Commit graph

15984 commits

Author SHA1 Message Date
drfrag
1ab2af0ad7 - Updated README.md. 2019-05-08 21:40:40 +02:00
drfrag
7763698166 Revert "- Add stack protection for MinGW."
This reverts commit 9d3326d847.

Forgot to revert this, made it crash on 64 bit windows.
2019-05-06 14:25:10 +02:00
player701
cb57c712cb - Fixed random generation of friendly obituaries 2019-05-05 23:44:01 +02:00
alexey.lysiuk
60748c16e4 - improved handling of HUDMSG_TYPEON
This includes the following changes
* Validation of serialized values
* Proper fix for message cut off after an empty line, part of https://forum.zdoom.org/viewtopic.php?t=63935, which appeared to be broken again with dbf06fc
* No crash with an empty HUD message, https://forum.zdoom.org/viewtopic.php?t=63761 and https://forum.zdoom.org/viewtopic.php?t=64569

# Conflicts:
#	src/g_shared/hudmessages.cpp
2019-05-05 23:42:51 +02:00
drfrag
819b9f972d - Added "-zsvoverride" command line switch to override mod ZScript version requirement. 2019-05-03 19:09:17 +02:00
drfrag
f7268fadd8 - This didn't work with only one light. 2019-05-03 15:26:08 +02:00
alexey.lysiuk
2e0185373f - fixed missing null checks in JIT generated code
https://forum.zdoom.org/viewtopic.php?t=64307
2019-05-02 19:59:13 +02:00
alexey.lysiuk
2b65cbf687 - fixed crash on JIT allocations over 1 MB
https://forum.zdoom.org/viewtopic.php?t=64383
2019-05-02 19:59:10 +02:00
Christoph Oelckers
aafb781d76 - removed the leftovers of the removed savedamount variable. 2019-05-02 19:56:24 +02:00
Christoph Oelckers
d599e2738d - removed the MaxAmount fudging from MaxHealth. 2019-05-02 19:55:35 +02:00
Christoph Oelckers
c258e60340 - use Obituary for both Demon and Spectre. 2019-05-02 19:54:19 +02:00
Alexander
c147990452 added MakeScreenShot and MakeAutoSave functions to FLevelLocals
# Conflicts:
#	src/g_game.h
#	wadsrc/static/zscript/base.zs
2019-05-02 19:53:42 +02:00
Christoph Oelckers
9ef338282d - fixed allocation mismatch in WildMidi. 2019-05-02 19:52:06 +02:00
Christoph Oelckers
8bb4457a62 - re-added the menu option for wipetype which got lost in a recent menu reorganization. 2019-05-02 19:51:16 +02:00
Christoph Oelckers
a36aa185db - reinstated the old clean scaling factor calculation just for the status bar.
Some mods took the lack of validation in this code for granted.
2019-05-02 19:29:38 +02:00
drfrag
d697d4dc2a - Bumped ZScript version. 2019-05-02 19:27:12 +02:00
drfrag
47c9fce26a - More castings. 2019-05-02 19:26:47 +02:00
Christoph Oelckers
18bf8d65ba - fixed radius use in dynamic light traversal for models.
# Conflicts:
#	src/hwrenderer/scene/hw_spritelight.cpp

# Conflicts:
#	src/gl/scene/gl_spritelight.cpp
2019-05-02 18:00:43 +02:00
drfrag
411169bc46 - fixed: GetDisplayDeviceName must always pick a valid monitor.
There is no default here, so if vid_adapter is invalid for whatever reason the engine would crash without a defined setting.
(patch by Graf)
2019-05-02 17:28:25 +02:00
Magnus Norddahl
5d469a532b - add r_ticstability for a smoother experience playing mods with high think times 2019-05-02 17:27:53 +02:00
Matthew The Glutton
7fb7d2e242 Move player crouch sprites. 2019-05-02 17:10:18 +02:00
Player701
d30c749d02 - Fixed conditions tested for when checking whether "Force respawn" or "Respawn protection" dmflags are enabled 2019-05-02 17:10:16 +02:00
alexey.lysiuk
aa7a7474ba - added message about missing texture for material definition
https://forum.zdoom.org/viewtopic.php?t=64234
2019-05-02 16:58:15 +02:00
alexey.lysiuk
42b3518266 - fixed crash in GLDEFS parser caused by missing texture
https://forum.zdoom.org/viewtopic.php?t=64234
2019-05-02 16:54:21 +02:00
Christoph Oelckers
9d70b8436a - changed the filter name for Doom IWADs
It's "doom.id.doom1/2" instead of "doom.doom1/2" now.
The config file's content will be renamed and for lump filtering a fallback has been added - note that you cannot combine both naming schemes! The old one has to be considered deprecated now.

This also removes the duplicated content necessitated by the old naming scheme.

# Conflicts:
#	src/version.h
2019-05-01 01:01:35 +02:00
Christopher Bruns
a1eb22bb02 Fix typo: add missing dollar sign in new stereo 3D submenu. 2019-05-01 00:59:23 +02:00
Christoph Oelckers
5eebffd7b5 - fixed: ACS's APROP_ViewHeight needs to check if a real player is attached to a PlayerPawn. 2019-05-01 00:59:20 +02:00
Christoph Oelckers
943991ff89 - the resuming of the conversation interrupted by a slideshow must be performed by the game action handler
If this is done within the intermission code, both intermission and menu will write to the same global variables and destroy their data, this became very apparent when it altered the screen scale for the conversation.

