mirror of
https://github.com/ZDoom/gzdoom-gles.git
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a3a7ee569f
- Added a segment of code that now makes the intermission wait for all players before advancing, instead of continuing on any player. A "ready icon" shows to reflect this. - The Deathmatch intermisson couldn't show the ready icon (because it just used the ingame scoreboard), so a proper intermission was added, which reflects the same design as the coop scoreboard. - The colour column wasted more space then it should have needed, so it was replaced with player colour backgrounds. - Slight y offset adjustments to make everything fit in 320x200 properly. |
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static | ||
CMakeLists.txt | ||
wadsrc.vcproj |