Christoph Oelckers
411b287cd9
- block off the Substitute function by making it private to the 3 classes that really need it.
2020-04-19 21:39:25 +02:00
nashmuhandes
315efb2b97
Add help messages for most of the deprecated stuff in ZScript.
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# Conflicts:
# wadsrc/static/zscript/actors/actor.zs
# wadsrc/static/zscript/base.zs
# wadsrc/static/zscript/destructible.zs
# wadsrc/static/zscript/mapdata.zs
# Conflicts:
# wadsrc/static/zscript/base.zs
2020-03-16 11:07:29 +01:00
Christoph Oelckers
4e40c4dfa9
- fixed: player_t::GetPSprite cannot guarantee success
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As a consequence it must return null in the failure case instead of asserting and all calls to this function must check for the failure case.
2020-03-11 20:18:43 +01:00
Major Cooke
c467539014
Changed Pre/Post(Un)Morph to take the other actor and a boolean indicating direction.
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- 'current' is true for the actor that is the new body, false for the old body.
2020-03-09 00:28:05 +01:00
Major Cooke
8712d7c237
Added Pre(Un)Morph and Post(Un)Morph functions.
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- cls: The other class's cast type which the actor is transitioning from/to.
2020-03-09 00:28:03 +01:00
Christoph Oelckers
5229a84047
- deprecated A_PlaySound for real and transitoned the internal scripts to A_StartSound
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# Conflicts:
# wadsrc_extra/static/filter/harmony/decorate.txt
2020-01-07 19:36:57 +01:00
Cacodemon345
5ed070964c
Add PSPF_PLAYERTRANSLATED flag (makes a PSprite layer translated to the user's color)
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# Conflicts:
# src/hwrenderer/scene/hw_weapon.cpp
# src/r_data/models/models.cpp
# Conflicts:
# src/gl/scene/gl_weapon.cpp
2020-01-06 21:50:14 +01:00
alexey.lysiuk
c7516a0fc5
- added ability to specify display duration of subtitles
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Duration of sound playback and subtitles display will be synchronized if sound id is specified
For existing Strife messages this works out of the box
https://forum.zdoom.org/viewtopic.php?t=65379
2019-07-26 21:59:43 +02:00
Christoph Oelckers
136e828de9
- use proper interface calls to give the initial BasicArmor to the player.
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The old code didn't check if giving the item was proper and just went ahead adding it to the inventory unconditionally.
2019-07-18 14:30:09 +02:00
alexey.lysiuk
f38c83f96c
- added PSprite.bMirror flag to ZScript class definition
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https://forum.zdoom.org/viewtopic.php?t=65372
2019-07-18 14:30:05 +02:00
Christoph Oelckers
65a054ba88
- implemented subtitle display for Blackbird's voiceover messages.
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# Conflicts:
# src/g_statusbar/shared_sbar.cpp
2019-07-18 12:33:48 +02:00
player701
cb57c712cb
- Fixed random generation of friendly obituaries
2019-05-05 23:44:01 +02:00
Player701
d30c749d02
- Fixed conditions tested for when checking whether "Force respawn" or "Respawn protection" dmflags are enabled
2019-05-02 17:10:16 +02:00
Christoph Oelckers
f57ebacae6
- localized some user-facing texts that were still string literals.
2019-04-29 18:53:22 +02:00
Christoph Oelckers
536c0b7647
- fixed: Unmorphing a monster did not clear its UNMORPHED flag.
2019-04-28 22:47:02 +02:00
Christoph Oelckers
961a6fe211
- reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting.
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# Conflicts:
# wadsrc/static/zscript.txt
2019-04-28 22:14:34 +02:00