Commit graph

1906 commits

Author SHA1 Message Date
Christoph Oelckers
afab7855c4 - removed the COMPATF_MBFDEHACKED flag because it wouldn't work and is more or less useless anyway.
The range checks this protected against can be safely omitted now that the misc fields are large enough.
- added MBF Dehacked emulation.

SVN r1824 (trunk)
2009-09-14 22:12:31 +00:00
Christoph Oelckers
a59de25107 - Next round of things from Gez's experimental build:
* MBF's dog (definition only, no sprites yet.)
  * User variables. There's an array of 10. They can be set and checked in both DECORATE and ACS.
  * Made the tag name changeable but eliminated the redundancy of having both the meta property and the individual actor's one. Having one is fully sufficient. TO BE FIXED: Names are case insensitive but this should better be case sensitive. Unfortunately there's currently nothing better than FName to store a string inside an actor without severely complicating matters. Also bumped savegame version to avoid problems with this change.


SVN r1823 (trunk)
2009-09-14 21:41:44 +00:00
Christoph Oelckers
ea8c94d637 - Fixed: Argument count for UsePuzzleItem was wrong.
- Added more things from Gez's experimental build:
  * MBF grenade and bouncing code.
  * Arch Vile ghosts emulation (only for compatibility.txt.)
  * Several MBF related compatibility options.



SVN r1821 (trunk)
2009-09-14 20:47:53 +00:00
Christoph Oelckers
238d4c3fac - More things from Gez's experimental build:
* info CCMD to print extended actor information (not fully implemented yet)
  * summonmbf CCMD.
  * Beta BFG code pointer (but not the related missiles yet.)
  * PowerInvisibility enhancements.
  * ScoreItem with one significant change: Added a score variable that can be
    checked through ACS and DECORATE. The engine itself will do nothing with it.
  * Nailgun option for A_Explode.
  * A_PrintBold and A_Log.
  * A_SetSpecial.


SVN r1819 (trunk)
2009-09-14 19:44:14 +00:00
Christoph Oelckers
914d993aa1 - Added a few things from Gez's experimental build:
* Beta Lost Soul (added DoomEdNum 9037 to it)
  * A_Mushroom extensions
  * Vavoom compatible MAPINFO keynames.
  * Vavoom's Sector_SetContents fixes to inactive 3D floor code.


SVN r1818 (trunk)
2009-09-14 09:41:09 +00:00
Randy Heit
980b68af17 - Added warning messages when loading maps that have non-zero values in
unused line argument fields, because these maps could potentially break
  in the future if the argument is later assigned a meaning. (Hopefully
  all the argument counts in actionspecials.h are accurate. I found a
  few that were wrong.)


SVN r1817 (trunk)
2009-09-12 04:08:31 +00:00
Randy Heit
38780d2d2a - Fixed: If a damaged actor has negative mass, it needs to have its damage
thrust set to maximum instead of 0. See Action Doom's broken glass
  "CommanderKeens".


SVN r1816 (trunk)
2009-09-11 01:00:01 +00:00
Randy Heit
e6174f5259 - Changed the SCROLLTYPE define so that any extra bits set cause it to default
to 7. This effects action.wad, MAP02, lines 12054 and 12059, which had them
  at 128, so they no longer scrolled in r832+.


SVN r1815 (trunk)
2009-09-10 22:19:21 +00:00
Randy Heit
66920536d9 - Look for files in Mac-like places on Macs.
- Fixed: The non-Windows CreatePath can fail if part of the path already
  exists, because mkdir will return an error code for trying to recreate
  an existing directory.



SVN r1814 (trunk)
2009-09-09 17:12:47 +00:00
Randy Heit
12576d2eb5 - Because entryway timed it, here is a new version of R_PointToAngle2 that is
closer to the original. The old code was shorter but a little slower. The
  new code is a bit faster than the original with VC++ and about the same
  with GCC. Interestingly, GCC produces code for Killough's version that
  performs about the same as the original, but when compiled with VC++,
  Killough's is notably worse.


