Magnus Norddahl
656a3b8fba
- allocate more descriptors in the pool
2019-03-02 22:41:36 +01:00
Magnus Norddahl
763e33badb
- fix typo
2019-03-02 21:12:50 +01:00
Magnus Norddahl
b0b4028e0b
- align by 256 instead of 128
2019-03-02 17:51:57 +01:00
Magnus Norddahl
327b9a91f1
- fix one more validation error
2019-03-02 17:27:19 +01:00
Magnus Norddahl
47ce44e5f0
- add missing image usage flag
2019-03-02 17:20:14 +01:00
Magnus Norddahl
1bdaf24fa8
- add features reported by validation layer
2019-03-02 17:17:33 +01:00
Magnus Norddahl
09ea775b40
- make the vulkan logging a bit more readable
2019-03-02 17:11:23 +01:00
Magnus Norddahl
28f83fc9db
- found the stupid bug that caused validation layer not to work..
2019-03-02 16:52:33 +01:00
Magnus Norddahl
8854fad165
- fix some additional image transition errors reported by RenderDoc during the first frame
2019-03-02 16:36:29 +01:00
Magnus Norddahl
718f9e36fa
Merge branch 'vulkan2' of https://github.com/coelckers/gzdoom into vulkan2
2019-03-02 16:02:43 +01:00
Magnus Norddahl
b1f161040d
- transition image layouts and setup pipeline barriers (fixes some errors reported by RenderDoc)
2019-03-02 16:02:27 +01:00
Christoph Oelckers
dc9a995695
- output the error code when submitting a command buffer fails.
2019-03-02 15:57:43 +01:00
Magnus Norddahl
f8aa48d053
- fix blinking caused by uninitialized clipping planes
2019-03-02 14:16:11 +01:00
Magnus Norddahl
05a6896d4f
- Pass vertex color and normal via uniform buffer when the attribute isn't available
2019-03-02 01:56:08 +01:00
Magnus Norddahl
1430d9012e
- fix shutdown crash and some minor adjustments
2019-03-02 00:46:25 +01:00
Magnus Norddahl
d86a56086c
Merge remote-tracking branch 'origin/master' into vulkan2
2019-03-01 21:50:06 +01:00
Magnus Norddahl
7871ec06ae
- add depth/stencil attachment to the render pass
2019-03-01 21:34:08 +01:00
Christoph Oelckers
a5d9d334d2
- fixed: The lump renaming was not performed for Doom, even for those pieces where needed.
2019-03-01 20:21:15 +01:00
Magnus Norddahl
d73b0b3146
- create helper function for copying
2019-03-01 20:15:56 +01:00
Magnus Norddahl
ee8349d168
- add support for specifying the topology
2019-03-01 20:06:20 +01:00
Christoph Oelckers
d84930e30b
- added inverted exclamation and question marks wherever they could be created by rotating the regular ones.
2019-03-01 20:02:18 +01:00
Magnus Norddahl
01c78d7238
- add a bit of bounds checking just to be safe
2019-03-01 19:15:52 +01:00
Magnus Norddahl
195e91adc9
- hook up the hardware renderer
2019-03-01 19:01:06 +01:00
Magnus Norddahl
308c884d02
- use a linked list to keep track of all allocated VkHardwareTexture objects
2019-03-01 18:31:33 +01:00
Christoph Oelckers
14d404e3ed
- moved misplaced characters.
2019-03-01 17:27:12 +01:00
Nemrtvi
d8886214a7
Add Serbian characters for Doom, Heretic and Hexen
...
Add Serbian SMALLFONT characters for Doom and both SMALLFONT and BIGFONT for Heretic & Hexen.
2019-03-01 17:19:18 +01:00
Magnus Norddahl
c691a8fe64
- bind the vertex inputs as specified by its vertex buffer format
2019-03-01 15:37:13 +01:00
alexey.lysiuk
2939bc701e
- fixed compilation error with GCC and Clang
...
src/intermission/intermission_parse.cpp:941:2: error: no matching function for call to 'F_StartFinale'
2019-03-01 10:06:34 +02:00
Magnus Norddahl
b0fd5db616
- remove misplaced todo
2019-03-01 02:42:24 +01:00
Magnus Norddahl
d4118a755c
- load all the shaders and use the right one for each renderpass
2019-03-01 02:40:02 +01:00
Magnus Norddahl
f1f8797d3c
- bind the layer textures
2019-03-01 01:30:10 +01:00
Magnus Norddahl
7f3e473f56
- create a render pass for each blend setup
2019-03-01 00:42:51 +01:00
Marisa Kirisame
bc5baae827
Folder casing changes for Linux compatibility.
2019-02-28 23:56:29 +01:00
Christoph Oelckers
23a62cbe12
- added a 'testfinale' CCMD, so that the layout of finale texts can be tested more easily
2019-02-28 23:52:47 +01:00
Christoph Oelckers
86620aaba5
- allow reading xlsx spreadsheets directly for language definitions.
2019-02-28 22:21:55 +01:00
Christoph Oelckers
cad2f49ceb
- use BigUpper font for option menu captions.
2019-02-28 22:19:53 +01:00
Major Cooke
b48f7da43e
Renamed to musplaying.
2019-02-28 18:47:28 +01:00
Major Cooke
210af0d414
Exported MusPlayingInfo to ZScript.
...
- Allows grabbing the currently playing song, base order, and loop properties.
2019-02-28 18:47:28 +01:00
Magnus Norddahl
e472050f36
- use dynamic state for viewport and scissor
2019-02-28 15:45:59 +01:00
Magnus Norddahl
45061e8b44
- no need to debug with a red clear anymore
2019-02-28 01:22:38 +01:00
Magnus Norddahl
9a5112c1c9
- tell the memory allocator when we are going to persistently map something
2019-02-28 01:18:29 +01:00
Magnus Norddahl
2e0b34ca72
- hook up enough of renderstate to enable all of main.vp and main.fp
2019-02-28 00:26:49 +01:00
Christoph Oelckers
fab8fed8df
- reformat the intermission screen if the text is very long.
...
This will ensure better visibility on widescreen displays, at least.
2019-02-27 22:52:08 +01:00
Magnus Norddahl
c2e0eba270
- hook up vid_vsync and vk_debug
2019-02-27 22:20:18 +01:00
Rachael Alexanderson
612f198fcf
- separate/group out the volume sliders, make them look slightly hierarchal in order to denote their importance
2019-02-27 14:56:12 -05:00
nashmuhandes
407983749a
Added a master volume setting.
2019-02-27 14:17:45 -05:00
Rachael Alexanderson
baf5ebd1ce
- fixed: menu language selection would not save on exit (this was due to CVAR protections from the menu)
...
- moved language entry up a bit in the menu
- converted the language entry into a proper CVAR string list selection, instead of a separate menu with said list.
2019-02-27 14:07:49 -05:00
Magnus Norddahl
b4154f1772
- fix palette color problem
2019-02-27 16:28:29 +01:00
Magnus Norddahl
96547713d9
- hook up the software renderer
2019-02-27 15:37:37 +01:00
Christopher Bruns
8becc0e78d
Enable menu blur in stereo 3d.
...
Use more blitting to avoid confusing framebuffer state management in stereo 3D.
2019-02-27 09:51:02 +01:00