mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-15 09:01:24 +00:00
- add render pass manager and setup a pipeline for VkRenderState
This commit is contained in:
parent
fbfcc30d00
commit
9ed1c7f40b
15 changed files with 360 additions and 87 deletions
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@ -900,6 +900,7 @@ set( FASTMATH_SOURCES
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rendering/vulkan/system/vk_framebuffer.cpp
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rendering/vulkan/system/vk_buffers.cpp
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rendering/vulkan/renderer/vk_renderstate.cpp
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rendering/vulkan/renderer/vk_renderpass.cpp
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rendering/vulkan/shaders/vk_shader.cpp
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rendering/vulkan/textures/vk_samplers.cpp
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rendering/vulkan/textures/vk_hwtexture.cpp
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157
src/rendering/vulkan/renderer/vk_renderpass.cpp
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157
src/rendering/vulkan/renderer/vk_renderpass.cpp
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@ -0,0 +1,157 @@
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#include "vk_renderpass.h"
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#include "vulkan/shaders/vk_shader.h"
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#include "vulkan/system/vk_builders.h"
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#include "vulkan/system/vk_framebuffer.h"
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#include "vulkan/system/vk_buffers.h"
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#include "hwrenderer/data/flatvertices.h"
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#include "hwrenderer/scene/hw_viewpointuniforms.h"
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VkRenderPassManager::VkRenderPassManager()
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{
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CreateDynamicSetLayout();
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CreateTextureSetLayout();
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CreatePipelineLayout();
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CreateDescriptorPool();
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CreateDynamicSet();
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}
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void VkRenderPassManager::BeginFrame()
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{
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if (!SceneColor || SceneColor->width != SCREENWIDTH || SceneColor->height != SCREENHEIGHT)
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{
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auto fb = GetVulkanFrameBuffer();
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RenderPassSetup.reset();
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SceneColorView.reset();
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SceneDepthStencilView.reset();
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SceneDepthView.reset();
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SceneColor.reset();
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SceneDepthStencil.reset();
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ImageBuilder builder;
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builder.setSize(SCREENWIDTH, SCREENHEIGHT);
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builder.setFormat(VK_FORMAT_R16G16B16A16_SFLOAT);
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builder.setUsage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
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SceneColor = builder.create(fb->device);
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builder.setFormat(VK_FORMAT_D24_UNORM_S8_UINT);
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builder.setUsage(VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
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SceneDepthStencil = builder.create(fb->device);
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ImageViewBuilder viewbuilder;
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viewbuilder.setImage(SceneColor.get(), VK_FORMAT_R16G16B16A16_SFLOAT);
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SceneColorView = viewbuilder.create(fb->device);
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viewbuilder.setImage(SceneDepthStencil.get(), VK_FORMAT_D24_UNORM_S8_UINT, VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT);
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SceneDepthStencilView = viewbuilder.create(fb->device);
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viewbuilder.setImage(SceneDepthStencil.get(), VK_FORMAT_D24_UNORM_S8_UINT, VK_IMAGE_ASPECT_DEPTH_BIT);
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SceneDepthView = viewbuilder.create(fb->device);
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RenderPassSetup.reset(new VkRenderPassSetup());
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}
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}
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void VkRenderPassManager::CreateDynamicSetLayout()
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{
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DescriptorSetLayoutBuilder builder;
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builder.addBinding(0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT);
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builder.addBinding(1, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_FRAGMENT_BIT);
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DynamicSetLayout = builder.create(GetVulkanFrameBuffer()->device);
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}
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void VkRenderPassManager::CreateTextureSetLayout()
