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- adjustments in GL code.
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ad74493d5e
commit
b958a5d748
4 changed files with 6 additions and 6 deletions
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@ -575,7 +575,7 @@ void ADynamicLight::CollectWithinRadius(const fixedvec3 &pos, subsector_t *subSe
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if (other->validcount != ::validcount)
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{
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subsector_t *othersub = R_PointInSubsector(other->v1->x + other->dx / 2, other->v1->y + other->dy / 2);
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if (othersub->validcount != ::validcount) CollectWithinRadius(PosRelative(other), othersub, radius);
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if (othersub->validcount != ::validcount) CollectWithinRadius(_f_PosRelative(other), othersub, radius);
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}
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}
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}
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@ -603,7 +603,7 @@ void ADynamicLight::CollectWithinRadius(const fixedvec3 &pos, subsector_t *subSe
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{
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fixedvec2 refpos = { other->v1->x + other->dx / 2 + FLOAT2FIXED(sb->Scale.X), other->v1->y + other->dy / 2 + FLOAT2FIXED(sb->Scale.Y) };
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subsector_t *othersub = R_PointInSubsector(refpos.x, refpos.y);
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if (othersub->validcount != ::validcount) CollectWithinRadius(PosRelative(othersub->sector), othersub, radius);
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if (othersub->validcount != ::validcount) CollectWithinRadius(_f_PosRelative(othersub->sector), othersub, radius);
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}
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}
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if (!subSec->sector->PortalBlocksSight(sector_t::floor))
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@ -614,7 +614,7 @@ void ADynamicLight::CollectWithinRadius(const fixedvec3 &pos, subsector_t *subSe
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{
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fixedvec2 refpos = { other->v1->x + other->dx / 2 + FLOAT2FIXED(sb->Scale.X), other->v1->y + other->dy / 2 + FLOAT2FIXED(sb->Scale.Y) };
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subsector_t *othersub = R_PointInSubsector(refpos.x, refpos.y);
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if (othersub->validcount != ::validcount) CollectWithinRadius(PosRelative(othersub->sector), othersub, radius);
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if (othersub->validcount != ::validcount) CollectWithinRadius(_f_PosRelative(othersub->sector), othersub, radius);
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}
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}
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}
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@ -90,7 +90,7 @@ bool gl_GetLight(int group, Plane & p, ADynamicLight * light, bool checkside, bo
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Vector fn, pos;
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int i = 0;
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fixedvec3 lpos = light->PosRelative(group);
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fixedvec3 lpos = light->_f_PosRelative(group);
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float x = FIXED2FLOAT(lpos.x);
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float y = FIXED2FLOAT(lpos.y);
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float z = FIXED2FLOAT(lpos.z);
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@ -485,7 +485,7 @@ void OpenGLFrameBuffer::Clear(int left, int top, int right, int bottom, int palc
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void OpenGLFrameBuffer::FillSimplePoly(FTexture *texture, FVector2 *points, int npoints,
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double originx, double originy, double scalex, double scaley,
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angle_t rotation, FDynamicColormap *colormap, int lightlevel)
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DAngle rotation, FDynamicColormap *colormap, int lightlevel)
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{
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if (GLRenderer != NULL)
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{
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@ -68,7 +68,7 @@ public:
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void FillSimplePoly(FTexture *tex, FVector2 *points, int npoints,
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double originx, double originy, double scalex, double scaley,
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angle_t rotation, FDynamicColormap *colormap, int lightlevel);
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DAngle rotation, FDynamicColormap *colormap, int lightlevel);
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FNativePalette *CreatePalette(FRemapTable *remap);
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