Commit graph

10173 commits

Author SHA1 Message Date
Magnus Norddahl
4bbf1ba11c Move visibility stuff into LightVisibility 2017-01-26 09:49:07 +01:00
Magnus Norddahl
933f2d116a Move DrewAVoxel to VisibleSpriteList 2017-01-26 08:39:44 +01:00
Magnus Norddahl
34f85569b4 Change RenderTranslucentPass to be a singleton 2017-01-26 08:36:28 +01:00
Magnus Norddahl
8b0304c1e3 Remove static from RenderFogBoundary 2017-01-26 08:24:44 +01:00
Magnus Norddahl
29dcea49d7 Move RenderDrawSegment to its own file 2017-01-26 08:13:39 +01:00
Magnus Norddahl
6899b351a2 Create class for draw segment list 2017-01-26 08:01:44 +01:00
Magnus Norddahl
2821c15795 Rename drawseg_t to DrawSegment 2017-01-26 07:03:27 +01:00
Magnus Norddahl
9d9395c855 Updated the copyright 2017-01-26 06:59:20 +01:00
Magnus Norddahl
9c4b11b671 Add OpenGL ES support to Linux target and enable it for ARM devices 2017-01-25 07:18:26 +01:00
Magnus Norddahl
348b73eb83 Fix gcc warning 2017-01-25 03:45:57 +01:00
Magnus Norddahl
eb2b5269f9 Fix linux compile errors 2017-01-25 03:28:11 +01:00
Rachael Alexanderson
a04699ec1c Merge https://github.com/coelckers/gzdoom 2017-01-24 18:15:39 -05:00
Rachael Alexanderson
c1ff1c6336 - Set banded light to "false" to not impact GZDoom defaults. 2017-01-24 22:24:53 +01:00
Rachael Alexanderson
9a777f719b - Added "gl_bandedswlight" to reduce the software light emulation gradient to 32 levels. 2017-01-24 22:24:53 +01:00
Rachael Alexanderson
84d2a89f49 Merge https://github.com/coelckers/gzdoom
# Conflicts:
#	wadsrc/static/language.enu
2017-01-24 12:03:57 -05:00
Rachael Alexanderson
eb3f83f908 - Since tonemap tweaks are on the menu now, make their changes affect instantly. 2017-01-24 17:57:03 +01:00
Rachael Alexanderson
494be00ce5 - Made default values for gl_paltonemap_powtable and gl_paltonemap_reverselookup more "id-like". 2017-01-24 17:57:03 +01:00
Rachael Alexanderson
6e47bf9bbc - Added gl_paltonemap_powtable and gl_paltonemap_reverselookup for tweaking palette tonemap generation. 2017-01-24 17:57:03 +01:00
Magnus Norddahl
934f6a88bb Fix compile error 2017-01-24 17:10:28 +01:00
Rachael Alexanderson
20a83f95b9 Merge https://github.com/coelckers/gzdoom 2017-01-24 08:39:22 -05:00
Christoph Oelckers
02f678dccc - there seem to be ACS compilers which let 'delay' pass inside a function. Since this is an unsupported feature which brings the ACS VM into an unstable state it has to be handled with a hard abort to avoid crashes. 2017-01-24 11:59:59 +01:00
Christoph Oelckers
e3c36998b6 - delete all compile-time symbols for scripting after finishing compiling data.
Even the bare-bones gzdoom.pk3 gets rid of over 2000 symbols this way that otherwise would need to be tracked by the garbage collector.
2017-01-24 11:57:42 +01:00
Christoph Oelckers
c12dfd7e4d - fixed: only explicit class type casts must obey strict namespace rules, i.e. only '(class<type>)(variable_to_cast)'
The general rule is as follows: A class name as a string will always be looked up fully, even if the class name gets shadows by another variable because strings are not identifiers.
It is only class names as identifiers that must obey the rule that if it is not known yet or hidden by something else that it may not be found to ensure that the older variable does not take over the name if it gets reused.
2017-01-24 10:04:46 +01:00
Magnus Norddahl
86d9594d6e Convert r_walldraw to a class 2017-01-24 08:41:35 +01:00
Magnus Norddahl
b256f6ed89 Make wallsetup globals local to where they are used 2017-01-24 07:06:47 +01:00
Magnus Norddahl
ac74a7a1e0 Refactor wall setup into ProjectedWallLine and ProjectWallTexcoords 2017-01-24 06:50:17 +01:00
Magnus Norddahl
12271cbfb5 Remove the 1000 portal segment limit and make WallPortals private to RenderPortal 2017-01-24 05:31:39 +01:00
Magnus Norddahl
946ab93ff6 Remove unused friend declaration 2017-01-24 05:00:11 +01:00
Magnus Norddahl
f94cced13d Move ColormapLight to r_light 2017-01-24 04:24:04 +01:00
Magnus Norddahl
ca8f71b561 Remove the need for RenderPlayerSprites::SetupSpriteScale 2017-01-24 04:19:43 +01:00
Magnus Norddahl
ba6094be2e Detach player sprites from VisibleSprite 2017-01-24 04:15:54 +01:00
Rachael Alexanderson
3ea27cd996 Merge https://github.com/coelckers/gzdoom 2017-01-23 22:12:55 -05:00
Magnus Norddahl
07acd9375b The memset antipattern cannot be used on classes with a virtual table 2017-01-24 02:28:32 +01:00
Magnus Norddahl
55d9392fb8 Add fallback code to Linux target so if OpenGL is either unavailable or can't be used it falls back to the old software SDL FB 2017-01-24 01:43:45 +01:00
Christoph Oelckers
17ed23bfcc - don't read the full height of a player from the defaults, because that cannot be changed by A_SetHeight.
Instead a new member, FullHeight is used for this now.
2017-01-24 00:12:06 +01:00
Christoph Oelckers
3f999a990c - removed a line of debug code that made GCC/Clang go nuclear. 2017-01-23 23:06:29 +01:00
alexey.lysiuk
6586877ac5 Merge branch 'master' of https://github.com/coelckers/gzdoom into master 2017-01-23 22:48:16 +02:00
alexey.lysiuk
799f6c6e26 Fixed compilation error with GCC/Clang
src/scripting/zscript/zcc_compile.cpp:1039:11: error: no viable conversion from 'FName' to 'FString'
2017-01-23 22:20:07 +02:00
Christoph Oelckers
b3aa7c61a9 - fixed: Class and struct name lookup was not context aware.
If a later module reused an existing name for a different class or struct type, this new name would completely shadow the old one, even in the base files.
Changed it so that each compilation unit (i.e. each ZScript and DECORATE lump) get their own symbol table and can only see the symbol tables that got defined in lower numbered resource files so that later definitions do not pollute the available list of symbols when running the compiler backend and code generator - which happens after everything has been parsed.

