Commit graph

6293 commits

Author SHA1 Message Date
Christoph Oelckers
1197df828c Merge branch 'master' of https://github.com/rheit/zdoom 2016-01-04 00:46:57 +01:00
Christoph Oelckers
cc10fe9bc3 - fixed: The stereo3D code accessed the global 'viewsector' variable at a place where it no longer contained a correct value.
- fixed: The same code did not exclude camera texture views from drawing the 2D overlay.
2016-01-04 00:45:44 +01:00
Christoph Oelckers
772a572431 Merge branch 'master' of https://github.com/rheit/zdoom 2016-01-03 11:32:39 +01:00
Christoph Oelckers
a75e65a3d8 - added BLOCKF_SOUND to flag list supported by Line_SetBlocking, 2016-01-03 11:32:23 +01:00
coelckers
bb45a7162a Merge pull request #459 from MajorCooke/WeaponReadyFix
A_WeaponReady Fix
2016-01-02 19:40:26 +01:00
MajorCooke
77013877d1 A_WeaponReady Fix
- Zoom and Reload keys triggered the other states instead of themselves (i.e. zoom keybind triggered reload states instead of zoom)
2016-01-02 11:27:02 -06:00
John Palomo Jr
b8b81e9809 Added turn180 to the controls menu. 2016-01-01 13:27:44 -05:00
Christoph Oelckers
bb355b3a78 Merge branch 'master' of https://github.com/rheit/zdoom 2016-01-01 13:40:24 +01:00
Christoph Oelckers
f2c890272f - FRenderState::Apply does not need to call ApplyColorMask. 2016-01-01 10:59:34 +01:00
Randy Heit
bb10a10458 Merge branch 'crimsondusk-master' 2015-12-31 20:20:58 -06:00
Randy Heit
c86cd53753 Merge branch 'master' of https://github.com/crimsondusk/zdoom into crimsondusk-master
Conflicts:
	src/am_map.cpp
2015-12-31 20:18:54 -06:00
Christoph Oelckers
3bad7f9b55 Merge branch 'master' of https://github.com/rheit/zdoom 2016-01-01 00:46:00 +01:00
Randy Heit
1d759283c0 Cleanup the zoom/reload/userX handling for A_WeaponReady
- There was lots of code duplication. Consolidated it.
- Renamed WRF_UserX to WRF_AllowUserX for consistancy.
2015-12-31 16:46:19 -06:00
Randy Heit
afbf88cc63 Remove WRF_ALLUSER. 2015-12-31 16:46:18 -06:00
Randy Heit
4931c90839 Bump save version for bigger WeaponState property 2015-12-31 16:46:18 -06:00
MajorCooke
3566d3157a Use | instead of +. 2015-12-31 16:46:17 -06:00
MajorCooke
6478b98eea Update serialization to BYTE from WORD for older save games. 2015-12-31 16:46:17 -06:00
MajorCooke
b09a81126f - Changed WeaponState from 8-bit to 16-bit integer.
- Because the flags for WF_USER#OK are 256 on up, this is required in order to work.
2015-12-31 16:46:17 -06:00
MajorCooke
eed6680a67 Added support for weapon states User#.
- Added keybinds for the user state triggering.
- Added WRF_USER# flags which must be specified in order to use.
- # can be 1-4.
2015-12-31 16:46:16 -06:00
Christoph Oelckers
addd059410 Merge branch 'master' of https://github.com/rheit/zdoom 2015-12-31 23:05:13 +01:00
Christoph Oelckers
5e975ac9f6 - extended $mididevice to add an optional parameter, which has the following meaning for the different MIDI devices:
* OPL: specify the core to use for playing this song
* FluidSynth: specify a soundfont that should be used for playing the song.
* WildMidi: specify a config file that should be used for playing the song.
* Timidity++: specify an executable that should be used for playing the song. At least under Windows this allows using Timidity++ with different configs if the executable and each single config are placed in different directories.
* GUS: currently not operational, but should later also specify the config. This will need some work, because right now this is initialized only when the sound system is initialized.
* all other: no function.

