Christoph Oelckers
671291227e
- first stage of converting actor angles to float complete
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Patched up everything so that it compiles without errors again. This only addresses code related to some compile error. A large portion of the angle code still uses angle_t and converts back and forth.
2016-03-16 12:41:26 +01:00
Randy Heit
55142078d8
Normalize line endings
2016-03-01 09:47:10 -06:00
Christoph Oelckers
27aeb6a656
- g_shared refactored
2016-01-19 13:26:05 +01:00
Christoph Oelckers
0529ffa043
- fixed: P_SpawnMapThing always reduced the angular precision to 45 degrees.
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- removed AngleIncrements because it's not really useful.
SVN r2246 (trunk)
2010-03-26 16:57:00 +00:00
Christoph Oelckers
14e94b86e2
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
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SVN r1133 (trunk)
2008-08-08 22:52:04 +00:00
Randy Heit
e2179d5c2d
Guess what. It's not 2005 anymore.
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SVN r184 (trunk)
2006-06-11 01:37:00 +00:00
Randy Heit
cf11cbdb30
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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SVN r4 (trunk)
2006-02-24 04:48:15 +00:00