Commit graph

6624 commits

Author SHA1 Message Date
Edward Richardson
447ce068f9 Merge pull request #3 from rheit/master
Merge branch 'master' of https://github.com/rheit/zdoom
2013-11-28 02:33:00 -08:00
Christoph Oelckers
7cb70f60b3 - removed duplicate #define warning in fmodsound.cpp.
- commented out output of Cr0NpxState for floating point state because this variable was renamed in most recent Windows headers.
- added CMAKE option to generate assembly output for release builds.
- added my CMake-based project directory to .gitignore.
2013-11-28 11:03:19 +01:00
Edward Richardson
97490a3b65 Merge pull request #2 from rheit/master
Merge branch 'master' of https://github.com/rheit/zdoom
2013-11-27 22:24:01 -08:00
Braden Obrzut
0c1d92834a - Fixed: Some setups require the dynamic linking library to be linked explicitly, so specify it when using DYN_FLUIDSYNTH 2013-11-26 17:58:55 -05:00
Braden Obrzut
c7632174d8 - Fixed error in manifest embedding that stopped the binary from working on Windows XP.
- Tweaked PK3 copying commands so that it shouldn't be possible to end up with files named Debug/Release.
2013-11-26 12:49:23 -05:00
Christoph Oelckers
9cd59ddfcd Merge branch 'master' of https://github.com/rheit/zdoom 2013-11-24 10:27:35 +01:00
Christoph Oelckers
8bf5872fc0 - always add DelayImp.lib for MSVC. 2013-11-24 10:27:08 +01:00
Braden Obrzut
1710e92c3a - Fix issues with building XCode projects with CMake. 2013-11-21 01:54:56 -05:00
Edward Richardson
75968f54f8 Merge pull request #1 from rheit/master
Merge branch 'master' of https://github.com/rheit/zdoom
2013-11-19 20:42:15 -08:00
Randy Heit
fe67ae5e54 Merge branch 'maint' 2013-11-19 21:01:15 -06:00
Randy Heit
f4e9edccb9 Don't display the cost in dialogues twice
- Fixed: Commit 75dd5503, which was to enable the use of LANGUAGE
  substitutions for conversation items with a cost attached, neglected to
  remove the original code that attached the cost to the end of the item,
  so the cost got added twice.
2013-11-19 19:55:57 -06:00
Randy Heit
d4304c3bde Change tspeed += 2 to *= 2
- Fixed: The initial keyboard turn rate used the running initial rate whether
  +speed was down or not.
2013-11-19 19:49:17 -06:00
Randy Heit
62ffe7e4e2 Add NOGRAVITY to every Raven actor with FLOATBOB
- Fixed: Heretic and Hexen completely skip all normal Z processing on
  mobjs with FLOATBOB set. To emulate that, we need to add NOGRAVITY to
  everything with that flag set.
2013-11-19 19:42:13 -06:00
Braden Obrzut
c7099744bd - Minor changes to the CMake since it looks like VS2005 doesn't support a few things that were added. 2013-11-11 23:56:58 -05:00
Edward Richardson
a967b05290 Improvements to restoring stalled netgames
- The waiting message is now always cleared, regardless if it needed to
be in the first place. It's a rather simple for-loop so I doubt it
matters.
- Nodes are also cleared from the list if they catch up while other
nodes are still behind.
- "lastglobalrecvtime" is now bumped after the waiting loop if a tic was
successful, rather then bumping it every time a packet was received. It
appears that you can receive a packet before the game knows it stalled,
thus stalling it anyway.
- Instead of comparing the nettics to the local node, all nodes are
tested against gametic+counts (the real reason why the game has
stopped).
- More then one node can be marked as late at any one time.
- In a packet-server game, the arbitrator is now assumed slow, rather
then testing it. There is no point, seeing as we already know the game
has stalled because of it.
2013-11-11 20:42:54 +13:00
Braden Obrzut
34457ce737 - Applied VoidMage's patch to strip color codes from system console on SDL platforms. 2013-11-06 13:42:05 -05:00
Braden Obrzut
f0b946c3cf - Allow use of system GME library. It defaults to forcing the use of the internal library at least for now though. 2013-11-06 13:37:34 -05:00
Randy Heit
ec6624dfc7 Prioritize single->double conversions for FindBestProto()
- The binary form of ZCC_OpInfoType::FindBestProto() needs special
  handling for conversion from single to double precision floating point
  so that it doesn't choose an integer form over a floating point form
  when picking the best prototype.
2013-11-01 22:05:49 -05:00
Randy Heit
3063df4f74 Add single <-> double conversions.
- With explicit casting now possible, converting from double to single
  precision floating point and back again needs to be possible, too.
2013-11-01 21:45:02 -05:00
Randy Heit
b66de4116d Remove IsUnary() and IsBinary()
- This information is already stored in the node's NodeType field, so
  there's no reason to go do a table lookup for it elsewhere. Must have
  been a brain fart when I wrote them in the first place.
2013-11-01 21:28:00 -05:00
Randy Heit
16fc9be411 Interpret function calls to type refs as type casts 2013-10-30 20:53:02 -05:00
Randy Heit
2adf5782b9 Return propertype conversion routes larger than 1
- Fixed: PType::FindConversion() gave all but the source type a distance of
  0, so it only ever returned just one step of a route that requires more
  than one step.
2013-10-30 20:52:46 -05:00
Randy Heit
39d7fa0605 Allow access to the numeric properties.
- Identifiers can now evaluate to type references.
