Christoph Oelckers
a5d9d334d2
- fixed: The lump renaming was not performed for Doom, even for those pieces where needed.
2019-03-01 20:21:15 +01:00
Magnus Norddahl
d73b0b3146
- create helper function for copying
2019-03-01 20:15:56 +01:00
Magnus Norddahl
ee8349d168
- add support for specifying the topology
2019-03-01 20:06:20 +01:00
Christoph Oelckers
d84930e30b
- added inverted exclamation and question marks wherever they could be created by rotating the regular ones.
2019-03-01 20:02:18 +01:00
Magnus Norddahl
01c78d7238
- add a bit of bounds checking just to be safe
2019-03-01 19:15:52 +01:00
Magnus Norddahl
195e91adc9
- hook up the hardware renderer
2019-03-01 19:01:06 +01:00
Magnus Norddahl
308c884d02
- use a linked list to keep track of all allocated VkHardwareTexture objects
2019-03-01 18:31:33 +01:00
Christoph Oelckers
14d404e3ed
- moved misplaced characters.
2019-03-01 17:27:12 +01:00
Nemrtvi
d8886214a7
Add Serbian characters for Doom, Heretic and Hexen
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Add Serbian SMALLFONT characters for Doom and both SMALLFONT and BIGFONT for Heretic & Hexen.
2019-03-01 17:19:18 +01:00
Magnus Norddahl
c691a8fe64
- bind the vertex inputs as specified by its vertex buffer format
2019-03-01 15:37:13 +01:00
alexey.lysiuk
2939bc701e
- fixed compilation error with GCC and Clang
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src/intermission/intermission_parse.cpp:941:2: error: no matching function for call to 'F_StartFinale'
2019-03-01 10:06:34 +02:00
Magnus Norddahl
b0fd5db616
- remove misplaced todo
2019-03-01 02:42:24 +01:00
Magnus Norddahl
d4118a755c
- load all the shaders and use the right one for each renderpass
2019-03-01 02:40:02 +01:00
Magnus Norddahl
f1f8797d3c
- bind the layer textures
2019-03-01 01:30:10 +01:00
Magnus Norddahl
7f3e473f56
- create a render pass for each blend setup
2019-03-01 00:42:51 +01:00
Marisa Kirisame
bc5baae827
Folder casing changes for Linux compatibility.
2019-02-28 23:56:29 +01:00
Christoph Oelckers
23a62cbe12
- added a 'testfinale' CCMD, so that the layout of finale texts can be tested more easily
2019-02-28 23:52:47 +01:00
Christoph Oelckers
86620aaba5
- allow reading xlsx spreadsheets directly for language definitions.
2019-02-28 22:21:55 +01:00
Christoph Oelckers
cad2f49ceb
- use BigUpper font for option menu captions.
2019-02-28 22:19:53 +01:00
Major Cooke
b48f7da43e
Renamed to musplaying.
2019-02-28 18:47:28 +01:00
Major Cooke
210af0d414
Exported MusPlayingInfo to ZScript.
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- Allows grabbing the currently playing song, base order, and loop properties.
2019-02-28 18:47:28 +01:00
Magnus Norddahl
e472050f36
- use dynamic state for viewport and scissor
2019-02-28 15:45:59 +01:00
Magnus Norddahl
45061e8b44
- no need to debug with a red clear anymore
2019-02-28 01:22:38 +01:00
Magnus Norddahl
9a5112c1c9
- tell the memory allocator when we are going to persistently map something
2019-02-28 01:18:29 +01:00
Magnus Norddahl
2e0b34ca72
- hook up enough of renderstate to enable all of main.vp and main.fp
2019-02-28 00:26:49 +01:00
Christoph Oelckers
fab8fed8df
- reformat the intermission screen if the text is very long.
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This will ensure better visibility on widescreen displays, at least.