Another effect of this is that a mod that reuses the name of an internal global constant will only see its own constant, again reducing the risk of potential errors in case the internal definitions add some new values.

Global constants are still discouraged from being used because what this does not and can not handle is the case that a mod defines a global constant with the same name as a class variable. In such a case the class variable will always take precedence for code inside that class.

Note that the internal struct String had to be renamed for this because the stricter checks did not let the type String pass on the left side of a '.' anymore.

- made PEnum inherit from PInt and not from PNamedType.

The old inheritance broke nearly every check for integer compatibility in the compiler, so this hopefully leads to a working enum implementation.
2017-01-23 19:10:28 +01:00
alexey.lysiuk
d0565cafbd Fixed compilation error with GCC/Clang
src/scripting/zscript/zcc_compile.h:95:10: error: extra qualification ‘ZCCCompiler::’ on member ‘StringConstFromNode’ [-fpermissive]
2017-01-23 11:19:26 +02:00
Rachael Alexanderson
03226e5a0a Merge https://github.com/coelckers/gzdoom
# Conflicts:
#	src/r_things.cpp
2017-01-23 00:17:25 -05:00
Christoph Oelckers
5a4a5a17db - added core lump checks for ZScript.
- load internal shaders only from file 0. This does not contain aborts, like most of the other checks,but it will now refuse to load any core shader file from anything but gzdoom.pk3.
2017-01-23 01:56:15 +01:00
Christoph Oelckers
517733a04e Merge branch 'clangfix' of https://github.com/edward-san/zdoom
# Conflicts:
#	src/scripting/zscript/zcc_compile.h
2017-01-23 01:39:31 +01:00
Christoph Oelckers
f720073b31 - removed all code that was only there to implement the broken Simplifier that just got removed. 2017-01-23 01:37:43 +01:00
Christoph Oelckers
68c3f42a53 - no more Simplify for global constants as well. 2017-01-23 01:10:40 +01:00
Edoardo Prezioso
4694f9b201 - Fixed GCC/Clang 'extra qualification' error. 2017-01-23 00:22:25 +01:00
Edoardo Prezioso
092b2d6ea0 - Fixed Clang compile error [-Wnon-pod-varargs]. 2017-01-23 00:11:42 +01:00
Christoph Oelckers
061ba48dc1 - no more simplify in state parameters.
- resolving constants with the backend requires a few more error checks.
2017-01-22 23:53:50 +01:00
Christoph Oelckers
2880f56080 - also switched scripted properties away from Simplify. 2017-01-22 23:00:41 +01:00
Christoph Oelckers
4c93e2baa3 - use the expression evaluation capabilities of the compiler backend to resolve constants in actor defaults.
This is the first step to get rid of Simplify and all the baggage it depends on.
2017-01-22 22:19:32 +01:00