SVN r1813 (trunk)
2009-09-08 23:48:34 +00:00
Christoph Oelckers
93166b86b3 - moved ENDOOM lump name definition into gameinfo.
- moved default item drop style into gameinfo.
- moved default respawn time into gameinfo.
- moved default inventory max amount into gameinfo.
- turned Heretic's blocking of the sector for LS_Plat_RaiseAndStayTx0 into
  a parameter instead of having the game mode decide. 



SVN r1812 (trunk)
2009-09-08 21:01:24 +00:00
Randy Heit
173646971d - Add 'add' parameter to SetActorVelocity.
SVN r1810 (trunk)
2009-09-08 03:19:57 +00:00
Randy Heit
17a43e7753 - Applied vertical SBARINFO inventory bar patch.
SVN r1809 (trunk)
2009-09-08 03:10:50 +00:00
Randy Heit
465d52b766 - Fixed: PROFILE was incorrectly declared in the top-level CMakeLists.txt, so GCC always
generating profiling information for Debug and RelWithDebInfo builds. This happened to
  also bring up that game-music-emu and DUMB are always built as RelWithDebInfo. If we're
  doing a normal Release build, we can just leave them as Release as well.

SVN r1808 (trunk)
2009-09-08 03:01:55 +00:00
Randy Heit
e1683dfed3 - Fixed: Linux version no longer linked with GTK+.
SVN r1807 (trunk)
2009-09-07 22:45:07 +00:00
Christoph Oelckers
57a2e0ab73 - moved definition of games' default armor icons into gameinfo definition.
SVN r1806 (trunk)
2009-09-07 19:46:54 +00:00
Christoph Oelckers
8e4ba47c98 - fixed: The PNG loader for true color textures overwrote the IDAT size with
the IDAT id when reading the image.


SVN r1805 (trunk)
2009-09-07 05:48:34 +00:00
Christoph Oelckers
b07445d149 - fixed: Trying to pick up an object of the Ammo base class caused a crash.
SVN r1804 (trunk)
2009-09-06 21:32:57 +00:00
Christoph Oelckers
74e3502185 - oops
SVN r1803 (trunk)
2009-09-06 21:24:04 +00:00
Christoph Oelckers
5bd22ca864 - backported some changes from GZDoom:
- fixed: Floor and ceiling hugger projectiles should not be spawned with ONFLOORZ or ONCEILINGZ 
because that will make them ignore the actual floor height if it differs from the sector's floor.
- fixed: Floor and ceiling huggers spawned by a player did not get their vertical velocity set to 0.
- some sidenum related changes in inactive 3D floor code.


SVN r1802 (trunk)
2009-09-06 21:22:07 +00:00
Christoph Oelckers
14a42bbada - changed line_t's sidenum into sidedef pointers.
SVN r1801 (trunk)
2009-09-06 20:45:56 +00:00
Christoph Oelckers
e6aadca409 - changed side_t's linenum into a linedef pointer.
SVN r1800 (trunk)
2009-09-06 18:19:28 +00:00
Christoph Oelckers
93f6f1d701 - Added PinkSilver's SetActorVelocity code submission (with optimizations.)
SVN r1799 (trunk)
2009-09-06 08:27:18 +00:00
Randy Heit
e8d1416d81 - Added the frandom decorate function, which is exactly like random except
that it works with floating point instead of integers.


SVN r1797 (trunk)
2009-09-06 02:16:55 +00:00
Randy Heit
c1a578ba08 - Split the bounce types completely into separate flags and consolidated
the various bounce-related flags spread across the different Actor flags
  field into a single BounceFlags field.
- Fixed: P_BounceWall() should calculate the XY velocity using a real
  square root and not P_AproxDistance(), because the latter can cause
  them to speed up or slow down.


