alexey.lysiuk
175e784b67
Fixed applying of powerup effects after (un)morph
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https://mantis.zdoom.org/view.php?id=556
2017-04-10 15:46:30 +03:00
alexey.lysiuk
287a0933bd
Fixed lookup of inventory and ammo types in FraggleScript
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https://forum.zdoom.org/viewtopic.php?t=55950
2017-04-10 11:58:53 +03:00
Rachael Alexanderson
00531cda49
Merge https://github.com/coelckers/gzdoom
2017-04-09 11:53:40 -04:00
alexey.lysiuk
b0a0c62af1
Fixed state selection for weapon secondary fire
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https://mantis.zdoom.org/view.php?id=552
2017-04-09 13:04:32 +03:00
Christoph Oelckers
5935dc706d
- prevent infinite recursion in PlayerPawn.GetObituary when the inflictor is the same as the origin for the kill.
2017-04-09 00:06:23 +02:00
Christoph Oelckers
e1698c6d41
- split P_PlayerThink into several smaller functions.
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This is for a future script export where overriding the actions separately may be interesting.
2017-04-08 15:45:11 +02:00
Christoph Oelckers
18d6fb7f49
- fixed: USEACTORPITCH in the model code was still using inverted pitch.
2017-04-08 10:24:12 +02:00
Rachael Alexanderson
cecf41e4d0
Merge https://github.com/coelckers/gzdoom
2017-04-07 21:50:23 -04:00
Magnus Norddahl
9f180b29b9
- Remove GL_MAJOR_VERSION check for OpenGL ES as apparently not even this can be done right by driver writers
2017-04-08 00:19:39 +02:00
Rachael Alexanderson
a90692330b
Merge https://github.com/coelckers/gzdoom
2017-04-07 09:55:00 -04:00
Rachael Alexanderson
3a36ffee35
- vid_glswfb is now true by default in Linux
2017-04-07 09:53:59 -04:00
Magnus Norddahl
73effc70bb
- The legacy OpenGL path resets the GLSL version, which in turn makes #version 0 crash the AMD driver. Old stuff that uses the legacy path will not get glswfb acceleration.
2017-04-07 15:45:08 +02:00
Magnus Norddahl
35c35fc26f
- Check if glCreateProgram or glCreateShader fails, because apparently AMD found a way to make exactly that happen
2017-04-07 15:27:04 +02:00
Rachael Alexanderson
51f30a8b1e
Merge https://github.com/coelckers/gzdoom
2017-04-06 23:55:20 -04:00
Rachael Alexanderson
b1e1f25218
- detect gl es shaders and request them
2017-04-06 23:34:50 -04:00
Magnus Norddahl
85a9984807
- Add OpenGL ES 3 support to GL renderer
2017-04-06 23:34:42 -04:00
Magnus Norddahl
b7482e10e2
- Detect dinosaur OpenGL and refuse to use it
2017-04-06 23:34:37 -04:00
Magnus Norddahl
e690de25a8
- Use SDL_GL_GetProcAddress on platforms where the SDL is being used. Since SDL initialized OpenGL for us, it is the only reliable way of retrieving proc addresses.
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- Check if ogl_LoadFunctions failed and make OpenGLSWFrameBuffer gracefully recover from that
2017-04-06 23:33:56 -04:00
Rachael Alexanderson
dc1695918e
- detect gl es shaders and request them
2017-04-06 23:29:15 -04:00
Magnus Norddahl
994740b3ae
- Add OpenGL ES 3 support to GL renderer
2017-04-07 04:09:04 +02:00
Magnus Norddahl
a9591f57a6
- Detect dinosaur OpenGL and refuse to use it
2017-04-07 03:03:21 +02:00
Magnus Norddahl
0376d4e8fc
- Use SDL_GL_GetProcAddress on platforms where the SDL is being used. Since SDL initialized OpenGL for us, it is the only reliable way of retrieving proc addresses.
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- Check if ogl_LoadFunctions failed and make OpenGLSWFrameBuffer gracefully recover from that
2017-04-07 02:17:34 +02:00
Christoph Oelckers
74faacd218
- fixed: FxVMFunctionCall::GetDirectFunction did not perform any checks on the function's self pointer and failed to report a mismatch as an error.
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- also fixed two places in the code where the above caused some incorrect definitions not to be detected.