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{
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DescriptorSetLayoutBuilder builder;
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builder.addBinding(0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT);
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/*
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for (int i = 0; i < 6; i++)
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{
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builder.addBinding(i, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT);
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}
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builder.addBinding(16, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT);
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*/
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TextureSetLayout = builder.create(GetVulkanFrameBuffer()->device);
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}
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void VkRenderPassManager::CreatePipelineLayout()
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{
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PipelineLayoutBuilder builder;
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builder.addSetLayout(DynamicSetLayout.get());
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builder.addSetLayout(TextureSetLayout.get());
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builder.addPushConstantRange(VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(PushConstants));
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PipelineLayout = builder.create(GetVulkanFrameBuffer()->device);
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}
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void VkRenderPassManager::CreateDescriptorPool()
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{
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DescriptorPoolBuilder builder;
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builder.addPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1);
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builder.addPoolSize(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1);
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builder.addPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 512 * 6);
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builder.setMaxSets(512);
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DescriptorPool = builder.create(GetVulkanFrameBuffer()->device);
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}
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void VkRenderPassManager::CreateDynamicSet()
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{
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DynamicSet = DescriptorPool->allocate(DynamicSetLayout.get());
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auto fb = GetVulkanFrameBuffer();
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WriteDescriptors update;
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update.addBuffer(DynamicSet.get(), 0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, fb->ViewpointUBO->mBuffer.get(), 0, sizeof(HWViewpointUniforms));
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update.addBuffer(DynamicSet.get(), 1, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, fb->LightBufferSSO->mBuffer.get(), 0, 4096);
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update.updateSets(fb->device);
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}
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/////////////////////////////////////////////////////////////////////////////
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VkRenderPassSetup::VkRenderPassSetup()
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{
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CreateRenderPass();
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CreatePipeline();
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CreateFramebuffer();
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}
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void VkRenderPassSetup::CreateRenderPass()
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{
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RenderPassBuilder builder;
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builder.addRgba16fAttachment(false, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
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builder.addSubpass();
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builder.addSubpassColorAttachmentRef(0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
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builder.addExternalSubpassDependency();
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RenderPass = builder.create(GetVulkanFrameBuffer()->device);
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}
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void VkRenderPassSetup::CreatePipeline()
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{
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auto fb = GetVulkanFrameBuffer();
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GraphicsPipelineBuilder builder;
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builder.addVertexShader(fb->GetShaderManager()->vert.get());
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builder.addFragmentShader(fb->GetShaderManager()->frag.get());
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builder.addVertexBufferBinding(0, sizeof(FFlatVertex));
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builder.addVertexAttribute(0, 0, VK_FORMAT_R32G32B32_SFLOAT, offsetof(FFlatVertex, x));
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builder.addVertexAttribute(1, 0, VK_FORMAT_R32G32_SFLOAT, offsetof(FFlatVertex, u));
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// To do: not all vertex formats has all the data..
