Commit graph

15348 commits

Author SHA1 Message Date
alexey.lysiuk
175e784b67 Fixed applying of powerup effects after (un)morph
https://mantis.zdoom.org/view.php?id=556
2017-04-10 15:46:30 +03:00
alexey.lysiuk
287a0933bd Fixed lookup of inventory and ammo types in FraggleScript
https://forum.zdoom.org/viewtopic.php?t=55950
2017-04-10 11:58:53 +03:00
Rachael Alexanderson
00531cda49 Merge https://github.com/coelckers/gzdoom 2017-04-09 11:53:40 -04:00
alexey.lysiuk
b0a0c62af1 Fixed state selection for weapon secondary fire
https://mantis.zdoom.org/view.php?id=552
2017-04-09 13:04:32 +03:00
Christoph Oelckers
5935dc706d - prevent infinite recursion in PlayerPawn.GetObituary when the inflictor is the same as the origin for the kill. 2017-04-09 00:06:23 +02:00
Christoph Oelckers
e1698c6d41 - split P_PlayerThink into several smaller functions.
This is for a future script export where overriding the actions separately may be interesting.
2017-04-08 15:45:11 +02:00
Christoph Oelckers
18d6fb7f49 - fixed: USEACTORPITCH in the model code was still using inverted pitch. 2017-04-08 10:24:12 +02:00
Rachael Alexanderson
cecf41e4d0 Merge https://github.com/coelckers/gzdoom 2017-04-07 21:50:23 -04:00
Magnus Norddahl
9f180b29b9 - Remove GL_MAJOR_VERSION check for OpenGL ES as apparently not even this can be done right by driver writers 2017-04-08 00:19:39 +02:00
Rachael Alexanderson
a90692330b Merge https://github.com/coelckers/gzdoom 2017-04-07 09:55:00 -04:00
Rachael Alexanderson
3a36ffee35 - vid_glswfb is now true by default in Linux 2017-04-07 09:53:59 -04:00
Magnus Norddahl
73effc70bb - The legacy OpenGL path resets the GLSL version, which in turn makes #version 0 crash the AMD driver. Old stuff that uses the legacy path will not get glswfb acceleration. 2017-04-07 15:45:08 +02:00
Magnus Norddahl
35c35fc26f - Check if glCreateProgram or glCreateShader fails, because apparently AMD found a way to make exactly that happen 2017-04-07 15:27:04 +02:00
Rachael Alexanderson
51f30a8b1e Merge https://github.com/coelckers/gzdoom 2017-04-06 23:55:20 -04:00
Rachael Alexanderson
b1e1f25218 - detect gl es shaders and request them 2017-04-06 23:34:50 -04:00
Magnus Norddahl
85a9984807 - Add OpenGL ES 3 support to GL renderer 2017-04-06 23:34:42 -04:00
Magnus Norddahl
b7482e10e2 - Detect dinosaur OpenGL and refuse to use it 2017-04-06 23:34:37 -04:00
Magnus Norddahl
e690de25a8 - Use SDL_GL_GetProcAddress on platforms where the SDL is being used. Since SDL initialized OpenGL for us, it is the only reliable way of retrieving proc addresses.
- Check if ogl_LoadFunctions failed and make OpenGLSWFrameBuffer gracefully recover from that
2017-04-06 23:33:56 -04:00
Rachael Alexanderson
dc1695918e - detect gl es shaders and request them 2017-04-06 23:29:15 -04:00
Magnus Norddahl
994740b3ae - Add OpenGL ES 3 support to GL renderer 2017-04-07 04:09:04 +02:00
Magnus Norddahl
a9591f57a6 - Detect dinosaur OpenGL and refuse to use it 2017-04-07 03:03:21 +02:00
Magnus Norddahl
0376d4e8fc - Use SDL_GL_GetProcAddress on platforms where the SDL is being used. Since SDL initialized OpenGL for us, it is the only reliable way of retrieving proc addresses.
- Check if ogl_LoadFunctions failed and make OpenGLSWFrameBuffer gracefully recover from that
2017-04-07 02:17:34 +02:00
Christoph Oelckers
74faacd218 - fixed: FxVMFunctionCall::GetDirectFunction did not perform any checks on the function's self pointer and failed to report a mismatch as an error.
- also fixed two places in the code where the above caused some incorrect definitions not to be detected.
2017-04-06 20:52:38 +02:00
Rachael Alexanderson
a1473c48c3 Merge https://github.com/coelckers/gzdoom 2017-04-06 04:30:38 -04:00
alexey.lysiuk
ca4888eb3d Added CVar.GetCVar() function to do player-dependent console variables lookup 2017-04-06 10:51:36 +03:00
alexey.lysiuk
26e4b74261 Restored initial behavior of CVar.FindCVar()
https://mantis.zdoom.org/view.php?id=537
2017-04-06 10:50:40 +03:00
alexey.lysiuk
ac5e516148 Removed obsolete forward declaration 2017-04-06 10:39:53 +03:00
Magnus Norddahl
1312e9fb72 - fix linker error on platforms with no SSE support 2017-04-05 22:36:57 +02:00
alexey.lysiuk
a27ab73f33 Fixed broken dialogue customization in USDF parser
https://mantis.zdoom.org/view.php?id=539
2017-04-05 13:43:49 +03:00
Rachael Alexanderson
c06bd028d9 Merge https://github.com/coelckers/gzdoom 2017-04-05 00:53:00 -04:00
alexey.lysiuk
dd30d2a045 DEHACKED lumps from IWAD now have precedence over embedded lumps and separate files
See https://forum.drdteam.org/viewtopic.php?t=7588

