Christoph Oelckers
8465a5f5d7
Merge branch 'master' of https://github.com/rheit/zdoom
2014-07-26 10:23:41 +02:00
Christoph Oelckers
a21f01bc5f
- added jpalomo's submission to make freelook a 3-state setting, like crouch and jump. This required moving around the flags a bit so demo compatibility had to be bumped. It may also require adjustment for launchers that can set the dmflags.
2014-07-26 10:15:07 +02:00
Christoph Oelckers
b78b566b0a
Merge branch 'master' of https://github.com/rheit/zdoom
2014-07-17 09:30:50 +02:00
Braden Obrzut
bd5bf2a40a
- Expand environment variables for autoload paths.
...
- Forgot to save the French translation file for the last commit, so a few more corrections there.
2014-07-15 21:26:26 -04:00
Braden Obrzut
bfbea40415
- Fixed some typos with chex quest obituaries and French translation error.
2014-07-15 21:20:05 -04:00
Christoph Oelckers
e15f80f640
Merge branch 'master' of https://github.com/rheit/zdoom
2014-06-23 09:27:30 +02:00
Christoph Oelckers
e56e525d0f
- A_FireCustomMissile transfer tranlsation flag, code submission by jpalomo
2014-06-22 08:55:21 +02:00
Christoph Oelckers
d30bf6768e
Merge branch 'master' of https://github.com/rheit/zdoom
2014-06-19 11:20:38 +02:00
Edward Richardson
a3a7ee569f
Multi-intermission waits for all players + changes
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- Added a segment of code that now makes the intermission wait for all
players before advancing, instead of continuing on any player. A "ready
icon" shows to reflect this.
- The Deathmatch intermisson couldn't show the ready icon (because it
just used the ingame scoreboard), so a proper intermission was added,
which reflects the same design as the coop scoreboard.
- The colour column wasted more space then it should have needed, so it
was replaced with player colour backgrounds.
- Slight y offset adjustments to make everything fit in 320x200
properly.
2014-06-17 19:46:10 +12:00
Christoph Oelckers
7fedaf9221
Merge branch 'master' of https://github.com/rheit/zdoom
2014-06-01 12:39:13 +02:00
Edward Richardson
e8513a64ed
Rebuild nodes for hellfact map04
2014-06-01 15:32:43 +12:00
Christoph Oelckers
3c5d07e9c6
Merge branch 'master' of https://github.com/rheit/zdoom
2014-05-31 11:05:44 +02:00
Christoph Oelckers
8f5683e23d
- moved secret found message to string table and removed the CVAR crutch that dates from a time when modifying string table content wasn't as easy as it is now.
...
- added 'showsecretsector' CVAR to show the sector number with the secret found message.
2014-05-29 17:50:14 +02:00
Christoph Oelckers
4e64ad847b
Merge branch 'master' of https://github.com/rheit/zdoom
2014-05-15 09:46:47 +02:00
Christoph Oelckers
802a478766
- Heretic doesn't really need dontcrunchcorpses because there was already some alternative handling for that situation.
2014-05-14 14:03:15 +02:00
Christoph Oelckers
51ed68dc72
- forgot to save this...
2014-05-14 13:02:04 +02:00
Christoph Oelckers
388f09f786
- fixed: In Heretic corpses do not get crunched to gibs, they just get their size reduced to 0. Handled by a new gameinfo flag. This also gets set for Chex quest which has the gib sprite replaced by something different. Using a Crush state will override this global flag.
2014-05-14 12:54:03 +02:00
Christoph Oelckers
b09405a8bd
- changed rendering of glowing walls so that it doesn't require an additional vertex attribute, just pass the floor and ceiling planes as uniforms.
2014-05-10 17:09:43 +02:00
Christoph Oelckers
6988156d0f
Merge branch 'master' of https://github.com/rheit/zdoom
2014-05-08 09:49:00 +02:00
Christoph Oelckers
63a0e01c6a
Merge branch 'interpview_optin'
2014-05-08 09:17:00 +02:00
Christoph Oelckers
67ebbe3ed4
made some changes to turn the CF_INTERPVIEW flag when changing angles into an op-in feature instead of making it automatic.
2014-05-08 09:15:56 +02:00
Christoph Oelckers
cc4305e86c
Merge branch 'master' of https://github.com/rheit/zdoom
2014-04-30 01:29:26 +02:00
Christoph Oelckers
94c4f38c58
- added constants for sound channels 5-7.
2014-04-28 01:26:30 +02:00
Christoph Oelckers
97c7f2c5ce
Merge branch 'master' of https://github.com/rheit/zdoom
2014-04-18 12:13:29 +02:00
Christoph Oelckers
7cb828d763
Merge branch 'slowstate' of https://github.com/Gaerzi/zdoom
2014-04-18 09:46:23 +02:00
Gaerzi
60fe07df74
Added slow states to relevant Strife monsters
...
