Commit Graph

10514 Commits

Author SHA1 Message Date
Christoph Oelckers 62b594a499 - DMessageBoxMenu::Drawer scriptified. 2017-02-18 23:18:55 +01:00
Christoph Oelckers aabcc1f92e - scriptified the input functions of DMessageBoxMenu. 2017-02-18 23:05:01 +01:00
Christoph Oelckers 6e0e2b2457 - replaced all subclasses of DMessageBoxMenu with a callback option and lambdas to reduce the amount of menu code to port over. Now this is only one class. 2017-02-18 22:07:28 +01:00
Christoph Oelckers de1e7661eb - removed all native remnants of TextEnterMenu. 2017-02-18 21:25:19 +01:00
Christoph Oelckers f5a0f6b3bf - almost done with TextEnterMenu. 2017-02-18 21:18:23 +01:00
Christoph Oelckers 0c41a9dee7 - scriptified DTextEnterMenu::Drawer. 2017-02-18 20:12:06 +01:00
Christoph Oelckers 06141338f1 - made DMenu's static variables regular global variables because that class is going to go completely scripted soon. 2017-02-18 19:19:14 +01:00
Christoph Oelckers 1b4c9e13b8 - cleaned out some cruft from the menu code, now that ListMenu is fully scripted. 2017-02-18 19:11:53 +01:00
Christoph Oelckers b7a5437af6 - scriptified parts of ListMenu. 2017-02-18 18:35:44 +01:00
Christoph Oelckers 6a65f02257 - completed scriptification of LoadSaveMenu. 2017-02-18 18:01:24 +01:00
Christoph Oelckers e46d378fb2 - sciptified DLoadSaveMenu::Drawer. 2017-02-18 17:51:40 +01:00
Christoph Oelckers 4a6d0f1fa5 - scriptified DLoadSaveMenu::MenuEvent. 2017-02-18 17:35:01 +01:00
Christoph Oelckers ee6a90deec - scriptified DLoadSaveMenu::Responder.
- scriptified DSaveMenu.
2017-02-18 16:40:32 +01:00
Christoph Oelckers e58a03de9b - the savegame manager needs a destructor 2017-02-18 14:18:27 +01:00
Christoph Oelckers 872969eb14 - scriptified the LoadMenu class and exported the entire interface to handle the LoadSaveMenu. 2017-02-18 14:08:16 +01:00
Christoph Oelckers 9d51266145 - some more encapsulation of savegame data in the savegame manager, because some of its info is not in a state that can be accessed directly through script code and needs a few helper functions. 2017-02-18 13:05:33 +01:00
Christoph Oelckers 128dfdeee6 - made some of the load/save menu's data a bit more scripting friendly, this mostly means removal of static string buffers. 2017-02-18 12:36:31 +01:00
alexey.lysiuk 0ffd475d8c Fixed compilation with GCC/Clang
src/r_data/sprites.cpp:805:79: error: cannot pass non-trivial object of type 'FString' to variadic function; expected type from format string was 'char *' [-Wnon-pod-varargs]
2017-02-18 10:34:27 +02:00
Christoph Oelckers 013e52fabd - fixed: newly created list menus did not call their scripted virtual Init method. 2017-02-18 01:31:01 +01:00
Christoph Oelckers 5f1241a55c - scriptified the rest of the player menu. This compiles and runs but doesn't work yet, it will be fixed in the next commit. 2017-02-18 01:20:07 +01:00
Christoph Oelckers 49a07180c0 - scriptified ClassChanged. 2017-02-17 23:56:22 +01:00
Christoph Oelckers 50d2846e40 - scriptified UpdateColorsets. 2017-02-17 23:16:07 +01:00
Christoph Oelckers 97eed1e6df - scriptified UpdateSkins. 2017-02-17 22:12:56 +01:00
Christoph Oelckers 498da825a5 - made the Skins array scripting friendly and exported it. 2017-02-17 21:51:23 +01:00
Christoph Oelckers 6a2525b737 - scriptified PickPlayerClass. 2017-02-17 20:58:11 +01:00
Christoph Oelckers b375657509 - scriptified DPlayerMenu::SkinChanged. 2017-02-17 20:49:04 +01:00
Christoph Oelckers 51493cde8c - scriptified DPlayerMenu::MenuEvent. 2017-02-17 20:02:26 +01:00
Christoph Oelckers f4e9cd0009 - scriptified DPlayerMenu::MouseEvent. 2017-02-17 18:21:59 +01:00
Christoph Oelckers 416911587e - scriptified PlayerMenu.Drawer 2017-02-17 16:53:36 +01:00
Christoph Oelckers 74c4748593 - fixed the message switch for the controls menu. 2017-02-17 12:10:10 +01:00
Christoph Oelckers 18925d07be - fixed a typo. 2017-02-16 23:17:19 +01:00
Christoph Oelckers b523aa13c8 - fixed crash with bad state labels. 2017-02-16 21:51:32 +01:00
Christoph Oelckers 1d52037779 - skip the Direct3D setup if building with a non-XP toolset on Visual Studio. 2017-02-16 21:01:52 +01:00
Christoph Oelckers 36e5bab657 - removed the fixed search path for FMod on drive E: because this can cause problems with automated builds on unknown systems.
