 18:10:28 +02:00
Christoph Oelckers
21e4f0b817
- made OP_NEW a builtin function instead of an opcode.
...
The code was present 3 times due to the JIt, and this is not something that benefits from being a real opcode, even in the interpreted case.
2019-04-26 17:23:33 +02:00
Marrub
af27d579ac
Make LevelLocals::ExecuteSpecial return int
...
# Conflicts:
# wadsrc/static/zscript/base.txt
2019-04-26 17:20:44 +02:00
Marrub
73e174af4d
Fix return value of native BuiltinCallLineSpecial
2019-04-26 17:20:42 +02:00
Chronos Ouroboros
e9ca5d6eff
Fixed multidimensional array definitions.
2019-04-26 17:20:40 +02:00
alexey.lysiuk
494dc20088
- increased range of valid sound positions and velocities
...
https://forum.zdoom.org/viewtopic.php?t=61420
2019-04-26 17:20:37 +02:00
alexey.lysiuk
d8d290cd51
- fixed many compilation errors with GCC and Clang
...
# Conflicts:
# src/dobjgc.h
2019-04-26 17:14:12 +02:00
Christoph Oelckers
d6b18e5792
- same for the ambient sound
...
# Conflicts:
# src/s_advsound.cpp
2019-04-26 17:14:06 +02:00