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//builder.addVertexAttribute(2, 0, VK_FORMAT_R32G32B32A32_SFLOAT, offsetof(FFlatVertex, x));
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//builder.addVertexAttribute(3, 0, VK_FORMAT_R32G32B32A32_SFLOAT, offsetof(FFlatVertex, x));
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//builder.addVertexAttribute(4, 0, VK_FORMAT_R32G32B32A32_SFLOAT, offsetof(FFlatVertex, x));
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//builder.addVertexAttribute(5, 0, VK_FORMAT_R32G32B32A32_SFLOAT, offsetof(FFlatVertex, x));
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builder.setViewport(0.0f, 0.0f, (float)SCREENWIDTH, (float)SCREENHEIGHT);
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builder.setScissor(0, 0, SCREENWIDTH, SCREENHEIGHT);
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builder.setAlphaBlendMode();
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builder.setLayout(fb->GetRenderPassManager()->PipelineLayout.get());
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builder.setRenderPass(RenderPass.get());
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Pipeline = builder.create(fb->device);
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}
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void VkRenderPassSetup::CreateFramebuffer()
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{
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auto fb = GetVulkanFrameBuffer();
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FramebufferBuilder builder;
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builder.setRenderPass(RenderPass.get());
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builder.setSize(SCREENWIDTH, SCREENHEIGHT);
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builder.addAttachment(fb->GetRenderPassManager()->SceneColorView.get());
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Framebuffer = builder.create(GetVulkanFrameBuffer()->device);
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}
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50
src/rendering/vulkan/renderer/vk_renderpass.h
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50
src/rendering/vulkan/renderer/vk_renderpass.h
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#pragma once
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#include "vulkan/system/vk_objects.h"
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class VKDataBuffer;
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class VkRenderPassSetup
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{
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public:
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VkRenderPassSetup();
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std::unique_ptr<VulkanRenderPass> RenderPass;
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std::unique_ptr<VulkanPipeline> Pipeline;
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std::unique_ptr<VulkanFramebuffer> Framebuffer;
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private:
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void CreatePipeline();
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void CreateRenderPass();
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void CreateFramebuffer();
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};
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class VkRenderPassManager
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{
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public:
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VkRenderPassManager();
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void BeginFrame();
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std::unique_ptr<VulkanDescriptorSetLayout> DynamicSetLayout;
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std::unique_ptr<VulkanDescriptorSetLayout> TextureSetLayout;
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std::unique_ptr<VulkanPipelineLayout> PipelineLayout;
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std::unique_ptr<VulkanDescriptorPool> DescriptorPool;
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std::unique_ptr<VkRenderPassSetup> RenderPassSetup;
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std::unique_ptr<VulkanImage> SceneColor;
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std::unique_ptr<VulkanImage> SceneDepthStencil;
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std::unique_ptr<VulkanImageView> SceneColorView;
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std::unique_ptr<VulkanImageView> SceneDepthStencilView;
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std::unique_ptr<VulkanImageView> SceneDepthView;
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std::unique_ptr<VulkanDescriptorSet> DynamicSet;
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private:
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void CreateDynamicSetLayout();
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void CreateTextureSetLayout();
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void CreatePipelineLayout();
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void CreateDescriptorPool();
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void CreateDynamicSet();
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};
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@ -1,15 +1,23 @@
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#include "vk_renderstate.h"
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#include "vulkan/system/vk_framebuffer.h"
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#include "vulkan/system/vk_builders.h"
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#include "vulkan/renderer/vk_renderpass.h"
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#include "templates.h"
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#include "doomstat.h"
