mirror of
https://github.com/ZDoom/gzdoom-gles.git
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- changed side_t's linenum into a linedef pointer.
SVN r1800 (trunk)
This commit is contained in:
parent
93f6f1d701
commit
e6aadca409
10 changed files with 46 additions and 42 deletions
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@ -1,4 +1,5 @@
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September 6, 2009 (Changes by Graf Zahl)
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- changed side_t's linenum into a linedef pointer.
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- Added PinkSilver's SetActorVelocity code submission (with optimizations.)
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September 5, 2009
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@ -174,7 +174,7 @@ void DBaseDecal::SerializeChain (FArchive &arc, DBaseDecal **first)
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void DBaseDecal::GetXY (side_t *wall, fixed_t &ox, fixed_t &oy) const
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{
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line_t *line = &lines[wall->linenum];
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line_t *line = wall->linedef;
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DWORD wallnum = DWORD(wall - sides);
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vertex_t *v1, *v2;
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@ -234,7 +234,7 @@ FTextureID DBaseDecal::StickToWall (side_t *wall, fixed_t x, fixed_t y, F3DFloor
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line_t *line;
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FTextureID tex;
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line = &lines[wall->linenum];
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line = wall->linedef;
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if (line->sidenum[0] == DWORD(wall - sides))
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{
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front = line->frontsector;
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@ -304,7 +304,7 @@ FTextureID DBaseDecal::StickToWall (side_t *wall, fixed_t x, fixed_t y, F3DFloor
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fixed_t DBaseDecal::GetRealZ (const side_t *wall) const
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{
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const line_t *line = &lines[wall->linenum];
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const line_t *line = wall->linedef;
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const sector_t *front, *back;
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if (line->sidenum[0] == DWORD(wall - sides))
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@ -358,7 +358,7 @@ fixed_t DBaseDecal::GetRealZ (const side_t *wall) const
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void DBaseDecal::CalcFracPos (side_t *wall, fixed_t x, fixed_t y)
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{
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line_t *line = &lines[wall->linenum];
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line_t *line = line = wall->linedef;
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DWORD wallnum = DWORD(wall - sides);
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vertex_t *v1, *v2;
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@ -392,7 +392,7 @@ void DBaseDecal::CalcFracPos (side_t *wall, fixed_t x, fixed_t y)
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static void GetWallStuff (side_t *wall, vertex_t *&v1, fixed_t &ldx, fixed_t &ldy)
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{
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line_t *line = &lines[wall->linenum];
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line_t *line = line = wall->linedef;
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if (line->sidenum[0] == DWORD(wall - sides))
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{
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v1 = line->v1;
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@ -414,7 +414,7 @@ static fixed_t Length (fixed_t dx, fixed_t dy)
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static side_t *NextWall (const side_t *wall)
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{
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line_t *line = &lines[wall->linenum];
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line_t *line = line = wall->linedef;;
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DWORD wallnum = DWORD(wall - sides);
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if (line->sidenum[0] == wallnum)
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@ -540,7 +540,7 @@ void DBaseDecal::Spread (const FDecalTemplate *tpl, side_t *wall, fixed_t x, fix
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// Then try spreading right
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SpreadRight (rorg + DecalRight, wall,
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Length (lines[wall->linenum].dx, lines[wall->linenum].dy), ffloor);
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Length (wall->linedef->dx, wall->linedef->dy), ffloor);
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SpreadStack.Clear ();
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}
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@ -519,11 +519,11 @@ static void LoadWalls (walltype *walls, int numwalls, sectortype *bsec)
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if (walls[i].nextwall >= 0 && walls[i].nextwall <= i)
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{
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sides[i].linenum = sides[walls[i].nextwall].linenum;
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sides[i].linedef = sides[walls[i].nextwall].linedef;
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}
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else
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{
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sides[i].linenum = numlines++;
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sides[i].linedef = (line_t*)(intptr_t)(numlines++);
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}
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}
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@ -538,7 +538,7 @@ static void LoadWalls (walltype *walls, int numwalls, sectortype *bsec)
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continue;
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}
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j = sides[i].linenum;
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j = int(intptr_t(sides[i].linedef));
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lines[j].sidenum[0] = i;
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lines[j].sidenum[1] = walls[i].nextwall;
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lines[j].v1 = FindVertex (walls[i].x, walls[i].y);
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@ -620,17 +620,20 @@ static void LoadWalls (walltype *walls, int numwalls, sectortype *bsec)
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slope.z[0] = slope.z[1] = slope.z[2] = -bsec->ceilingz;
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CalcPlane (slope, sectors[i].ceilingplane);
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}
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int linenum = int(intptr_t(sides[bsec->wallptr].linedef));
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if (bsec->floorstat & 64)
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{ // floor is aligned to first wall
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R_AlignFlat (sides[bsec->wallptr].linenum,
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lines[sides[bsec->wallptr].linenum].sidenum[1] == (DWORD)bsec->wallptr, 0);
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R_AlignFlat (linenum, lines[linenum].sidenum[1] == (DWORD)bsec->wallptr, 0);
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}
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if (bsec->ceilingstat & 64)
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{ // ceiling is aligned to first wall
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R_AlignFlat (sides[bsec->wallptr].linenum,
