Magnus Norddahl
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2f365e7d2b
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Rename ColumnDrawerArgs to SpriteDrawerArgs
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2017-01-30 11:27:58 +01:00 |
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Magnus Norddahl
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7c7d6e99e9
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Split DrawerArgs into WallDrawerArgs, ColumnDrawerArgs, SpanDrawerArgs and SkyDrawerArgs
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2017-01-29 10:05:37 +01:00 |
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Magnus Norddahl
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92bd752935
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Move drawerargs globals into a class and make them local
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2017-01-29 07:49:04 +01:00 |
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Rachael Alexanderson
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2fb82aaa9f
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Revert "- Fully implemented Graf's level.PreserveSectorColor() changes into the software renderers."
This reverts commit 2f9453bc86 .
# Conflicts:
# src/swrenderer/line/r_line.cpp
# src/swrenderer/line/r_renderdrawsegment.cpp
# src/swrenderer/things/r_decal.cpp
# src/swrenderer/things/r_wallsprite.cpp
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2017-01-28 17:37:57 -05:00 |
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Magnus Norddahl
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4afac0f2cc
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Force all drawing to go through DrawerStyle
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2017-01-28 16:36:39 +01:00 |
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Rachael Alexanderson
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2f9453bc86
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- Fully implemented Graf's level.PreserveSectorColor() changes into the software renderers.
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2017-01-28 09:53:24 -05:00 |
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Magnus Norddahl
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dbf9cd5de5
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Remove a few more drawerargs
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2017-01-28 08:17:31 +01:00 |
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Magnus Norddahl
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5f38b15635
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Move colfunc family of globals into a DrawerStyle class and localize its usage
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2017-01-28 07:08:59 +01:00 |
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Magnus Norddahl
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4bbf1ba11c
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Move visibility stuff into LightVisibility
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2017-01-26 09:49:07 +01:00 |
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Magnus Norddahl
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34f85569b4
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Change RenderTranslucentPass to be a singleton
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2017-01-26 08:36:28 +01:00 |
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Magnus Norddahl
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ba6094be2e
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Detach player sprites from VisibleSprite
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2017-01-24 04:15:54 +01:00 |
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Magnus Norddahl
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07acd9375b
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The memset antipattern cannot be used on classes with a virtual table
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2017-01-24 02:28:32 +01:00 |
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Rachael Alexanderson
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03226e5a0a
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Merge https://github.com/coelckers/gzdoom
# Conflicts:
# src/r_things.cpp
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2017-01-23 00:17:25 -05:00 |
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Magnus Norddahl
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8e72e094ce
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Fix floor brightness affects sprites not in sector
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2017-01-17 02:16:13 +01:00 |
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Magnus Norddahl
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e154ff888d
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Implement the todo that someone left in the source code
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2017-01-17 01:43:45 +01:00 |
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Magnus Norddahl
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906c944895
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Merge colormap selection into one function
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2017-01-17 01:30:12 +01:00 |
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Magnus Norddahl
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6c76c8534b
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Change visstyle_t back to how it was in ZDoom and stop using it internally in the swrenderer
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2017-01-16 16:23:02 +01:00 |
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Magnus Norddahl
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55131a7a6d
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Rename vissprite_t to VisibleSprite, convert it into a base class and lower all variables if possible. Remove unused fields and unions.
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2017-01-16 05:26:22 +01:00 |
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Magnus Norddahl
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57d8b0e34c
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Rewrite VisibleSpriteList to use TArray
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2017-01-16 03:46:05 +01:00 |
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Magnus Norddahl
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9723078121
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Removed dc_texturemid
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2017-01-12 22:52:17 +01:00 |
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Magnus Norddahl
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9e940b4287
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Remove basecolormap global
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2017-01-12 21:29:19 +01:00 |
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Magnus Norddahl
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929e07697d
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Remove foggy global
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2017-01-12 20:13:21 +01:00 |
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Magnus Norddahl
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80e1844d6c
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Split r_main into r_viewport, r_scene and r_light
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2017-01-12 16:21:46 +01:00 |
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Magnus Norddahl
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3f8e5d26b8
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Rename RenderBSP to RenderOpaquePass and RenderTranslucent to RenderTranslucentPass
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2017-01-11 20:42:39 +01:00 |
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Magnus Norddahl
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6f1836b68b
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Move classes in r_visiblesprite to their own files
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2017-01-11 19:50:07 +01:00 |
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Magnus Norddahl
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32b91dd978
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Convert r_visiblesprite to classes
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2017-01-11 19:33:02 +01:00 |
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Magnus Norddahl
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164af7264f
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Convert r_sprite into a class
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2017-01-11 18:17:28 +01:00 |
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Magnus Norddahl
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4b96d7377f
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Detach voxel and wallsprite projection from (normal) sprite projection and move the type decision making to RenderBSP::AddSprites
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2017-01-11 17:59:29 +01:00 |
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Magnus Norddahl
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dce3a1c81c
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Move remaining parts of r_things into r_visiblesprite
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2017-01-11 15:41:42 +01:00 |
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Magnus Norddahl
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72762e583f
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Move AddSprites to r_bsp and R_ProjectSprite to r_sprite
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2017-01-11 15:02:36 +01:00 |
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Magnus Norddahl
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4c67a717f8
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Remove drawerargs from r_things
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2017-01-09 14:56:29 +01:00 |
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Magnus Norddahl
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579199a246
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Move R_DrawVisSprite to r_sprite and move R_DrawMaskedColumn to r_draw
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2017-01-09 13:53:02 +01:00 |
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