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#include "r_data/colormaps.h"
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#include "hwrenderer/scene/hw_skydome.h"
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#include "hwrenderer/scene/hw_viewpointuniforms.h"
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#include "hwrenderer/dynlights/hw_lightbuffer.h"
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#include "hwrenderer/utility/hw_cvars.h"
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#include "hwrenderer/utility/hw_clock.h"
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#include "hwrenderer/data/flatvertices.h"
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#include "hwrenderer/data/hw_viewpointbuffer.h"
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#include "hwrenderer/data/shaderuniforms.h"
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VkRenderState::VkRenderState()
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{
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}
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void VkRenderState::ClearScreen()
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{
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void VkRenderState::Draw(int dt, int index, int count, bool apply)
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{
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if (apply)
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{
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Apply(dt);
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}
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else if (mDescriptorsChanged)
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BindDescriptorSets();
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drawcalls.Clock();
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//mCommandBuffer->draw(count, 1, index, 0);
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drawcalls.Unclock();
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void VkRenderState::DrawIndexed(int dt, int index, int count, bool apply)
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{
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if (apply)
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{
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Apply(dt);
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}
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else if (mDescriptorsChanged)
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BindDescriptorSets();
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drawcalls.Clock();
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//mCommandBuffer->drawIndexed(count, 1, 0, index * (int)sizeof(uint32_t), 0);
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drawcalls.Unclock();
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void VkRenderState::Apply(int dt)
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{
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#if 0
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auto fb = GetVulkanFrameBuffer();
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auto passManager = fb->GetRenderPassManager();
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auto passSetup = passManager->RenderPassSetup.get();
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bool changingRenderPass = false; // To do: decide if the state matches current bound renderpass
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if (changingRenderPass)
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{
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RenderPassBegin beginInfo;
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beginInfo.setRenderPass(renderPass);
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beginInfo.setRenderPass(passSetup->RenderPass.get());
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beginInfo.setRenderArea(0, 0, SCREENWIDTH, SCREENHEIGHT);
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beginInfo.setFramebuffer(framebuffer);
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beginInfo.setFramebuffer(passSetup->Framebuffer.get());
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beginInfo.addClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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beginInfo.addClearDepthStencil(0.0f, 0);
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mCommandBuffer->beginRenderPass(beginInfo);
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mCommandBuffer->bindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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mCommandBuffer->bindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, passSetup->Pipeline.get());
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}
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// To do: maybe only push the subset that changed?
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mCommandBuffer->pushConstants(pipelineLayout, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, (uint32_t)sizeof(PushConstants), &mPushConstants);
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#endif
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static_assert(sizeof(PushConstants) % 16 == 0, "std140 layouts must be 16 byte aligned");
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//mCommandBuffer->pushConstants(passManager->PipelineLayout.get(), VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0, (uint32_t)sizeof(PushConstants), &mPushConstants);
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VkBuffer vertexBuffers[] = { static_cast<VKVertexBuffer*>(mVertexBuffer)->mBuffer->buffer };
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VkDeviceSize offsets[] = { 0 };
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mCommandBuffer->bindVertexBuffers(0, 1, vertexBuffers, offsets);
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mCommandBuffer->bindIndexBuffer(static_cast<VKIndexBuffer*>(mIndexBuffer)->mBuffer->buffer, 0, VK_INDEX_TYPE_UINT32);
