Commit graph

9 commits

Author SHA1 Message Date
alexey.lysiuk
8ec249077d - fixed missing skill menu for episodes defined by UMAPINFO
https://forum.zdoom.org/viewtopic.php?t=65096
2019-06-19 21:59:51 +02:00
alexey.lysiuk
633900ef15 - fixed: all UMAPINFO definitions were applied to default map slot
https://forum.zdoom.org/viewtopic.php?t=65102
2019-06-19 21:59:48 +02:00
Christoph Oelckers
bf767dd560 - give UMAPINFO the ability to disable cluster-based exit texts.
# Conflicts:
#	src/g_level.cpp
#	src/gamedata/g_mapinfo.h
2019-06-19 21:59:46 +02:00
Christoph Oelckers
99d1047332 - process escape sequences for episode and skill names
For these, colorization is a desirable feature.
2019-04-28 23:01:37 +02:00
Christoph Oelckers
0fd1909f2c - got rid of FNameNoInit and made the default constructor of FName non-initializing.
This setup has been a constant source of problems so now I reviewed all uses of FName to make sure that everything that needs to be initialized is done manually.
This also merges the player_t constructor into the class definition as default values.
2018-08-19 10:36:10 +02:00
Rachael Alexanderson
a5ded11994 - load translator from gameinfo instead of Doom for UMAPINFO 2017-12-30 16:36:29 -05:00
Rachael Alexanderson
340f1fce30 - load Doom translations when parsing UMAPINFO in order to activate the correct boss specials
- one typo (only on a comment) change
2017-12-30 16:21:02 -05:00
Christoph Oelckers
978fdfb273 - tested and fixed UMAPINFO parser.
Although this looks like it's working with the test file I used it still needs some stress testing!
2017-11-22 21:42:48 +01:00
Christoph Oelckers
6389b6b914 - UMAPINFO parser, including some convenience additions to FScanner.
Not tested yet!
2017-11-19 23:04:15 +01:00