Christoph Oelckers
768959af45
- fixed: The numcommands value in A_KoraxCommand needs to be decremented by one because the max parameter of the random function is inclusive.
2019-07-26 14:15:57 +02:00
Major Cooke
7f5a2d3a11
Added A_SoundPitch and an optional pitch parameter to A_PlaySound and S_Sound.
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- Note: Because sound channels are not in zscript, there's no way to modify a sound made by S_Sound.
# Conflicts:
# src/s_sound.cpp
# wadsrc/static/zscript/base.zs
2019-07-25 00:06:12 +02:00
Christoph Oelckers
136e828de9
- use proper interface calls to give the initial BasicArmor to the player.
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The old code didn't check if giving the item was proper and just went ahead adding it to the inventory unconditionally.
2019-07-18 14:30:09 +02:00
alexey.lysiuk
f38c83f96c
- added PSprite.bMirror flag to ZScript class definition
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https://forum.zdoom.org/viewtopic.php?t=65372
2019-07-18 14:30:05 +02:00
Rachael Alexanderson
264f1d875f
- add +ZDOOMTRANS to BFGExtra in order to force classic transparency per user setting.
2019-07-18 13:57:59 +02:00
Christoph Oelckers
65a054ba88
- implemented subtitle display for Blackbird's voiceover messages.
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# Conflicts:
# src/g_statusbar/shared_sbar.cpp
2019-07-18 12:33:48 +02:00
Christoph Oelckers
26863bfd94
- tested and fixed the attachable lights.
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# Conflicts:
# src/g_shared/a_dynlight.cpp
2019-07-17 17:53:43 +02:00
Christoph Oelckers
0c4fc385cc
- User definable dynamic lights
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This hasn't been tested yet!
# Conflicts:
# src/g_shared/a_dynlight.h
# Conflicts:
# src/g_shared/a_dynlightdata.cpp
2019-07-17 17:51:28 +02:00
alexey.lysiuk
b0ac9e66a7
- switched to unconditional level exit in scriptified actors
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Action special may not work properly in a very specific setup
E.g., exit to the next level within a hub via boss brain death was broken
2019-06-17 22:03:32 +02:00
Blue Shadow
6b3a7ace0b
- fixed PlaySpawnSound call in A_ThrowGrenade
2019-06-05 12:47:03 +02:00
Christoph Oelckers
38fd06656d
- made the colorset names and the texts in the color picker localizable.
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# Conflicts:
# wadsrc/static/language.csv
2019-05-19 20:40:22 +02:00
player701
cb57c712cb
- Fixed random generation of friendly obituaries
2019-05-05 23:44:01 +02:00
Christoph Oelckers
aafb781d76
- removed the leftovers of the removed savedamount variable.
2019-05-02 19:56:24 +02:00
Christoph Oelckers
d599e2738d
- removed the MaxAmount fudging from MaxHealth.
2019-05-02 19:55:35 +02:00
Christoph Oelckers
c258e60340
- use Obituary for both Demon and Spectre.
2019-05-02 19:54:19 +02:00
Player701
d30c749d02
- Fixed conditions tested for when checking whether "Force respawn" or "Respawn protection" dmflags are enabled
2019-05-02 17:10:16 +02:00
Christoph Oelckers
a488791add
- added A_Explode compatibility options.
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There are two options here - one only disables the vertical thrust and the other goes back fully to the original non-z-aware code.
Both options are settable through MAPINFO.
For the compatibility presets, the normal ones only disable the vertical thrust, the strict ones force use of the old code entirely.
# Conflicts:
# wadsrc/static/language.csv
2019-04-29 19:30:06 +02:00
Christoph Oelckers
d96473c74a
- give Hexen's PoisonCloud the OLDRADIUSDMG flag.
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This actor has such oddball semantics that it's better not subjected to the revised radius damage code.
2019-04-29 19:04:07 +02:00
Christoph Oelckers
f57ebacae6
- localized some user-facing texts that were still string literals.
2019-04-29 18:53:22 +02:00
Sterling Parker
c2bdeb7da1
Add LookScale property
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As requested by @coelckers.
2019-04-28 23:02:01 +02:00
Sterling Parker
8ce7da0a5e
Add LookScale variable on weapon
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This variable allows a weapon to set a custom look sensitivity multiplier without fiddling with FOVScale / DesiredFOV hacks.
2019-04-28 23:01:57 +02:00
Major Cooke
fc510a7d89
Added CanTouchItem virtual.
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- Allows an actor with +PICKUP flag to determine if it can pick up specific items or not.
2019-04-28 22:57:40 +02:00
Christoph Oelckers
536c0b7647
- fixed: Unmorphing a monster did not clear its UNMORPHED flag.
2019-04-28 22:47:02 +02:00
Christoph Oelckers
961a6fe211
- reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting.
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# Conflicts:
# wadsrc/static/zscript.txt
2019-04-28 22:14:34 +02:00