Commit Graph

3892 Commits

Author SHA1 Message Date
Christoph Oelckers a13af5cc65 Merge branch 'maint' of https://github.com/edward-san/zdoom into maint 2013-07-30 15:08:44 +02:00
Edoardo Prezioso 7e21eafc2f - Fixed mismatched alloc/dealloc in FTextureManager.
The 'TextureFrames', which is attached to all the 'mAnimatedDoors', were deleted with one-pointer 'delete' and they were allocated with 'new[]'.
2013-07-30 13:36:56 +02:00
Christoph Oelckers e01c4e0201 Merge branch 'maint' 2013-07-30 13:18:08 +02:00
Christoph Oelckers 16456bec56 - added separate colors for the various types of 2-sided walls for the overlay automap. They previously all mapped to the same CVAR. 2013-07-30 13:17:20 +02:00
Edoardo Prezioso 4ce0574b3f - Use a more conformant C++ preprocessor macro identifier for Unix systems.
The 'unix' identifier isn't defined when '-std' is passed to the compiler (tested with gcc and clang), so use '__unix__' which is well enough documented.
2013-07-30 11:46:14 +02:00
Christoph Oelckers 81334809c4 - changed autoloading of *.deh lumps: it is now controlled by a CVAR with 3 options: never load *.deh lumps, load all of them or only load the last one. *.deh loading is disabled by default. 2013-07-30 09:32:33 +02:00
Christoph Oelckers 27de9f45af - commented out autoloading of .DEH lumps for maint branch. 2013-07-30 09:25:07 +02:00
Christoph Oelckers 805de60aa4 - fixed: ChangeSpy didn't check if a player's camera's player pointer was valid before using it to get an index into the players table. 2013-07-30 09:16:27 +02:00
Braden Obrzut c4af738bf6 - Fixed: crash when closing ZDoom in the save menu and a memory leak. 2013-07-30 00:20:21 -05:00
Christoph Oelckers 6dee878b2e - used TEXTCOLOR_ #defines for colorizing CCMD list, remove use of strbin1. 2013-07-30 00:20:21 -05:00
slatenails 0c850e8ddd Results for console tab-completion are now color-coded. CCMDs appear blue, CVars green and aliases red. 2013-07-30 00:20:20 -05:00
Braden Obrzut bc71d4537e Merge branch 'maint' 2013-07-29 18:55:29 -04:00
Braden Obrzut eb5d57be06 - Fixed: crash when closing ZDoom in the save menu and a memory leak. 2013-07-29 18:35:19 -04:00
Christoph Oelckers cf31ccbbaf Merge branch 'master' of https://github.com/rheit/zdoom 2013-07-28 18:23:50 +02:00
Christoph Oelckers c7d167d278 - used TEXTCOLOR_ #defines for colorizing CCMD list, remove use of strbin1. 2013-07-28 17:15:47 +02:00
Christoph Oelckers 6f4b09cc77 Merge branch 'master' of https://github.com/slatenails/zdoom 2013-07-28 16:42:36 +02:00
Christoph Oelckers c253d40fbb - externalize labels for automap statistics display to the string table. 2013-07-28 16:18:57 +02:00
slatenails 48a29b769f Results for console tab-completion are now color-coded. CCMDs appear blue, CVars green and aliases red. 2013-07-28 14:58:30 +03:00
Christoph Oelckers b534cba113 Merge branch 'master' of https://github.com/rheit/zdoom 2013-07-28 10:19:08 +02:00
Christoph Oelckers 775ecdeebb - fall back to drawing triangles on automap when encountering actors with non-displayable sprites 2013-07-28 10:14:46 +02:00
Christoph Oelckers 992ba0bbf4 - added handling of MF3_FOILINVUL for A_BFGSpray. This function needs special treatment because the shooting player is considered the inflictor of the spray damage. 2013-07-26 00:52:12 +02:00
Christoph Oelckers b499742d46 Merge branch 'master' of https://github.com/rheit/zdoom 2013-07-25 17:31:27 +02:00
Christoph Oelckers 897a17309b - added menu option for sprite display on automap. 2013-07-25 17:22:45 +02:00
Christoph Oelckers 7006df8d96 - fixed sprite rotation in automap submission 2013-07-25 17:19:36 +02:00