2017-04-06 20:52:38 +02:00
Rachael Alexanderson
a1473c48c3
Merge https://github.com/coelckers/gzdoom
2017-04-06 04:30:38 -04:00
alexey.lysiuk
ca4888eb3d
Added CVar.GetCVar() function to do player-dependent console variables lookup
2017-04-06 10:51:36 +03:00
alexey.lysiuk
26e4b74261
Restored initial behavior of CVar.FindCVar()
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https://mantis.zdoom.org/view.php?id=537
2017-04-06 10:50:40 +03:00
alexey.lysiuk
ac5e516148
Removed obsolete forward declaration
2017-04-06 10:39:53 +03:00
Magnus Norddahl
1312e9fb72
- fix linker error on platforms with no SSE support
2017-04-05 22:36:57 +02:00
alexey.lysiuk
a27ab73f33
Fixed broken dialogue customization in USDF parser
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https://mantis.zdoom.org/view.php?id=539
2017-04-05 13:43:49 +03:00
Rachael Alexanderson
c06bd028d9
Merge https://github.com/coelckers/gzdoom
2017-04-05 00:53:00 -04:00
alexey.lysiuk
dd30d2a045
DEHACKED lumps from IWAD now have precedence over embedded lumps and separate files
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See https://forum.drdteam.org/viewtopic.php?t=7588
Processing order is now the same as in Chocolate Doom
prBoom+ loads separate files after all WAD lumps though
This makes sense but would change loading sequence existed in ZDoom for years
2017-04-04 12:20:12 +03:00
Rachael Alexanderson
5851408803
Merge https://github.com/coelckers/gzdoom
2017-04-04 01:29:14 -04:00
Magnus Norddahl
f12c42d8d1
- add fuzz mode to softpoly
2017-04-04 01:11:55 +02:00
Magnus Norddahl
5c5e3bdcba
- change fuzzing to not do any offsetting but keep the shading pattern produced by it
2017-04-03 19:11:38 +02:00
Major Cooke
d3ef3b585b
- fixed: Flat sprites did not rotate their sprite angles when given the FLATSPRITE flag.
2017-04-03 17:06:33 +02:00
Christoph Oelckers
4b127c7fcc
- draw Doom weapon numbers one pixel lower.
2017-04-03 09:37:52 +02:00
Rachael Alexanderson
12d39c74ef
Merge https://github.com/coelckers/gzdoom
2017-04-02 21:38:20 -04:00
Major Cooke
73c1451048
- fixed: The functionality for AddEventHandlers and EventHandlers were backwards.
2017-04-02 19:23:28 +02:00
Christoph Oelckers
e074c75609
- added a generic TransformRect to the status bar so that the proper transformations can be applied to draw operations that require special parameters not supported by the stock functions.
2017-04-02 12:58:31 +02:00
alexey.lysiuk
4cf3e1be2c
Removed obsolete workaround for Apple's GCC 4.x from node builder
2017-04-02 11:51:58 +03:00
alexey.lysiuk
1033976158
Fixed typo in status bar function name
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https://mantis.zdoom.org/view.php?id=519
2017-04-02 11:47:10 +03:00
alexey.lysiuk
bb9cd1b159
Removed special initialization of legacy render styles
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Workaround for Apple's GCC 4.0.1 is now completely pointless
2017-04-02 11:41:04 +03:00
alexey.lysiuk
5187acd44f
Fixed undefined behavior in drawing of status bar graphics
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Debug configuration built with Apple's Clang had bogus render styles applied to graphics in status bar
2017-04-02 11:38:59 +03:00
alexey.lysiuk
659f75c84a
Avoid duplication of member in OpenGL software framebuffer class
2017-04-02 10:13:25 +03:00
alexey.lysiuk
63f85f6b07
Fixed compilation of Cocoa backend
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Use the same member names in framebuffer class for all backends
2017-04-02 10:11:41 +03:00
Rachael Alexanderson
643bdac514
Merge https://github.com/coelckers/gzdoom
2017-04-02 02:34:32 -04:00
Magnus Norddahl
4268090738
- switch OpenGLSWFrameBuffer to use m_Lock instead of LockCount
2017-04-02 00:47:18 +02:00
Magnus Norddahl
4a9dffa70d
- change subsector gbuffer to use a 8x8 block memory layout to avoid having to clip memory reads and writes
2017-04-01 23:21:06 +02:00
Magnus Norddahl
0ed60b8df6
- fix OpenGLSWFrameBuffer::Begin2D
2017-04-01 22:14:04 +02:00
Christoph Oelckers
3f552ea95f
- added loop tag reading to the new streaming music class.
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This is somewhat brute-force thanks to the surprising lack of good documentation for the Ogg headers. The only other option would have been some rather bloated library for a function that should be 25-30 lines at most.
2017-04-01 21:40:36 +02:00