Commit graph

8 commits

Author SHA1 Message Date
Christoph Oelckers
c1e1284b52 - moved the CCMDs out of a_pickups.cpp. 2019-02-01 18:15:49 +01:00
Christoph Oelckers
18fb7fdd81 - moved some diagnostic CCMDs to g_dumpinfo.cpp. 2019-02-01 00:14:31 +01:00
Christoph Oelckers
65c2c318fb - prettification of p_teleport.cpp and some include cleanup. 2019-01-31 22:22:39 +01:00
Christoph Oelckers
7149d1d312 - added missing includes 2019-01-31 03:25:49 +01:00
Christoph Oelckers
65f3fec283 - copied a few more map information CCMDs to g_ccmd. 2019-01-31 03:03:56 +01:00
Christoph Oelckers
77f8dfeabf - fixed g_dumpinfo.cpp's includes 2019-01-31 02:38:23 +01:00
Christoph Oelckers
25d5b788f5 - reviewed and sorted out the remaining parts of g_shared 2019-01-31 02:27:54 +01:00
Christoph Oelckers
0f2938089d - started cleaning up the contents of the g_shared directory, starting with a_dynlight.cpp
This is supposed to be come the place where all pure play code should be placed, but for that all CVARs and CCMDs and other things that do not directly handle play data should be taken out to make code reviewing easier. These now get collected in two separate files, g_cvars.cpp and g_dumpinfo.cpp respectively.
The sole ZScript property in here has also been moved - to thingdef_properties.cpp.
2019-01-31 02:05:16 +01:00