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lines[sides[bsec->wallptr].linenum].sidenum[1] == (DWORD)bsec->wallptr, 0);
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R_AlignFlat (linenum, lines[linenum].sidenum[1] == (DWORD)bsec->wallptr, 0);
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}
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}
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for(i = 0; i < numsides; i++)
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{
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sides[i].linedef = &lines[intptr_t(sides[i].linedef)];
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}
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}
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//==========================================================================
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@ -1867,8 +1867,8 @@ static void SetWallScroller (int id, int sidechoice, fixed_t dx, fixed_t dy, int
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{
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int wallnum = scroller->GetWallNum ();
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if (wallnum >= 0 && lines[sides[wallnum].linenum].id == id &&
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lines[sides[wallnum].linenum].sidenum[sidechoice] == (DWORD)wallnum &&
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if (wallnum >= 0 && sides[wallnum].linedef->id == id &&
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sides[wallnum].linedef->sidenum[sidechoice] == (DWORD)wallnum &&
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Where == scroller->GetScrollParts())
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{
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scroller->Destroy ();
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@ -1886,8 +1886,8 @@ static void SetWallScroller (int id, int sidechoice, fixed_t dx, fixed_t dy, int
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while ( (collect.Obj = iterator.Next ()) )
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{
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if ((collect.RefNum = ((DScroller *)collect.Obj)->GetWallNum ()) != -1 &&
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lines[sides[collect.RefNum].linenum].id == id &&
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lines[sides[collect.RefNum].linenum].sidenum[sidechoice] == (DWORD)collect.RefNum &&
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sides[collect.RefNum].linedef->id == id &&
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sides[collect.RefNum].linedef->sidenum[sidechoice] == (DWORD)collect.RefNum &&
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Where == ((DScroller *)collect.Obj)->GetScrollParts())
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{
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((DScroller *)collect.Obj)->SetRate (dx, dy);
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@ -1755,13 +1755,13 @@ void P_FinishLoadingLineDef(line_t *ld, int alpha)
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if (ld->sidenum[0] != NO_SIDE)
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{
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sides[ld->sidenum[0]].linenum = linenum;
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sides[ld->sidenum[0]].linedef = ld;
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sides[ld->sidenum[0]].TexelLength = len;
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}
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if (ld->sidenum[1] != NO_SIDE)
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{
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sides[ld->sidenum[1]].linenum = linenum;
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sides[ld->sidenum[1]].linedef = ld;
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sides[ld->sidenum[1]].TexelLength = len;
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}
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@ -2056,7 +2056,7 @@ static void P_LoopSidedefs ()
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{
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// For each vertex, build a list of sidedefs that use that vertex
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// as their left edge.
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line_t *line = &lines[sides[i].linenum];
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line_t *line = sides[i].linedef;
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int lineside = (line->sidenum[0] != (DWORD)i);
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int vert = int((lineside ? line->v2 : line->v1) - vertexes);
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@ -2075,7 +2075,7 @@ static void P_LoopSidedefs ()
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for (i = 0; i < numsides; ++i)
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{
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DWORD right;
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line_t *line = &lines[sides[i].linenum];
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line_t *line = sides[i].linedef;
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// If the side's line only exists in a single sector,
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// then consider that line to be a self-contained loop
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@ -2110,7 +2110,7 @@ static void P_LoopSidedefs ()
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line_t *leftline, *rightline;
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angle_t ang1, ang2, ang;
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leftline = &lines[sides[i].linenum];
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leftline = sides[i].linedef;
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ang1 = R_PointToAngle2 (0, 0, leftline->dx, leftline->dy);
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if (!sidetemp[i].b.lineside)
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{
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@ -2121,7 +2121,7 @@ static void P_LoopSidedefs ()
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{
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if (sides[right].LeftSide == NO_SIDE)
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{
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rightline = &lines[sides[right].linenum];
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rightline = sides[right].linedef;
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if (rightline->frontsector != rightline->backsector)
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{
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ang2 = R_PointToAngle2 (0, 0, rightline->dx, rightline->dy);
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@ -2332,7 +2332,7 @@ void P_LoadSideDefs2 (MapData * map)
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sd->SetTextureYOffset(LittleShort(msd->rowoffset)<<FRACBITS);
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sd->SetTextureXScale(FRACUNIT);
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sd->SetTextureYScale(FRACUNIT);
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sd->linenum = NO_INDEX;
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sd->linedef = NULL;
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sd->Flags = 0;
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sd->Index = i;
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@ -1146,8 +1146,8 @@ void DScroller::Tick ()
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sides[m_Affectee].AddTextureXOffset(side_t::top, dx);
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sides[m_Affectee].AddTextureYOffset(side_t::top, dy);
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}
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if (m_Parts & scw_mid && (lines[sides[m_Affectee].linenum].backsector == NULL ||
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!(lines[sides[m_Affectee].linenum].flags&ML_3DMIDTEX)))
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if (m_Parts & scw_mid && (sides[m_Affectee].linedef->backsector == NULL ||
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!(sides[m_Affectee].linedef->flags&ML_3DMIDTEX)))
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{
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sides[m_Affectee].AddTextureXOffset(side_t::mid, dx);
