Commit Graph

18458 Commits

Author SHA1 Message Date
Rachael Alexanderson 5e262c6145 -- revert last 2 commits 2020-03-22 07:29:22 -04:00
Rachael Alexanderson 442bead31b - undo the change from last commit for 5:4 monitors - turns out the scale is calculated differently for 1280x1024 and needs the buggy version to work correctly. 2020-03-22 07:23:13 -04:00
Rachael Alexanderson e7bad7218f - fix status bar scaling: use a fractional that takes full advantage of the precision type, rather than a static numerical constant. (this fixes rendering in very odd resolutions such as 1440x847) 2020-03-22 07:12:08 -04:00
Rachael Alexanderson aa0df7479e - remove assumption in DFrameBuffer::FillBorder that ultrawide screens will stretch an image, since it is no longer the case. 2020-03-22 06:47:34 -04:00
Magnus Norddahl d19527cf87 Fix compile error when using std::sort with Visual Studio 16.5.0 2020-03-18 21:11:44 +01:00
Christoph Oelckers d32e0b91c2 - clear the screen before drawing content, not afterward.
The intermission screens got it wrong and drew the black border over the image.
2020-03-17 08:50:00 +01:00
Christoph Oelckers 15d4fb8fcd - fixed file existence check in TRNSLATE parser. 2020-03-17 07:57:59 +01:00
Christoph Oelckers 828cba13a1 - changed translation management so that the fonts also use translation IDs. 2020-03-16 17:23:30 +01:00
Christoph Oelckers b7970ed763 - block StaticPointerSubstitution for non-player objects.
The only safe use of this function is to swap out PlayerPawns for morphing or respawning.
2020-03-16 09:21:37 +01:00
Christoph Oelckers a50a5101bc - fixed another typo. 2020-03-15 15:56:35 +01:00
Christoph Oelckers 16ae7e3124 - fixed typo. 2020-03-15 12:19:22 +01:00
Christoph Oelckers 0c04cddd28 - allow specifying full palettes in translation definitions. 2020-03-15 10:22:42 +01:00
Christoph Oelckers 27b8284881 - forgot to remove the test settings for the fullscreen feature. 2020-03-15 10:02:19 +01:00
Christoph Oelckers db5efddf12 - implemented better aspect ratio control for fullscreen images.
Due to backwards compatibility needs and for flexibility this needs to be controlled by a gameinfo setting (fullscreenautoaspect):

0: Treat all images as having an aspect ratio of 4:3, this is the default for compatibility reasons
1: Scale all images to fit the screen, i.e. either pillarbox or letterbox them.
2: Scale all images to fill the screen.
3: Scale all images so that the center 4:3 area is always fully visible. This is the recommended mode for 16:9 images designed to be shown with the sides being cropped on narrower displays.