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BindDescriptorSets();
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}
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void VkRenderState::Bind(int bindingpoint, uint32_t offset)
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{
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if (bindingpoint == VIEWPOINT_BINDINGPOINT)
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{
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mViewpointOffset = offset;
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}
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else if (bindingpoint == LIGHTBUF_BINDINGPOINT)
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{
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mLightBufferOffset = offset;
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}
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mDescriptorsChanged = true;
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}
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void VkRenderState::BindDescriptorSets()
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{
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auto fb = GetVulkanFrameBuffer();
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auto passManager = fb->GetRenderPassManager();
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uint32_t offsets[2] = { mViewpointOffset, mLightBufferOffset };
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mCommandBuffer->bindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, passManager->PipelineLayout.get(), 0, passManager->DynamicSet.get(), 2, offsets);
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mDescriptorsChanged = false;
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}
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void VkRenderState::EndRenderPass()
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{
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if (mCommandBuffer)
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{
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mCommandBuffer->endRenderPass();
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mCommandBuffer = nullptr;
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}
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}
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class VkRenderState : public FRenderState
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{
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public:
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VkRenderState();
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// Draw commands
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void ClearScreen() override;
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void Draw(int dt, int index, int count, bool apply = true) override;
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@ -36,10 +38,18 @@ public:
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void EnableMultisampling(bool on) override;
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void EnableLineSmooth(bool on) override;
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void Bind(int bindingpoint, uint32_t offset);
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void EndRenderPass();
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private:
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void Apply(int dt);
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void BindDescriptorSets();
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bool mLastDepthClamp = true;
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VulkanCommandBuffer *mCommandBuffer = nullptr;
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PushConstants mPushConstants;
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bool mDescriptorsChanged = true;
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uint32_t mViewpointOffset = 0, mLastViewpointOffset = 0;
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uint32_t mLightBufferOffset = 0, mLastLightBufferOffset = 0;
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};
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@ -48,19 +48,24 @@ static const char *shaderBindings = R"(
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// textures
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layout(set = 1, binding = 0) uniform sampler2D tex;
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layout(set = 1, binding = 1) uniform sampler2D texture2;
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layout(set = 1, binding = 2) uniform sampler2D texture3;
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layout(set = 1, binding = 3) uniform sampler2D texture4;
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layout(set = 1, binding = 4) uniform sampler2D texture5;
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layout(set = 1, binding = 5) uniform sampler2D texture6;
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layout(set = 1, binding = 16) uniform sampler2D ShadowMap;
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// layout(set = 1, binding = 1) uniform sampler2D texture2;
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// layout(set = 1, binding = 2) uniform sampler2D texture3;
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// layout(set = 1, binding = 3) uniform sampler2D texture4;
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// layout(set = 1, binding = 4) uniform sampler2D texture5;
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// layout(set = 1, binding = 5) uniform sampler2D texture6;
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// layout(set = 1, binding = 16) uniform sampler2D ShadowMap;
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// This must match the PushConstants struct
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layout(push_constant, std140) uniform PushConstants