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sides[m_Affectee].AddTextureYOffset(side_t::mid, dy);
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@ -1226,8 +1226,8 @@ DScroller::DScroller (EScrollType type, fixed_t dx, fixed_t dy,
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{
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m_Interpolations[0] = sides[m_Affectee].SetInterpolation(side_t::top);
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}
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if (m_Parts & scw_mid && (lines[sides[m_Affectee].linenum].backsector == NULL ||
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!(lines[sides[m_Affectee].linenum].flags&ML_3DMIDTEX)))
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if (m_Parts & scw_mid && (sides[m_Affectee].linedef->backsector == NULL ||
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!(sides[m_Affectee].linedef->flags&ML_3DMIDTEX)))
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{
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m_Interpolations[1] = sides[m_Affectee].SetInterpolation(side_t::mid);
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}
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{
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m_Interpolations[0] = sides[m_Affectee].SetInterpolation(side_t::top);
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}
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if (m_Parts & scw_mid && (lines[sides[m_Affectee].linenum].backsector == NULL ||
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!(lines[sides[m_Affectee].linenum].flags&ML_3DMIDTEX)))
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if (m_Parts & scw_mid && (sides[m_Affectee].linedef->backsector == NULL ||
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!(sides[m_Affectee].linedef->flags&ML_3DMIDTEX)))
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{
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m_Interpolations[1] = sides[m_Affectee].SetInterpolation(side_t::mid);
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}
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@ -576,7 +576,7 @@ bool P_ChangeSwitchTexture (side_t *side, int useAgain, BYTE special, bool *ques
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// facing a big sector (and which wasn't necessarily for the
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// button just activated, either).
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fixed_t pt[2];
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line_t *line = &lines[side->linenum];
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line_t *line = side->linedef;
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bool playsound;
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pt[0] = line->v1->x + (line->dx >> 1);
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@ -1306,7 +1306,7 @@ struct UDMFParser
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{
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int mapside = lines[line].sidenum[sd];
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sides[side] = ParsedSides[mapside];
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sides[side].linenum = line;
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sides[side].linedef = &lines[line];
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sides[side].sector = §ors[intptr_t(sides[side].sector)];
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lines[line].sidenum[sd] = side;
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10
src/r_defs.h
10
src/r_defs.h
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@ -156,6 +156,7 @@ public:
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//
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class DSectorEffect;
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struct sector_t;
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struct line_t;
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struct FRemapTable;
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enum
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@ -348,10 +349,6 @@ struct FExtraLight
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void InsertLight (const secplane_t &plane, line_t *line, int type);
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};
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// this substructure contains a few sector properties that are stored in dynamic arrays
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// These must not be copied by R_FakeFlat etc. or bad things will happen.
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struct sector_t;
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struct FLinkedSector
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{
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sector_t *Sector;
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@ -359,6 +356,8 @@ struct FLinkedSector
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};
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// this substructure contains a few sector properties that are stored in dynamic arrays
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// These must not be copied by R_FakeFlat etc. or bad things will happen.
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struct extsector_t
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{
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// Boom sector transfer information
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@ -747,7 +746,8 @@ struct side_t
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sector_t* sector; // Sector the SideDef is facing.
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DBaseDecal* AttachedDecals; // [RH] Decals bound to the wall
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part textures[3];
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DWORD linenum;
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line_t *linedef;
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//DWORD linenum;
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DWORD LeftSide, RightSide; // [RH] Group walls into loops
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WORD TexelLength;
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SWORD Light;
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@ -1465,19 +1465,19 @@ int side_t::GetLightLevel (bool foggy, int baselight) const
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if (!(Flags & WALLF_NOFAKECONTRAST))
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{
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if (((level.flags2 & LEVEL2_SMOOTHLIGHTING) || (Flags & WALLF_SMOOTHLIGHTING) || r_smoothlighting) &&
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lines[linenum].dx != 0)
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linedef->dx != 0)
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{
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baselight += int // OMG LEE KILLOUGH LIVES! :/
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(
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(float(level.WallHorizLight)
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+abs(atan(float(lines[linenum].dy)/float(lines[linenum].dx))/float(1.57079))
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+abs(atan(float(linedef->dy)/float(linedef->dx))/float(1.57079))
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*float(level.WallVertLight - level.WallHorizLight))
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);
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}
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else
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{
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baselight += lines[linenum].dx==0? level.WallVertLight :
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lines[linenum].dy==0? level.WallHorizLight : 0;
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baselight += linedef->dx==0? level.WallVertLight :
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linedef->dy==0? level.WallHorizLight : 0;
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}
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}
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if (!(Flags & WALLF_ABSLIGHTING))
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