Christoph Oelckers 9ed829c3af Merge branch 'map_sprites' of https://github.com/alexey-lysiuk/gzdoom 2013-07-25 16:39:53 +02:00
Christoph Oelckers 81cf5f8d38 Merge branch 'maint' 2013-07-25 16:39:32 +02:00
alexey.lysiuk 76e1e87456 + things as sprites on map, controlled with am_showthingsprites CVAR
drawing of sprites instead of things/players markers with am_cheat >= 2
possible am_showthingsprites values are:
0 - sprites disabled
1 - static front sprites
2 - animated front sprites
3 - animated sprites with actual things angles
2013-07-25 17:01:07 +03:00
Christoph Oelckers 6dd956c0dc - fixed: Speaker names in dialogues were not able to use the string table. 2013-07-25 15:58:47 +02:00
Christoph Oelckers cf3d1aa2e3 Merge branch 'maint' 2013-07-24 23:10:32 +02:00
Christoph Oelckers cbc0b70e7c - TransferStencilColor A_SpawnItemEx patch / by Ryan Cordell. 2013-07-24 20:15:17 +02:00
Christoph Oelckers 627dec1b77 Merge branch 'master' of https://github.com/rheit/zdoom 2013-07-23 12:36:55 +02:00
Christoph Oelckers f8d69b1974 Merge branch 'maint' 2013-07-23 12:33:49 +02:00
Christoph Oelckers af470b3d56 - fixed: The global variables holding the view's fixed colormap must be preserved when rendering to a camera texture. 2013-07-23 12:32:33 +02:00
Christoph Oelckers 181181a865 - removed player_t destructor call in CopyPlayer. 2013-07-23 12:31:44 +02:00
Christoph Oelckers ba2faee125 Merge branch 'master' of https://github.com/rheit/zdoom 2013-07-22 23:01:58 +02:00
Christoph Oelckers 5d30be0bbd Merge branch 'maint' 2013-07-22 22:57:04 +02:00
Christoph Oelckers f3d8790995 Merge branch 'maint' of https://github.com/rheit/zdoom into maint 2013-07-22 22:54:45 +02:00
Christoph Oelckers cb3275cb40 - added NORANDOMPUFFZ flag for LineAttack - by Blue Shadow. 2013-07-22 22:47:13 +02:00
Christoph Oelckers 83bd8ba1b8 - added NeuralStunner's player.userange submission, but changed it to use the value directly from the PlayerPawn data.
- bumped savegame version for addition of APlayerPawn::userange.
2013-07-22 22:37:50 +02:00
Christoph Oelckers db562142f0 - Fix c++11 literal suffix warnings / patch by Edward-san. 2013-07-22 22:25:44 +02:00
Christoph Oelckers 3f3cbbe7f5 Merge branch 'maint_1.8' 2013-07-22 17:30:51 +02:00
Christoph Oelckers 4e4eb7189a - fixed: negative extra light levels should not be treated like inverse flashes, that's only the case for INT_MIN. 2013-07-22 17:30:08 +02:00
Braden Obrzut 00f567e128 Merge branch 'maint' 2013-07-22 02:10:20 -04:00
Braden Obrzut 7723613293 - Fixed: ACS function pointer instructions were not updated when library tag size changed.
- Fixed: undefined sequence compiler warning.
2013-07-22 02:09:46 -04:00
Christoph Oelckers aad509c800 Merge branch 'master' of https://github.com/rheit/zdoom 2013-07-14 14:47:12 +02:00
Christoph Oelckers 531da15ac2 Merge branch 'maint' 2013-07-14 14:44:11 +02:00
Christoph Oelckers a90b49dc72 - added string table replacement for A_Print, A_PrintBold and A_Log. 2013-07-14 14:33:45 +02:00
Christoph Oelckers 0c86650db0 - fixed: The savegame code for player restoration did some undefined things with the userinfo that only worked due to previous memory leaks. It must ensure that the userinfos get properly transferred and not implicitly rely on the copy assignment being used to copy the actual player data. 2013-07-14 14:22:49 +02:00
Christoph Oelckers a59a886f94 - fixed: The SectorDamage 3D-floor code didn't account for Vavoom-style 3D floors where floor and ceiling plane of the control sector are inverted. 2013-07-14 13:24:00 +02:00
Christoph Oelckers 3e8e587ac7 - fixed another leak with userinfos: Since they are no longer POD they may not be memset to 0 in the player_t constructor. 2013-07-14 12:37:25 +02:00