# Conflicts:
#	src/g_game.cpp
2019-05-01 00:58:45 +02:00
pkubaj
25fc00f64c Remove bad BigLong variants 2019-05-01 00:43:11 +02:00
pkubaj
ff670651ec Fix build on big-endian platforms
GCC 8 complains that it can't find relevant functions:
/wrkdirs/usr/ports/games/gzdoom/work/gzdoom-g3.7.2/src/m_png.cpp:669:42: error: call of overloaded 'BigLong(uint32_t)' is ambiguous
     chunklen = BigLong((unsigned int)x[1]);
                                          ^
In file included from /wrkdirs/usr/ports/games/gzdoom/work/gzdoom-g3.7.2/src/m_png.cpp:44:
/wrkdirs/usr/ports/games/gzdoom/work/gzdoom-g3.7.2/src/m_swap.h:212:15: note: candidate: 'long unsigned int BigLong(long unsigned int)' <deleted>
 unsigned long BigLong(unsigned long) = delete;
               ^~~~~~~
/wrkdirs/usr/ports/games/gzdoom/work/gzdoom-g3.7.2/src/m_swap.h:213:6: note: candidate: 'long int BigLong(long int)' <deleted>
 long BigLong(long) = delete;

This is on FreeBSD/powerpc64.
2019-05-01 00:43:09 +02:00
alexey.lysiuk
fac9cb1bbd - fixed crash with push/insert to null dynarray when JIT is on
https://forum.zdoom.org/viewtopic.php?t=64148
2019-05-01 00:43:07 +02:00
Christoph Oelckers
6ec2ddb702 - use a more reliable menu check for the player menu items.
This needs to ensure that it only allows modification from within a menu's event handlers and nowhere else.
2019-05-01 00:42:31 +02:00
drfrag
52ee76c66e - removed obsolete hack for Hexen main menu dimming
https://forum.zdoom.org/viewtopic.php?t=64122
(patch by _mental_)
2019-05-01 00:39:48 +02:00
Christoph Oelckers
85efd1fa0f - use the proper virtual methods for setting and retrieving the string in OptionMenuItemTextField.
Without this the class cannot be properly subclassed.

# Conflicts:
#	wadsrc/static/zscript/ui/menu/optionmenuitems.zs

# Conflicts:
#	wadsrc/static/zscript/ui/menu/optionmenuitems.zs
2019-05-01 00:29:19 +02:00
Christoph Oelckers
9ca41daf15 - removed the NetUpdate calls from the software renderer.
These can cause highly dangerous recursions and execute play code deep inside the renderer and since the hardware renderer does not have these, there is very little point for the software renderer to retain them.

# Conflicts:
#	src/polyrenderer/poly_renderer.cpp
#	src/rendering/swrenderer/line/r_walldraw.cpp

# Conflicts:
#	src/swrenderer/line/r_renderdrawsegment.cpp
2019-05-01 00:07:08 +02:00
Christoph Oelckers
a2e81167b9 - reverted D_GenderToInt to check full words instead of merely initial letters. 2019-04-29 20:06:53 +02:00
alexey.lysiuk
92343ec2ba - made gender string to integer conversion case insensitive
https://forum.zdoom.org/viewtopic.php?t=64109
2019-04-29 20:06:44 +02:00
Christoph Oelckers
9ea041897c - fixed: OptionMenuItemSafeCommand did not allow unsafe commands. 2019-04-29 20:05:08 +02:00
Christoph Oelckers
80d8962818 - disabled the subtractive light for the spirits of Hexen's Wraithverge. 2019-04-29 20:05:05 +02:00
Christoph Oelckers
dd916932e1 - removed unused (now always active) gl_trimsprites option from the menu.
# Conflicts:
#	src/gl/system/gl_menu.cpp
2019-04-29 19:56:19 +02:00
alexey.lysiuk
236c93db89 - updated LZMA SDK to version 19.00
https://www.7-zip.org/a/lzma1900.7z
2019-04-29 19:51:56 +02:00
player701
95f4d626c7 - Fixed misplaced vertex on Community Chest MAP16 2019-04-29 19:51:53 +02:00
alexey.lysiuk
4711ced89b - fixed level progression of titan-426 map on easy skill
https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/titan426
2019-04-29 19:51:51 +02:00
Rachael Alexanderson
08e5ca62b7 - fix a missing texture in strife map21 2019-04-29 19:51:48 +02:00
Christoph Oelckers
becd294661 - this option was in the wrong menu 2019-04-29 19:51:46 +02:00
Christoph Oelckers
82fac693d8 - made the gross railing hack for Strife a compatibility option and restricted it to MAP04
The side effects here broke other maps and this is really too glitchy to be turned on unless really necesasary.

# Conflicts:
#	src/gamedata/g_mapinfo.h
#	src/gamedata/stringtable.cpp
#	src/maploader/maploader.cpp
#	src/p_map.cpp
#	src/p_udmf.cpp
2019-04-29 19:51:43 +02:00
Rachael Alexanderson
55e43293c5 - fix missing texture in Strife MAP15 2019-04-29 19:51:39 +02:00
usernameak
c6778628a3 Fixed postprocess shaders with 2 or more textures 2019-04-29 19:36:29 +02:00
drfrag
4aece219a7 - Added missing language strings.
# Conflicts:
#	wadsrc/static/language.enu
#	wadsrc/static/language.rus
2019-04-29 19:34:41 +02:00
Christoph Oelckers
bafa312b91 - did a bit of cleanup on the option menus by regrouping some settings, especially splitting out of the Hardware Rendering Options menu into submenus.
# Conflicts:
#	wadsrc/static/language.csv
#	wadsrc/static/menudef.txt
#	wadsrc_extra/static/language.csv
2019-04-29 19:30:46 +02:00