SVN r1796 (trunk)
2009-09-06 01:49:17 +00:00
Randy Heit
f27b7209e8 - Fixed: R_CreatePlayerTranslation() only initialized the first truecolor
palette entry.


SVN r1795 (trunk)
2009-09-05 03:55:29 +00:00
Randy Heit
7da43069d7 - Fixed: The aliasing of CPUInfo was still wrong. (Yarr! The things I do
for you, GCC!) The AMD feature flags weren't stored anywhere, either; not
  that it really matters.


SVN r1794 (trunk)
2009-09-05 03:28:58 +00:00
Randy Heit
b528b987da - Add an alternate PIC-compliant __cpuid macro in x86.cpp.
SVN r1793 (trunk)
2009-09-04 23:14:29 +00:00
Randy Heit
6214177f1f - Fixed: S_LoadSound() did not byte-swap the frequency and length it reads
from DMX sounds.



SVN r1792 (trunk)
2009-09-04 22:59:41 +00:00
Christoph Oelckers
45dde7aa2f - Hexen and Heretic dim color was wrong.
SVN r1791 (trunk)
2009-09-04 22:27:09 +00:00
Christoph Oelckers
44974ff28f - made menu dimming a mapping option but kept the CVARS as user override.
SVN r1790 (trunk)
2009-09-04 22:25:46 +00:00
Christoph Oelckers
f55d1718f2 - fixed: Weapons must first check if they can be switched and afterwards
if they can be fired. These checks were reversed.


SVN r1789 (trunk)
2009-09-03 19:51:55 +00:00
Randy Heit
41be75a49e - Fixed: Missing a slash in the path to zdoom.ini on a Mac.
SVN r1788 (trunk)
2009-09-03 04:40:13 +00:00
Randy Heit
8992f71773 - Fixed: zipdir did not byte-swap file sizes in the central directory.
SVN r1787 (trunk)
2009-09-03 04:06:55 +00:00
Randy Heit
48d78730f3 - Mac version now links. Updaterevision refuses to give me a version number.
Zipdir is not doing byte swapping like it should. zdoom.ini is stored
  in ~/Preferences, but all other file accesses are probably going to be
  like Windows and look in the same directory as the executable.



SVN r1786 (trunk)
2009-09-03 03:51:41 +00:00
Christoph Oelckers
1d582a7550 - fixed: The newly altered WAD code could not load embedded WADs anymore.
SVN r1785 (trunk)
2009-09-02 20:29:52 +00:00
Randy Heit
c24c31cc9f - Added directory detection to the -file parameter. This obsoletes -dir, so
that parameter is now gone.
- Removed automatic ".wad" appending from FWadCollection::InitMultipleFiles()
  since it isn't needed and prevented files without extensions from being
  loaded. D_AddFile() already takes care of adding the extension if the
  name as-given does not exist.
- Fixed: Loading single files did not print a newline in the startup text.


SVN r1784 (trunk)
2009-09-02 03:47:48 +00:00
Randy Heit
6c6ce41b7e - Fixed: A_JumpIf(InTarget)Inventory jumped if the check amount was greater
than the item's max amount and the item was maxed.


SVN r1783 (trunk)
2009-09-02 02:35:20 +00:00
Randy Heit
78902b2009 - Fixed: Some dmadds wads used zero-length sprites as placeholders. When you
ran dmadds to combine it with the IWAD's sprites, they would be replaced by
  the IWAD's sprites, so when loading such wads, we should ignore those as
  valid sprites. (Thanks to entryway for finding this.) See 22ventry's
  22sprite.wad for an example.


SVN r1782 (trunk)
2009-09-02 02:17:11 +00:00
Randy Heit
9aa35cc1b7 - Fix what broke on Windows when making it compile on a Mac.
SVN r1781 (trunk)
2009-09-01 02:14:14 +00:00
Randy Heit
33a397c04b - Basic Mac support: Everything compiles but does not yet link.
SVN r1780 (trunk)
2009-09-01 02:08:53 +00:00
Randy Heit
3f003e06db - Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since
latter comes predefined by GCC.