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{
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// matrices
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mat4 ModelMatrix;
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mat4 NormalModelMatrix;
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mat4 TextureMatrix;
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int uTextureMode;
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vec2 uClipSplit;
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float uAlphaThreshold;
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vec2 uClipSplit;
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// colors
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vec4 uObjectColor;
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@ -70,6 +75,7 @@ static const char *shaderBindings = R"(
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vec4 uFogColor;
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float uDesaturationFactor;
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float uInterpolationFactor;
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float padding0, padding1;
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// Glowing walls stuff
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vec4 uGlowTopPlane;
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@ -95,11 +101,6 @@ static const char *shaderBindings = R"(
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// Blinn glossiness and specular level
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vec2 uSpecularMaterial;
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// matrices
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mat4 ModelMatrix;
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mat4 NormalModelMatrix;
|
||||
mat4 TextureMatrix;
|
||||
};
|
||||
|
||||
// material types
|
||||
|
@ -117,10 +118,9 @@ static const char *shaderBindings = R"(
|
|||
#define brighttexture texture2
|
||||
#endif
|
||||
|
||||
#define SUPPORTS_SHADOWMAPS
|
||||
// #define SUPPORTS_SHADOWMAPS
|
||||
)";
|
||||
|
||||
|
||||
std::unique_ptr<VulkanShader> VkShaderManager::LoadVertShader(const char *vert_lump, const char *defines)
|
||||
{
|
||||
FString code = GetTargetGlslVersion();
|
||||
|
|
|
@ -10,9 +10,14 @@ class VulkanShader;
|
|||
|
||||
struct PushConstants
|
||||
{
|
||||
// matrices
|
||||
VSMatrix ModelMatrix;
|
||||
VSMatrix NormalModelMatrix;
|
||||
VSMatrix TextureMatrix;
|
||||
|
||||
int uTextureMode;
|
||||
FVector2 uClipSplit;
|
||||
float uAlphaThreshold;
|
||||
FVector2 uClipSplit;
|
||||
|
||||
// colors
|
||||
FVector4 uObjectColor;
|
||||
|
@ -22,6 +27,7 @@ struct PushConstants
|
|||
FVector4 uFogColor;
|
||||
float uDesaturationFactor;
|
||||
float uInterpolationFactor;
|
||||
float padding0, padding1;
|
||||
|
||||
// Glowing walls stuff
|
||||
FVector4 uGlowTopPlane;
|
||||
|
@ -47,11 +53,6 @@ struct PushConstants
|
|||
|
||||
// Blinn glossiness and specular level
|
||||
FVector2 uSpecularMaterial;
|
||||
|
||||
// matrices
|
||||
VSMatrix ModelMatrix;
|
||||
VSMatrix NormalModelMatrix;
|
||||
VSMatrix TextureMatrix;
|
||||
};
|
||||
|
||||
class VkShaderManager
|
||||
|
|
|
@ -2,6 +2,7 @@
|
|||
#include "vk_buffers.h"
|
||||
#include "vk_builders.h"
|
||||
#include "vk_framebuffer.h"
|
||||
#include "vulkan/renderer/vk_renderstate.h"
|
||||
#include "doomerrors.h"
|
||||
|
||||
void VKBuffer::SetData(size_t size, const void *data, bool staticdata)
|
||||
|
@ -112,8 +113,10 @@ void VKVertexBuffer::SetFormat(int numBindingPoints, int numAttributes, size_t s
|
|||
|
||||
void VKDataBuffer::BindRange(size_t start, size_t length)
|
||||
{
|
||||
GetVulkanFrameBuffer()->GetRenderState()->Bind(bindingpoint, (uint32_t)start);
|
||||
}
|
||||
|
||||
void VKDataBuffer::BindBase()
|
||||
{
|
||||
GetVulkanFrameBuffer()->GetRenderState()->Bind(bindingpoint, 0);
|
||||
}
|
||||
|
|
|
@ -170,7 +170,7 @@ std::unique_ptr<VulkanShader> ShaderBuilder::create(VulkanDevice *device)
|
|||
|
||||
VkShaderModuleCreateInfo createInfo = {};
|
||||
createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
|
||||
createInfo.codeSize = spirv.size();
|
||||
createInfo.codeSize = spirv.size() * sizeof(unsigned int);
|
||||
createInfo.pCode = spirv.data();
|
||||
|
||||
VkShaderModule shaderModule;
|
||||
|
|
|
@ -285,10 +285,8 @@ private:
|
|||
class WriteDescriptors
|
||||
{
|
||||
public:
|
||||
void addUniformBuffer(VulkanDescriptorSet *descriptorSet, int binding, VulkanBuffer *buffer);
|
||||
void addUniformBuffer(VulkanDescriptorSet *descriptorSet, int binding, VulkanBuffer *buffer, size_t offset, size_t range);
|
||||
void addStorageBuffer(VulkanDescriptorSet *descriptorSet, int binding, VulkanBuffer *buffer);
|
||||
void addStorageBuffer(VulkanDescriptorSet *descriptorSet, int binding, VulkanBuffer *buffer, size_t offset, size_t range);
|
||||
void addBuffer(VulkanDescriptorSet *descriptorSet, int binding, VkDescriptorType type, VulkanBuffer *buffer);
|
||||
void addBuffer(VulkanDescriptorSet *descriptorSet, int binding, VkDescriptorType type, VulkanBuffer *buffer, size_t offset, size_t range);
|
||||
void addStorageImage(VulkanDescriptorSet *descriptorSet, int binding, VulkanImageView *view, VkImageLayout imageLayout);
|
||||
void addCombinedImageSampler(VulkanDescriptorSet *descriptorSet, int binding, VulkanImageView *view, VulkanSampler *sampler, VkImageLayout imageLayout);
|
||||
|
||||
|
@ -1041,12 +1039,12 @@ inline void PipelineBarrier::execute(VulkanCommandBuffer *commandBuffer, VkPipel
|
|||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
inline void WriteDescriptors::addUniformBuffer(VulkanDescriptorSet *descriptorSet, int binding, VulkanBuffer *buffer)
|
||||
inline void WriteDescriptors::addBuffer(VulkanDescriptorSet *descriptorSet, int binding, VkDescriptorType type, VulkanBuffer *buffer)
|
||||
{
|
||||
addUniformBuffer(descriptorSet, binding, buffer, 0, buffer->size);
|
||||
addBuffer(descriptorSet, binding, type, buffer, 0, buffer->size);
|
||||
}
|
||||
|
||||
