Christoph Oelckers
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fc0cf4f998
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- GZDoom now runs on an OpenGL core profile. :)
It's probably still necessary to replace GLEW with another loader library. GLEW is pretty much broken on core OpenGL without some hacky workarounds...
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2014-07-15 02:26:23 +02:00 |
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Christoph Oelckers
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ed8a21fd86
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- replaced deprecated alpha testing with shader code.
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2014-07-14 21:14:43 +02:00 |
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Christoph Oelckers
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a42cde0837
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- removed #include of glxew.h because it's not used.
- removed some unused functions from gl_interface.cpp which were causing problems when compiling on Linux.
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2014-05-11 09:17:18 +02:00 |
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Christoph Oelckers
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69af73d9b9
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- alternative configuration using GLEW to get extension functions. This requires GL 2.0, though so it won't be promoted to the mainline for the time being.
- removed all pre GL 2.0 support.
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2014-04-06 14:35:44 +02:00 |
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Christoph Oelckers
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3b5d379fa4
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- Linux compile fix.
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2013-12-09 11:34:26 +01:00 |
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Christoph Oelckers
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fef0782a43
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- added glext headers to the project because they seem to be broken in newer versions, causing compile errors on Linux.
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2013-09-12 10:27:32 +02:00 |
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Christoph Oelckers
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2885056f46
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- moved GLEXT API out of RenderContext struct.
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2013-09-03 18:29:39 +02:00 |
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Christoph Oelckers
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761ab4ab78
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- moved all system specific code out of gl_interface.cpp into the respective Video classes (Win32GLVideo andSDLGLVideo.) (SDL side not tested yet!)
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2013-08-18 14:16:33 +02:00 |
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Braden Obrzut
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276ca5b75b
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- Fixed compilation on non-Windows systems by removing dependency on src/Linux/platform.h
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2013-06-26 19:01:00 -04:00 |
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Christoph Oelckers
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399d0974ab
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- added GL render as of SVN revision 1600.
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2013-06-23 09:49:34 +02:00 |
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