Processing order is now the same as in Chocolate Doom
prBoom+ loads separate files after all WAD lumps though
This makes sense but would change loading sequence existed in ZDoom for years
2017-04-04 12:20:12 +03:00
Rachael Alexanderson
5851408803 Merge https://github.com/coelckers/gzdoom 2017-04-04 01:29:14 -04:00
Magnus Norddahl
f12c42d8d1 - add fuzz mode to softpoly 2017-04-04 01:11:55 +02:00
Magnus Norddahl
5c5e3bdcba - change fuzzing to not do any offsetting but keep the shading pattern produced by it 2017-04-03 19:11:38 +02:00
Major Cooke
d3ef3b585b - fixed: Flat sprites did not rotate their sprite angles when given the FLATSPRITE flag. 2017-04-03 17:06:33 +02:00
Christoph Oelckers
4b127c7fcc - draw Doom weapon numbers one pixel lower. 2017-04-03 09:37:52 +02:00
Rachael Alexanderson
12d39c74ef Merge https://github.com/coelckers/gzdoom 2017-04-02 21:38:20 -04:00
Major Cooke
73c1451048 - fixed: The functionality for AddEventHandlers and EventHandlers were backwards. 2017-04-02 19:23:28 +02:00
Christoph Oelckers
e074c75609 - added a generic TransformRect to the status bar so that the proper transformations can be applied to draw operations that require special parameters not supported by the stock functions. 2017-04-02 12:58:31 +02:00
alexey.lysiuk
4cf3e1be2c Removed obsolete workaround for Apple's GCC 4.x from node builder 2017-04-02 11:51:58 +03:00
alexey.lysiuk
1033976158 Fixed typo in status bar function name
https://mantis.zdoom.org/view.php?id=519
2017-04-02 11:47:10 +03:00
alexey.lysiuk
bb9cd1b159 Removed special initialization of legacy render styles
Workaround for Apple's GCC 4.0.1 is now completely pointless
2017-04-02 11:41:04 +03:00
alexey.lysiuk
5187acd44f Fixed undefined behavior in drawing of status bar graphics
Debug configuration built with Apple's Clang had bogus render styles applied to graphics in status bar
2017-04-02 11:38:59 +03:00
alexey.lysiuk
659f75c84a Avoid duplication of member in OpenGL software framebuffer class 2017-04-02 10:13:25 +03:00
alexey.lysiuk
63f85f6b07 Fixed compilation of Cocoa backend
Use the same member names in framebuffer class for all backends
2017-04-02 10:11:41 +03:00
Rachael Alexanderson
643bdac514 Merge https://github.com/coelckers/gzdoom 2017-04-02 02:34:32 -04:00
Magnus Norddahl
4268090738 - switch OpenGLSWFrameBuffer to use m_Lock instead of LockCount 2017-04-02 00:47:18 +02:00
Magnus Norddahl
4a9dffa70d - change subsector gbuffer to use a 8x8 block memory layout to avoid having to clip memory reads and writes 2017-04-01 23:21:06 +02:00
Magnus Norddahl
0ed60b8df6 - fix OpenGLSWFrameBuffer::Begin2D 2017-04-01 22:14:04 +02:00
Christoph Oelckers
3f552ea95f - added loop tag reading to the new streaming music class.
This is somewhat brute-force thanks to the surprising lack of good documentation for the Ogg headers. The only other option would have been some rather bloated library for a function that should be 25-30 lines at most.
2017-04-01 21:40:36 +02:00