inline void WriteDescriptors::addUniformBuffer(VulkanDescriptorSet *descriptorSet, int binding, VulkanBuffer *buffer, size_t offset, size_t range)
|
||||
inline void WriteDescriptors::addBuffer(VulkanDescriptorSet *descriptorSet, int binding, VkDescriptorType type, VulkanBuffer *buffer, size_t offset, size_t range)
|
||||
{
|
||||
VkDescriptorBufferInfo bufferInfo = {};
|
||||
bufferInfo.buffer = buffer->buffer;
|
||||
|
@ -1061,34 +1059,7 @@ inline void WriteDescriptors::addUniformBuffer(VulkanDescriptorSet *descriptorSe
|
|||
descriptorWrite.dstSet = descriptorSet->set;
|
||||
descriptorWrite.dstBinding = binding;
|
||||
descriptorWrite.dstArrayElement = 0;
|
||||
descriptorWrite.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
|
||||
descriptorWrite.descriptorCount = 1;
|
||||
descriptorWrite.pBufferInfo = &extra->bufferInfo;
|
||||
writes.push_back(descriptorWrite);
|
||||
writeExtras.push_back(std::move(extra));
|
||||
}
|
||||
|
||||
inline void WriteDescriptors::addStorageBuffer(VulkanDescriptorSet *descriptorSet, int binding, VulkanBuffer *buffer)
|
||||
{
|
||||
addStorageBuffer(descriptorSet, binding, buffer, 0, buffer->size);
|
||||
}
|
||||
|
||||
inline void WriteDescriptors::addStorageBuffer(VulkanDescriptorSet *descriptorSet, int binding, VulkanBuffer *buffer, size_t offset, size_t range)
|
||||
{
|
||||
VkDescriptorBufferInfo bufferInfo = {};
|
||||
bufferInfo.buffer = buffer->buffer;
|
||||
bufferInfo.offset = offset;
|
||||
bufferInfo.range = range;
|
||||
|
||||
auto extra = std::make_unique<WriteExtra>();
|
||||
extra->bufferInfo = bufferInfo;
|
||||
|
||||
VkWriteDescriptorSet descriptorWrite = {};
|
||||
descriptorWrite.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
||||
descriptorWrite.dstSet = descriptorSet->set;
|
||||
descriptorWrite.dstBinding = binding;
|
||||
descriptorWrite.dstArrayElement = 0;
|
||||
descriptorWrite.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
|
||||
descriptorWrite.descriptorType = type;
|
||||
descriptorWrite.descriptorCount = 1;
|
||||
descriptorWrite.pBufferInfo = &extra->bufferInfo;
|
||||
writes.push_back(descriptorWrite);
|
||||
|
|
|
@ -127,6 +127,8 @@ void VulkanDevice::presentFrame()
|
|||
vkQueuePresentKHR(presentQueue, &presentInfo);
|
||||
}
|
||||
|
||||
//FString allVulkanOutput;
|
||||
|
||||
VkBool32 VulkanDevice::debugCallback(VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity, VkDebugUtilsMessageTypeFlagsEXT messageType, const VkDebugUtilsMessengerCallbackDataEXT* callbackData, void* userData)
|
||||
{
|
||||
VulkanDevice *device = (VulkanDevice*)userData;
|
||||
|
@ -143,6 +145,8 @@ VkBool32 VulkanDevice::debugCallback(VkDebugUtilsMessageSeverityFlagBitsEXT mess
|
|||
|
||||
Printf("Vulkan validation layer %s: %s\n", prefix, callbackData->pMessage);
|
||||
|
||||
//allVulkanOutput.AppendFormat("Vulkan validation layer %s: %s\n", prefix, callbackData->pMessage);
|
||||
|
||||
return VK_FALSE;
|
||||
}
|
||||
|
||||
|
@ -178,7 +182,6 @@ void VulkanDevice::createInstance()
|
|||
if (layer.layerName == debugLayer)
|
||||
{
|
||||
validationLayers.push_back(debugLayer.c_str());
|
||||
//enabledExtensions.push_back(VK_EXT_DEBUG_REPORT_EXTENSION_NAME);
|
||||
enabledExtensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
|
||||
debugLayerFound = true;
|
||||
}
|
||||
|
@ -203,23 +206,20 @@ void VulkanDevice::createInstance()
|
|||
{
|
||||
VkDebugUtilsMessengerCreateInfoEXT createInfo = {};
|
||||
createInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
|
||||
createInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
|
||||
createInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
|
||||
createInfo.messageSeverity =
|
||||
//VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT |
|
||||
//VK_DEBUG_UTILS_MESSAGE_SEVERITY_INFO_BIT_EXT |
|
||||
VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT |
|
||||
VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
|
||||
createInfo.messageType =
|
||||
VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT |
|
||||
VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT |
|
||||
VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
|
||||
createInfo.pfnUserCallback = debugCallback;
|
||||
createInfo.pUserData = this;
|
||||
result = vkCreateDebugUtilsMessengerEXT(instance, &createInfo, nullptr, &debugMessenger);
|
||||
if (result != VK_SUCCESS)
|
||||
throw std::runtime_error("vkCreateDebugUtilsMessengerEXT failed");
|
||||
|
||||
/*
|
||||
VkDebugReportCallbackCreateInfoEXT createInfo = {};
|
||||
createInfo.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT;
|
||||
createInfo.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT;
|
||||
createInfo.pfnCallback = debugCallback;
|
||||
result = vkCreateDebugReportCallbackEXT(instance, &createInfo, nullptr, &vkCallback);
|
||||
if (result != VK_SUCCESS)
|
||||
throw std::runtime_error("vkCreateDebugReportCallbackEXT failed");
|
||||
*/
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -397,15 +397,15 @@ void VulkanDevice::releaseResources()
|
|||
if (device)
|
||||
vkDeviceWaitIdle(device);
|
||||
|
||||
if (!imageAvailableSemaphore)
|
||||
if (imageAvailableSemaphore)
|
||||
vkDestroySemaphore(device, imageAvailableSemaphore, nullptr);
|
||||
imageAvailableSemaphore = 0;
|
||||
|
||||
if (!renderFinishedSemaphore)
|
||||
if (renderFinishedSemaphore)
|
||||
vkDestroySemaphore(device, renderFinishedSemaphore, nullptr);
|
||||
renderFinishedSemaphore = 0;
|
||||
|
||||
if (!renderFinishedFence)
|
||||
if (renderFinishedFence)
|
||||
vkDestroyFence(device, renderFinishedFence, nullptr);
|
||||
renderFinishedFence = 0;
|
||||
|
||||
|
@ -419,6 +419,9 @@ void VulkanDevice::releaseResources()
|
|||
vkDestroySurfaceKHR(instance, surface, nullptr);
|
||||
surface = 0;
|
||||
|
||||
if (debugMessenger)
|
||||
vkDestroyDebugUtilsMessengerEXT(instance, debugMessenger, nullptr);
|
||||
|
||||
if (instance)
|
||||
vkDestroyInstance(instance, nullptr);
|
||||
instance = nullptr;
|
||||
|
|
|
@ -54,7 +54,7 @@ private:
|
|||
void createSemaphores();
|
||||
void releaseResources();
|
||||
|
||||
