Christoph Oelckers
|
6a66d0255d
|
- use a dedicated vertex buffer for rendering the wipes.
- fixed: The postprocessing shaders clobbered the render state's vertex buffer info by bypassing and not notifying it of the change.
|
2016-08-06 14:12:40 +02:00 |
|
Magnus Norddahl
|
aeb7df09de
|
Added hardware gamma option and improved window handling on Windows
|
2016-07-27 11:15:19 +02:00 |
|
Christoph Oelckers
|
f2f3fa6d09
|
- parched the texture precaching so that it compiles and works again. The real work will come later.
|
2016-05-02 00:13:00 +02:00 |
|
Christoph Oelckers
|
1f0fd85d0e
|
- adjustments for the DrawTexture interface changes.
|
2016-04-09 13:05:43 +02:00 |
|
Christoph Oelckers
|
b958a5d748
|
- adjustments in GL code.
|
2016-03-25 15:14:09 +01:00 |
|
Christoph Oelckers
|
399d0974ab
|
- added GL render as of SVN revision 1600.
|
2013-06-23 09:49:34 +02:00 |
|