SVN r1779 (trunk)
2009-08-31 21:47:29 +00:00
Christoph Oelckers
75920f2ed0 - fixed: R_InitColormaps was broken since the resource file code rewrite.
SVN r1778 (trunk)
2009-08-30 20:47:43 +00:00
Christoph Oelckers
ba28749df7 - fixed: WIF_STAFF2_KICKBACK did not work anymore because it depended on conditions
that were changed some time ago.
- fixed: The damage inflictor for a rail attack was the shooter, not the puff.
- Fixed: Floor and ceiling huggers may not change their z-velocity when seeking.
- Fixed: UDMF set the secret sector flag before parsing the sector's properties,
  resulting in it always being false.
- Renamed sector's oldspecial variable to secretsector to better reflect its
  only use.
- Fixed: A_BrainSpit stored as the SpawnShot's target the intended BossTarget, 
  not itself contrarily to other projectile spawning functions. 
  A_SpawnFly then used the target for CopyFriendliness, thinking it'll be the 
  BossEye when in fact it wasn't.
- Added Gez's submission for a DEHACKED hack introduced by Boom.
  (using code pointers of the form 'Pointer 0 (x statenumber)'.
- fixed: Attaching 3DMidtex lines by sector tag did not work because lines
  were marked by index in the sector's line list but needed to be marked by
  line index in the global array.
- fixed: On Linux ZDoom was creating a directory called "~.zdoom" for 
  save files because of a missing slash.
- fixed: UDMF was unable to read floating point values in exponential format
  because the C Mode scanner was missing a definition for them.
- fixed: The recent changes for removing pointer aliasing got the end sequence
  info from an incorrect variable. To make this more robust the sequence index
  is now stored as a hexadecimal string to avoid storing binary data in a string.
  Also moved end sequence lookup from f_finale.cpp to the calling code so that
  the proper end sequences can be retrieved for secret exits, too.

SVN r1777 (trunk)
2009-08-30 10:43:51 +00:00
Christoph Oelckers
6e3fdbdfc8 - fixed: Switching a weapon did not reset the refire counter.
SVN r1776 (trunk)
2009-08-29 15:50:03 +00:00
Randy Heit
bdc0950e01 - Fixed: The first lighting plane added to a light stack had the bOverlaps
flag set, causing it to be ignored during rendering. Why this didn't cause
  more trouble, I don't know.
- Fixed: The UDMF parser passed the wrong value for "default alpha" for
  TranslucentLine to P_FinishLoadingLineDef().


SVN r1775 (trunk)
2009-08-29 03:33:36 +00:00
Randy Heit
90b4be5d28 - Add a couple of assertions.
SVN r1774 (trunk)
2009-08-29 02:22:06 +00:00
Randy Heit
7a89872b63 - Fixed: genStringEnter mode acted on key up events rather than key repeat
events.


SVN r1773 (trunk)
2009-08-29 02:19:46 +00:00
Christoph Oelckers
fe96cab254 - Fixed: paletted texture composition with part translucent patches
did not work.


SVN r1771 (trunk)
2009-08-12 22:10:53 +00:00
Christoph Oelckers
385350efae - Fixed: A_SorcOffense2 depended on args being bytes and overflowing.
- Fixed: Even though P_DamageMobj checked an attack's originator
  for MF2_NODMGTHRUST the same check was missing from P_RadiusAttack.
- Fixed: A_MinotaurRoam should not assume without check that it was
  called by a MinotaurFriend.
- Fixed: The Minotaur declared A_MntrFloorFire which it did not use.
- Fixed: All Spawnspot functions did not check for a spot tid of 0 as
  the script's activator.
- Fixed: Friendly monsters ignored team association of their owning
  players.


SVN r1770 (trunk)
2009-08-12 18:57:31 +00:00