VkDebugUtilsMessengerEXT debugMessenger;
|
||||
VkDebugUtilsMessengerEXT debugMessenger = VK_NULL_HANDLE;
|
||||
static VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity, VkDebugUtilsMessageTypeFlagsEXT messageType, const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData, void* pUserData);
|
||||
|
||||
std::vector<const char *> requiredExtensions = { VK_KHR_SWAPCHAIN_EXTENSION_NAME };
|
||||
|
|
|
@ -34,11 +34,13 @@
|
|||
#include "hwrenderer/scene/hw_skydome.h"
|
||||
#include "hwrenderer/data/hw_viewpointbuffer.h"
|
||||
#include "hwrenderer/data/flatvertices.h"
|
||||
#include "hwrenderer/data/shaderuniforms.h"
|
||||
#include "hwrenderer/dynlights/hw_lightbuffer.h"
|
||||
|
||||
#include "vk_framebuffer.h"
|
||||
#include "vk_buffers.h"
|
||||
#include "vulkan/renderer/vk_renderstate.h"
|
||||
#include "vulkan/renderer/vk_renderpass.h"
|
||||
#include "vulkan/shaders/vk_shader.h"
|
||||
#include "vulkan/textures/vk_samplers.h"
|
||||
#include "vulkan/system/vk_builders.h"
|
||||
|
@ -73,6 +75,7 @@ void VulkanFrameBuffer::InitializeState()
|
|||
|
||||
mShaderManager.reset(new VkShaderManager(device));
|
||||
mSamplerManager.reset(new VkSamplerManager(device));
|
||||
mRenderPassManager.reset(new VkRenderPassManager());
|
||||
mRenderState.reset(new VkRenderState());
|
||||
}
|
||||
|
||||
|
@ -99,6 +102,9 @@ void VulkanFrameBuffer::Update()
|
|||
|
||||
Draw2D();
|
||||
Clear2D();
|
||||
|
||||
mRenderState->EndRenderPass();
|
||||
|
||||
//DrawPresentTexture(mOutputLetterbox, true);
|
||||
|
||||
mPresentCommands->end();
|
||||
|
@ -194,7 +200,16 @@ IIndexBuffer *VulkanFrameBuffer::CreateIndexBuffer()
|
|||
|
||||
IDataBuffer *VulkanFrameBuffer::CreateDataBuffer(int bindingpoint, bool ssbo)
|
||||
{
|
||||
return new VKDataBuffer(bindingpoint, ssbo);
|
||||
auto buffer = new VKDataBuffer(bindingpoint, ssbo);
|
||||
if (bindingpoint == VIEWPOINT_BINDINGPOINT)
|
||||
{
|
||||
ViewpointUBO = buffer;
|
||||
}
|
||||
else if (bindingpoint == LIGHTBUF_BINDINGPOINT)
|
||||
{
|
||||
LightBufferSSO = buffer;
|
||||
}
|
||||
return buffer;
|
||||
}
|
||||
|
||||
void VulkanFrameBuffer::UnbindTexUnit(int no)
|
||||
|
@ -215,6 +230,7 @@ void VulkanFrameBuffer::UpdatePalette()
|
|||
|
||||
void VulkanFrameBuffer::BeginFrame()
|
||||
{
|
||||
mRenderPassManager->BeginFrame();
|
||||
}
|
||||
|
||||
void VulkanFrameBuffer::Draw2D()
|
||||
|
|
|
@ -6,7 +6,9 @@
|
|||
|
||||
class VkSamplerManager;
|
||||
class VkShaderManager;
|
||||
class VkRenderPassManager;
|
||||
class VkRenderState;
|
||||
class VKDataBuffer;
|
||||
|
||||
class VulkanFrameBuffer : public SystemBaseFrameBuffer
|
||||
{
|
||||
|
@ -18,6 +20,12 @@ public:
|
|||
|
||||
VulkanCommandBuffer *GetUploadCommands();
|
||||
VulkanCommandBuffer *GetDrawCommands();
|
||||
VkShaderManager *GetShaderManager() { return mShaderManager.get(); }
|
||||
VkRenderPassManager *GetRenderPassManager() { return mRenderPassManager.get(); }
|
||||
VkRenderState *GetRenderState() { return mRenderState.get(); }
|
||||
|
||||
VKDataBuffer *ViewpointUBO = nullptr;
|
||||
VKDataBuffer *LightBufferSSO = nullptr;
|
||||
|
||||
VulkanFrameBuffer(void *hMonitor, bool fullscreen, VulkanDevice *dev);
|
||||
~VulkanFrameBuffer();
|
||||
|
@ -56,6 +64,7 @@ public:
|
|||
private:
|
||||
std::unique_ptr<VkShaderManager> mShaderManager;
|
||||
std::unique_ptr<VkSamplerManager> mSamplerManager;
|
||||
std::unique_ptr<VkRenderPassManager> mRenderPassManager;
|
||||
std::unique_ptr<VulkanCommandPool> mGraphicsCommandPool;
|
||||
std::unique_ptr<VulkanCommandBuffer> mUploadCommands;
|
||||
std::unique_ptr<VulkanCommandBuffer> mPresentCommands;
|
||||
|
|
|
@ -229,7 +229,7 @@ public:
|
|||
void setStencilCompareMask(VkStencilFaceFlags faceMask, uint32_t compareMask);
|
||||
void setStencilWriteMask(VkStencilFaceFlags faceMask, uint32_t writeMask);
|
||||
void setStencilReference(VkStencilFaceFlags faceMask, uint32_t reference);
|
||||
void bindDescriptorSet(VkPipelineBindPoint pipelineBindPoint, VulkanPipelineLayout *layout, VulkanDescriptorSet *descriptorSet, uint32_t dynamicOffsetCount = 0, const uint32_t* pDynamicOffsets = nullptr);
|
||||
void bindDescriptorSet(VkPipelineBindPoint pipelineBindPoint, VulkanPipelineLayout *layout, uint32_t setIndex, VulkanDescriptorSet *descriptorSet, uint32_t dynamicOffsetCount = 0, const uint32_t* pDynamicOffsets = nullptr);
|
||||
void bindDescriptorSets(VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, uint32_t firstSet, uint32_t descriptorSetCount, const VkDescriptorSet* pDescriptorSets, uint32_t dynamicOffsetCount, const uint32_t* pDynamicOffsets);
|
||||
void bindIndexBuffer(VkBuffer buffer, VkDeviceSize offset, VkIndexType indexType);
|
||||
void bindVertexBuffers(uint32_t firstBinding, uint32_t bindingCount, const VkBuffer* pBuffers, const VkDeviceSize* pOffsets);
|
||||
|
@ -545,9 +545,9 @@ inline void VulkanCommandBuffer::setStencilReference(VkStencilFaceFlags faceMask
|
|||
vkCmdSetStencilReference(buffer, faceMask, reference);
|
||||
}
|
||||
|
||||
inline void VulkanCommandBuffer::bindDescriptorSet(VkPipelineBindPoint pipelineBindPoint, VulkanPipelineLayout *layout, VulkanDescriptorSet *descriptorSet, uint32_t dynamicOffsetCount, const uint32_t* pDynamicOffsets)
|
||||
inline void VulkanCommandBuffer::bindDescriptorSet(VkPipelineBindPoint pipelineBindPoint, VulkanPipelineLayout *layout, uint32_t setIndex, VulkanDescriptorSet *descriptorSet, uint32_t dynamicOffsetCount, const uint32_t* pDynamicOffsets)
|
||||
{
|
||||
bindDescriptorSets(pipelineBindPoint, layout->layout, 0, 1, &descriptorSet->set, dynamicOffsetCount, pDynamicOffsets);
|
||||
bindDescriptorSets(pipelineBindPoint, layout->layout, setIndex, 1, &descriptorSet->set, dynamicOffsetCount, pDynamicOffsets);
|
||||
}
|
||||
|
||||
inline void VulkanCommandBuffer::bindDescriptorSets(VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, uint32_t firstSet, uint32_t descriptorSetCount, const VkDescriptorSet* pDescriptorSets, uint32_t dynamicOffsetCount, const uint32_t* pDynamicOffsets)
|
||||
|
|
Loading…
Reference in a new issue