These options should mainly be for end users who want to fine-tune how to play the music.
2015-12-31 23:03:53 +01:00
Randy Heit
d8af2e558f Fix potentiol buffer overrun in MUSSong2::Precache() 2015-12-31 15:28:18 -06:00
Christopher Bruns
ac6e2f4979 Use gl_RenderState to manipulate OpenGL color mask for anaglyph modes, to avoid glGet... 2015-12-31 11:57:21 -05:00
alexey.lysiuk
262580c92f Updated LZMA SDK to version 15.14
Enabled support for PPMD compression method
2015-12-31 17:25:49 +02:00
Christopher Bruns
95f4134630 Refactor stereo3d classes to use TArray instead of std::vector. 2015-12-31 09:36:37 -05:00
Christopher Bruns
5b7f9b04cd Add license headers to stereo3d source files. 2015-12-31 09:06:44 -05:00
Christoph Oelckers
1316120fe4 - fixed: The MUS precacher did not handle invalid patches well.
- increased the valid range of patch values for MUS. According to the original MIDI2MUS code it can handle numbers up to 188, not 181, and at least one track from Eternal Doom uses #183.
2015-12-31 14:35:34 +01:00
alexey.lysiuk
94fec26cb6 Fixed runtime warning on OS X 10.4 Tiger
The 'invalid pixel format attribute' warning was introduced with automated graphics switching control
2015-12-31 11:00:05 +02:00
Christopher Bruns
655defed28 Avoid compile errors on Linux. Fixes #107. 2015-12-30 17:54:54 -05:00
Christopher Bruns
8e237e6146 Merge branch 'master' of https://github.com/coelckers/gzdoom into stereo3d 2015-12-30 17:41:49 -05:00
Christoph Oelckers
c88ed426a8 - oops, this somehow lost the shift operator... 2015-12-30 20:39:38 +01:00
Christoph Oelckers
3c40d71c20 - hopefully fixed the MUS precaching for good.
According to blzut3, it looks like it is a byte followed by a variable length field. It can be any value 0-15 and will be followed by that many bytes one for each bank used. If the bank count is 0 then it is shorthand for using one bank (bank 0).
2015-12-30 20:32:19 +01:00
Christoph Oelckers
be6daf5d78 - changed instrument lookup in MUS files.
Based on evidence from several songs in Eternal Doom the description in all known documents is wrong. The instruments are not stored in a 16-bit word but in an 8-bit byte, followed by some variable size data.

Known variations are:

* second byte is 0 - no additional data follows
* second byte is 1 - a third byte for the 'bank' value follows.
2015-12-30 19:13:28 +01:00
alexey.lysiuk
63993dee96 Hid resize indicator on OS X startup window
The resize indicator overlapped with progress bar and Quit/Cancel button on 10.6 and older versions
OS X 10.7 and newer don't have this indicator at all
2015-12-30 16:05:16 +02:00
Christoph Oelckers
86797b419f Merge branch 'master' of https://github.com/rheit/zdoom 2015-12-30 12:28:55 +01:00
coelckers
8f149d9048 Merge pull request #455 from edward-san/more_wildmidi_fixes
- Fixed Clang errors/warnings on wildMIDI code.
2015-12-30 12:27:56 +01:00
alexey.lysiuk
3466a8c7a9 Disabled miniaturization for OS X startup window
Old versions of OS X don't support changing of window style mask
2015-12-30 12:19:50 +02:00
alexey.lysiuk
db207feed1 Added missing header #include for old OS X SDKs 2015-12-30 12:17:38 +02:00
Edoardo Prezioso
a2b377c580 - Fixed Clang errors/warnings on wildMIDI code. 2015-12-30 10:58:52 +01:00
Christoph Oelckers
aff42a6186 - don't look up a lump name in PathExpander if we are only looking for real files. 2015-12-30 10:21:17 +01:00
Christoph Oelckers
1def61e3e3 - allow changing the reverb and resampling mode setting for WildMidi.
- fixed: WildMidi did not initialize the reverb data structures.
- removed the menu option for midi_timiditylike.
2015-12-30 10:14:18 +01:00
coelckers
2b1730deae Merge pull request #454 from kevans91/timidity-instrum-fix
Fix for __unix__ compilation -- section not changed with the rest of …
2015-12-30 09:16:46 +01:00
Kyle Evans
6c13ba40ac Fix for __unix__ compilation -- section not changed with the rest of fe2dcfd588 2015-12-30 01:09:11 -06:00
Randy Heit
3ec6ad5018 Add SysEx retrieval to the MIDI file reader 2015-12-29 22:39:38 -06:00
Randy Heit
92e0bbeee9 Handle WildMidi's supported SysEx messages 2015-12-29 18:25:13 -06:00
Randy Heit
6d2e93254f Fix CreateSMF's SysEx writing
- It was wrong before. It might still be wrong, but at least it doesn't
  look obviously wrong anymore.
2015-12-29 17:55:20 -06:00
Randy Heit
545e2f7c69 Slap WildMidi onto snd_listmididevices's output for Windows 2015-12-29 17:55:20 -06:00
Randy Heit
900937929e Use critical sections for WildMidi locking
...because when you're trying to be thread-safe, it's generally a good
idea to use mechanisms that work across multiple processor cores.
2015-12-29 17:55:19 -06:00
Randy Heit
14361d9313 Remove midi_timiditylike
- Did anybody actually use this? Use WildMidi instead if you want
  something that sounds more like Timidity++ without actually being
  Timidity++, since not even the old Timidity manages that.
2015-12-29 17:51:08 -06:00
Christoph Oelckers
0cc4bd56d1 - removed the original WildMidi loader and the main playback function because none of those is actually being used anymore. 2015-12-29 23:18:39 +01:00