- The dot operator can now find symbols in type references.
2013-10-29 22:06:14 -05:00
Randy Heit
e7616ec0bd Add D-style properties to the numeric types
- This is stuff like min and max for integral types and infinity and nan
  for floating point types.
2013-10-29 22:06:03 -05:00
Randy Heit
fe21ceec56 Add a constructor to PSymbolTable that takes a parent table as input 2013-10-29 22:05:56 -05:00
Randy Heit
e696fff0be Capitalize some names that weren't before.
- Since this caused several duplicate names to creep in, try to be more
  consistant abount name capitalization.
2013-10-29 22:05:49 -05:00
Randy Heit
6c7788d2ad Make global symbols survive GC runs
- The global symbol table was never marked by the GC, so anything pointed
  only by it was fair game to disappear.
- Don't clear the global symbol table during DECORATE parsing. Junk in
  there should be considered constant after initialization.
2013-10-29 22:05:43 -05:00
Randy Heit
61b419c187 Remove duplicated names from namedef.h
- Added an assertion in FName::NameManager::InitBuckets() that makes these
  errors easier to spot in the future.
2013-10-29 22:05:32 -05:00
Randy Heit
82c22459dc Give all types a symbol table, not just structs and derivatives 2013-10-29 22:05:25 -05:00
Randy Heit
b227a2f508 Add the basic types to the global symbol table 2013-10-29 22:05:16 -05:00
Randy Heit
03c4244fd8 Accept only one identifier for class names. 2013-10-29 22:05:09 -05:00
Randy Heit
2b96db5fac Do not share constant 1 for enum autoincrements.
- AST nodes cannot be shared, because type conversion changes them in
  place, and what's appropriate for one use is by no means appropriate for
  all uses.
2013-10-25 22:30:25 -05:00
Randy Heit
6384613487 Allow using constants in other constants before their definitions.
- Something like this is now valid:
    const foo = bar + 10;
    const bar = 1000;
2013-10-25 22:30:25 -05:00
Randy Heit
76d2e8cfc4 Set node type when nil-ing an id node.
- Nodes can't stay as type AST_ExprID if they don't also have the
  operation PEX_ID.
2013-10-25 22:30:25 -05:00
Randy Heit
850055a766 Add evaluation of constant unary and binary expressions
- Added ZCCCompiler class as a place to generate IR and symbols from an
  AST. Right now, all it does is simplify constant expressions into
  constant values.
- Do type promotion on the AST where appropriate.
- Added true and false tokens to the parser driver.
2013-10-25 22:30:24 -05:00
Randy Heit
d0968af9a6 Separate the AST from the parser state. 2013-10-25 22:30:24 -05:00
Randy Heit
dbc9fd6c0e Pad PSymbolConstNumeric to ensure it's the same size as PSymbolConstString 2013-10-25 22:30:12 -05:00
Randy Heit
c7e817dfb9 Added type conversion search routines
- PType::FindConversion() can find a path to convert one type to another.
  This is completely generic and can handle any number of conversion
  functions.
2013-10-23 22:39:51 -05:00
Braden Obrzut
2142e857a9 - Applied VoidMage's OpenAL patch. 2013-10-23 19:41:58 -04:00
Braden Obrzut
97d7b1e59e Merge branch 'origin/maint'
Conflicts:
	src/sound/fmodsound.cpp
2013-10-23 19:39:22 -04:00
Braden Obrzut
7dbf4ec38f - Slight cleanup and I accidentally inverted the map generation flag. 2013-10-12 01:58:39 -04:00
Braden Obrzut
0759a4b438 - Actually, lets not use /Gm since it's incompatible with /MP which will be much faster on multi-core machines.
- Added ZDOOM_GENERATE_MAPFILE which enables linker map file generation.
2013-10-12 01:44:57 -04:00
Braden Obrzut
03b75ae7c1 - Fixed a few flags for Visual Studio compilation. 2013-10-12 00:56:49 -04:00
Braden Obrzut
3e90b65014 - Use release compiler flags for debug builds of third party libraries. 2013-10-12 00:24:04 -04:00
Braden Obrzut
b9a1528747 - DYN_FLUIDSYNTH now defaults to ON.
- Added ZDOOM_OUTPUT_OLDSTYLE (could probably use a more descriptive name) which causes CMake to vary the executable name by build type and place the exes and pk3s into the directory specified in ZDOOM_OUTPUT_DIR.
- ALL_BUILD will now launch ZDoom.
2013-10-10 17:40:15 -07:00
Randy Heit
d76dbcaa9d Merge branch 'maint' 2013-10-09 22:33:58 -05:00
Randy Heit
02514dc9b2 - Fixed: AFSwordMissile::DoSpecialDamage had a unique prototype
so it would never actually be called.
2013-10-09 22:32:52 -05:00
Randy Heit
637798c1b5 Add handling for +warp at the command line.
- Command-line console commands are executed before a level is entered, so
  trying to use +warp to position yourself at a specific location will not
  work. We now specially handle this command so that it does work.
2013-10-09 22:15:11 -05:00
Randy Heit
1f723c10ae Add CF_INTERPVIEW for players.
- Added CF_INTERPVIEW flag for players. A_SetPitch/A_SetAngle and the
  similar ACS APROPs set this when changing an angle. This forces the
  renderer to interpolate the view angles instead of updating with the
  latest mouse positions. The effect lasts one tick.
2013-10-09 21:50:24 -05:00
Randy Heit
c2bac9d2df Add WorldPanning flag for camera texture definitions.
- To make camera textures pan in world units instead of texture units, you
  can now add "WorldPanning" at the end of the cameratexture definition in
  ANIMDEFS, after the "fit" specification. e.g.

    cameratexture CAMTEX 128 128 fit 64 64 worldpanning
2013-10-09 21:29:28 -05:00