A new DTA_ tag - DTA_FullscreenEx also exists which allows specifying the scale mode directly
2020-03-15 09:27:02 +01:00
Nash Muhandes 2edbbac759
Print weapon name tag when switching with "slot" command (#1048) 2020-03-14 14:17:04 +02:00
nashmuhandes 7a141f3aa3 Add help messages for most of the deprecated stuff in ZScript. 2020-03-14 12:56:03 +02:00
alexey.lysiuk f46e80e2b4 - fixed FLineTraceData scripting definition
https://forum.zdoom.org/viewtopic.php?t=67795
2020-03-14 12:51:06 +02:00
alexey.lysiuk b9d4ce052b - replaced assert() in ZScript fields compilation code
Field pointer can be null if error occurred while compiling its definition
2020-03-14 12:50:10 +02:00
alexey.lysiuk 13e6ea7796 - added line break to 'No GENMIDI lump' message
'ST_Init: Init startup screen.' is no longer concatenated with the given line
2020-03-13 13:33:11 +02:00
Christoph Oelckers 4201c4fbb5 - fixed A_FireCGun. 2020-03-11 19:47:23 +01:00
Christoph Oelckers a638cfbd6e - fixed: player_t::GetPSprite cannot guarantee success
As a consequence it must return null in the failure case instead of asserting and all calls to this function must check for the failure case.
2020-03-11 00:56:29 +01:00
Christoph Oelckers 2acdf5cfab - added autonames for the shareware games
They still need to access some internal filters, despite blocking loading addons.
2020-03-11 00:38:26 +01:00
Christoph Oelckers 8613e47899 - default terrain's DamageTimeMask to a reasonable value.
Use 31, which is the default for damaging floor specials instead of 0.
2020-03-11 00:32:11 +01:00
Magnus Norddahl 920b322d72 Add missing segment clipping clamps for decals, sprites and wall sprites 2020-03-11 02:18:43 +01:00
Alexander Kromm 9daec9dc46 bring minimal save version back, as most of the savegames load fine 2020-03-08 18:46:37 +01:00
Alexander Kromm b038c168c6 aggregate TMap into Dictionary instead of deriving from it 2020-03-08 18:46:37 +01:00
Alexander Kromm 3607ffaf66 fix Dictionary and DictionaryIterator memory leaks 2020-03-08 18:46:37 +01:00
Major Cooke 70f9b649aa Changed Pre/Post(Un)Morph to take the other actor and a boolean indicating direction.
- 'current' is true for the actor that is the new body, false for the old body.
2020-03-08 15:29:09 +01:00
Major Cooke 33b343ef31 Added Pre(Un)Morph and Post(Un)Morph functions.
- cls: The other class's cast type which the actor is transitioning from/to.
2020-03-08 15:29:09 +01:00
alexey.lysiuk fcf004ec39 - fixed infinite loop reporting '... before first state' errors
https://forum.zdoom.org/viewtopic.php?t=67729
2020-03-05 11:01:33 +02:00
Rachael Alexanderson 178cf40428 - fix debug assertion, cleanup vestigial A_PlaySound addition 2020-03-03 22:50:01 -05:00
Rachael Alexanderson 9e5444f8ae - fixed: removed startTime from the wrong function internally. 2020-03-02 22:15:37 +01:00
Rachael Alexanderson 3d3a29979b - remove addition from deprecated A_PlaySound 2020-03-02 22:15:37 +01:00
Rachael Alexanderson 5dfdac62ab - add checking in S_StartSound for startTime length 2020-03-02 22:15:37 +01:00
Rachael Alexanderson 1b80b7bf2f - ported over Nash's startTime for A_StartSound 2020-03-02 22:15:37 +01:00
Major Cooke 4cf7c6351d Added A_StopSounds(int chanmin, int chanmax).
- If both channels are 0, completely silences the actor.
- Adapted A_StopAllSounds to call A_StopSounds(0,0);
2020-03-01 19:42:21 +01:00
Major Cooke 55284d46bf Added A_StopAllSounds. 2020-02-29 19:19:51 +01:00
Christoph Oelckers 3a2eaf2bfd - fixed: Windows must call the wide version of _mkdir for Unicode support. 2020-02-25 18:51:42 +01:00
alexey.lysiuk 5d6a490846 - prohibit core shaders overriding for OpenGL renderer
https://forum.zdoom.org/viewtopic.php?t=67519
2020-02-25 15:57:50 +02:00
alexey.lysiuk 56311b765e - stop all sounds after exiting level regardless of intermission screen
https://forum.zdoom.org/viewtopic.php?t=67521
2020-02-23 16:16:23 +02:00
alexey.lysiuk 359e7927de - fixed comparison with uninitialized data in MAPINFO parser
This issue was reported by Valgrind
2020-02-23 13:43:47 +02:00
Rachael Alexanderson 04ce0b6ec6 - use GAMENAMELOWERCASE macro for music config defaults 2020-02-23 08:12:41 +01:00
alexey.lysiuk 45617043f8 - fixed arguments order for ZMusic_Start() function 2020-02-22 13:08:10 +02:00
johannes hanika 5ee864ab5b vid: remove explicit bit depth gl calls
this makes gzdoom start on xorg configured with 30bit/pixel deep
colour modes, too. it seems these explicit calls are not required,
and detection via SDL_GetWindowPixelFormat does not yet work with
extended bit depths, so detection + setting size to 8 or 10 depending
on the result is unreliable too (as of SDL 2.0.1).
2020-02-21 11:08:29 +02:00
Christoph Oelckers 9f83195460 - added Romanian to the language selection menu. 2020-02-20 19:02:59 +01:00
Christoph Oelckers 5391382807 - removed CD audio support.
Mainly because this is an ancient deprecated feature on the system side that serves no good purpose anymore.
2020-02-18 21:53:30 +01:00
alexey.lysiuk 78bae1f166 - fixed wrong name assigned to dummy texture with zero ID
Texture created with image and name set to nullptr's is named after the very first lump, it's ALTHUDCF currenty
2020-02-17 15:37:56 +02:00
Christoph Oelckers 4237e64081 - text update. 2020-02-16 22:55:28 +01:00
Christoph Oelckers 8ff888422e - force Greek to use the standard font in Heretic and Hexen.
Unlike the other games where only 7 characters need to be added to their all caps fonts, for the Raven games' lowercase fonts all Greek characters need to be entirely redone which right now is entirely unrealistic.
This can be changed back once a workable font exists.
2020-02-16 13:52:44 +01:00
Christoph Oelckers 653336de24 - fix character substitution for mixed case fonts and text update. 2020-02-16 13:51:31 +01:00