Namely, acolyte, shadow acolyte, reaver, stalker, and turret. Info on
which states needed the slow flag was obtained with Quasar's permission
by looking at G_InitNew() in g_game.c and the info.c state tables from
Chocolate Strife.
Also added fast flag to acolyte states that needed it, based on the same
source.
2014-04-17 17:42:16 +02:00
Christoph Oelckers
29231fa3b7
Merge branch 'master' of https://github.com/rheit/zdoom
2014-04-16 11:34:32 +02:00
Gaerzi
94d47efbb5
Added slow monsters to Strife's easiest skill
2014-04-15 21:02:20 +02:00
Christoph Oelckers
745b147d18
- fixed typo in xlat files (they don't use exactly C syntax.)
2014-04-15 16:40:53 +02:00
Christoph Oelckers
dbefac81d8
Merge branch 'master' of https://github.com/rheit/zdoom
2014-04-15 09:26:05 +02:00
Gaerzi
580094a792
More editing flags
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PSX-inspired flags to change the render styles of monsters (and other
things).
2014-04-10 12:32:23 +02:00
Christoph Oelckers
e983649731
Merge branch 'master' of https://github.com/rheit/zdoom
2014-03-31 16:02:43 +02:00
alexey.lysiuk
a97b068ed7
Enable fighting between different types of gargoyles and golems
...
In vanilla Heretic:
- Gargoyles are able to fight with Fire Gargoyles
- Golems are able to fight with Nitro Golems, both regular and ghosted versions
2014-03-30 13:27:27 +03:00
alexey.lysiuk
6a958b032c
Add NOBLOOD flag to Heresiarch actor
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Heresiarch entity in vanilla Hexen doesn't spawn blood when hit
2014-03-18 12:29:14 +02:00
alexey.lysiuk
3c8e9b6dc0
Fix incorrect Maulotaur melee attack sound
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It was STFHIT instead of STFPOW
2014-03-16 12:29:04 +02:00
Christoph Oelckers
4a23b97963
Merge branch 'master' of https://github.com/rheit/zdoom
2014-03-01 14:41:00 +01:00
Randy Heit
e7f427aa60
Merge branch 'maint'
2014-02-24 19:26:50 -06:00
Randy Heit
a60918f601
Add NoPushWindowCheck compatibility flag
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- For maps like xtheateriii that expect non-blocking push lines to
activate when you are standing on them and run into a completely different
line, there is now this compatiblity.txt-only flag.
2014-02-24 17:43:28 -06:00
Christoph Oelckers
2490324652
Merge branch 'master' of https://github.com/Gaerzi/zdoom
2014-02-18 09:59:07 +01:00
Gaerzi
d7478bcd68
New Freedoom names
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- Added freedoom2.wad as valid alias name (freedoom1.wad already
existed).
- Renamed titles to Freedoom: Phase 1 and Freedoom: Phase 2.
- Reordered to put Phase 1 above Phase 2 in the IWAD picker.
2014-02-18 00:40:14 +01:00
Christoph Oelckers
3e318e4555
Merge branch 'master' of https://github.com/rheit/zdoom
...
Conflicts:
.gitignore
src/CMakeLists.txt
2014-02-16 21:08:44 +01:00
Braden Obrzut
efa9e0c3ee
Merge branch 'maint'
2014-01-18 18:10:48 -05:00
Braden Obrzut
e5d7077d74
- Fixed: Shareware games couldn't bother with the actor has no frames errors since we don't load mods.
...
- Fixed: Heretic shareware used a different border for the statusbar.
2014-01-18 15:09:12 -05:00
Christoph Oelckers
fd767233aa
- fixed typo: glColor must be gl_Color in shader.
2013-12-08 10:01:03 +01:00
Christoph Oelckers
d46315c44b
- some finetuning of subtractive effect.
2013-12-05 15:39:46 +01:00
Christoph Oelckers
95163e378e
- added a fog layer when drawing sprites with render style reverse subtract.
2013-12-05 15:06:10 +01:00
Christoph Oelckers
3fbcfa7551
Merge branch 'master' of https://github.com/rheit/zdoom
2013-11-30 01:34:10 +01:00
Christoph Oelckers
cbed4624fa
- added a user-settable factor for earthquake intensity. Value can be between 0 (no shaking) and 1 (normal shaking.)
2013-11-29 13:24:38 +01:00
Christoph Oelckers
4122e4041a
Merge branch 'master' of https://github.com/rheit/zdoom
2013-11-20 09:16:12 +01:00
Randy Heit
fe67ae5e54
Merge branch 'maint'
2013-11-19 21:01:15 -06:00