2019-02-27 22:52:08 +01:00
Magnus Norddahl
c2e0eba270
- hook up vid_vsync and vk_debug
2019-02-27 22:20:18 +01:00
Rachael Alexanderson
612f198fcf
- separate/group out the volume sliders, make them look slightly hierarchal in order to denote their importance
2019-02-27 14:56:12 -05:00
nashmuhandes
407983749a
Added a master volume setting.
2019-02-27 14:17:45 -05:00
Rachael Alexanderson
baf5ebd1ce
- fixed: menu language selection would not save on exit (this was due to CVAR protections from the menu)
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- moved language entry up a bit in the menu
- converted the language entry into a proper CVAR string list selection, instead of a separate menu with said list.
2019-02-27 14:07:49 -05:00
Magnus Norddahl
b4154f1772
- fix palette color problem
2019-02-27 16:28:29 +01:00
Magnus Norddahl
96547713d9
- hook up the software renderer
2019-02-27 15:37:37 +01:00
Christopher Bruns
8becc0e78d
Enable menu blur in stereo 3d.
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Use more blitting to avoid confusing framebuffer state management in stereo 3D.
2019-02-27 09:51:02 +01:00
Magnus Norddahl
a3c21e0b01
- upload some real texture contents
2019-02-26 22:45:18 +01:00
Magnus Norddahl
fe67a2c24f
- fix enough bugs to finally get some visuals
2019-02-26 20:19:54 +01:00
Magnus Norddahl
e1d1358249
- add missing field
2019-02-26 20:18:30 +01:00
Rachael Alexanderson
e719b9cf00
- merge the options menu properly - the language entry was separated in its own section
2019-02-26 13:39:42 -05:00
Christoph Oelckers
90ab830ff9
- added a workaround for mods using the name CONFONT directly.
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In the old system it just loaded the font a second time, but with the folder based setup there is no file named CONFONT anymore so it needs to be dealt with explicitly.
2019-02-26 19:19:03 +01:00
Magnus Norddahl
19f4133768
- move most push constants to dynamic uniform buffers
2019-02-26 16:50:54 +01:00
Magnus Norddahl
d958c4fec5
- upload and bind some textures
2019-02-26 15:29:08 +01:00
Magnus Norddahl
347339b254
- add a very basic present shader using a blit
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- avoid dealing with image layout transitions for the blit by using VK_IMAGE_LAYOUT_GENERAL for now
2019-02-26 12:25:17 +01:00
Magnus Norddahl
854526dee4
- submit the upload commands
2019-02-26 11:58:03 +01:00
Magnus Norddahl
e875198b37
- create raii objects for semaphore and fence
2019-02-26 11:44:29 +01:00
Magnus Norddahl
27e78e7d8d
- remove unused code
2019-02-26 11:31:09 +01:00
Magnus Norddahl
9ed1c7f40b
- add render pass manager and setup a pipeline for VkRenderState
2019-02-26 11:27:29 +01:00
Magnus Norddahl
fbfcc30d00
Merge branch 'vulkan2' of https://github.com/coelckers/gzdoom into vulkan2
2019-02-26 11:21:42 +01:00
Magnus Norddahl
69229d7719
- add missing forward declarations
2019-02-26 11:20:24 +01:00
Christoph Oelckers
e8f690116b
- removed unused gl_spritebrightfog CVAR.
2019-02-26 00:07:30 +01:00
Christoph Oelckers
4a427694ac
- changed calculation of the scaling value for the option menu.
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This was already far too generous and caused space problems, but with localization these became a lot worse, so now it will try to allocate at least 640 virtual pixels for the menu width and only go below that for small resolution ranges where the smaller value would result in too small text.
2019-02-26 00:07:09 +01:00
Nemrtvi
d2142be282
German alphabet for the Raven games
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Most of this is ripped from Hexen 64 with minor edits!
German alphabet for the Raven games
Most of this is ripped from Hexen 64 with minor edits!
2019-02-25 18:45:57 +01:00