This should never have been set up like this.
2017-02-16 19:45:03 +01:00
Christoph Oelckers 944f2bf266 - fixed armor save percentage values in Dehacked. 2017-02-16 19:29:07 +01:00
Christoph Oelckers ccb083ed25 - fixed initialization of joystick menu with bogus MENUDEFS 2017-02-16 18:55:36 +01:00
Christoph Oelckers cfeb1724fe - added a Door_AnimatedClose special. 2017-02-16 18:35:58 +01:00
Christoph Oelckers 4d99b58f96 - allow using the default menu settings classes when none is specified in MENUDEFS. 2017-02-16 17:45:51 +01:00
alexey.lysiuk 59db1a882f Fixed compilation warnings reported by MSVC
src\s_sound.cpp(1259): warning C4244: 'argument': conversion from 'double' to 'float', possible loss of data
src\c_bind.cpp(479): warning C4101: 'c': unreferenced local variable
2017-02-16 11:01:06 +02:00
Christoph Oelckers 304e989496 - allow splashing on non-swimmable, non-solid 3D floors if they are marked liquid and have a splash assigned. 2017-02-15 23:06:24 +01:00
Christoph Oelckers 4df2a221a8 - fixed: The special called by the InterpolationSpecial actor must have no activator.
This required splitting A_CallSpecial into a direct wrapper around P_ExecuteSpecial and implementing itself as a script function calling ExecuteSpecial so that this special case can use a version of the function that can be used without an activator.
2017-02-15 22:49:13 +01:00
Christoph Oelckers b3d7980b90 - fixed: PowerProtection clamped its damage minimum to 1, but should do it to 0. 2017-02-15 21:20:11 +01:00
Rachael Alexanderson bd86abede3 - fixed Skulltag rune bugs.
1) When used in a hub, returning to a previous level in the hub deactivated the runes if they were a permanent powerup.
2) When picking up two different runes with the same effect, one rune wearing off removed the effect completely.
3) This entire system was done through an extremely hacky CheatFlags implementation. This was a gross hack, and it was no wonder it didn't always work properly.
2017-02-15 16:37:45 +01:00
Christoph Oelckers 46d12635ce - fixed warning 2017-02-15 13:17:20 +01:00
Christoph Oelckers 67f6f28b55 - fixed: When finding the highest floor plane on a given side of a linedef, the necessary tests may not depend on the actual highest floor, which may originate from the other side of the line and cause valid planes that are between the currently set plane and the actual highest floor to be skipped. 2017-02-15 13:14:59 +01:00
Christoph Oelckers d8b8767ee9 - disabled render events pending further discussion and evaluation. 2017-02-15 12:27:50 +01:00
Christoph Oelckers c8db1f151e - fixed: All FNames inside actor classes need to be FNameNoInit or their constructor will overwrite them after copying the defaults. 2017-02-15 12:16:24 +01:00
Christoph Oelckers d8ebbcfc08 - fixed: When loading a savegame the player class in the userinfo needs to be updated.
- fixed: Class pointers should not be added to the list of garbage collected pointers.
- fixed several warnings in the event code.
2017-02-15 11:55:08 +01:00
Christoph Oelckers 6fef653aa1 - exported GetUDMF methods to scripting. 2017-02-15 01:03:47 +01:00
Christoph Oelckers 8d7a64bd17 - added a virtual 'used' method that gets called when the player presses use on an actor. This method will only be called if the actor does not have the USESPECIAL flag - that one will be handled as before. 2017-02-15 00:43:30 +01:00