Christoph Oelckers
478eef5628
- fixed positioning of "no files" message on load game screen.
2019-03-17 19:10:25 +01:00
Christoph Oelckers
95adbc58a8
- fixed the spacing for the sliders.
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- moved the scroll indicators in the menu to the right and use a brighter color for them - the old ones were only barely visible.
2019-03-17 18:32:55 +01:00
Christoph Oelckers
1beaa8da58
- deleted obsolete and broken font characters.
2019-03-17 18:32:49 +01:00
Christoph Oelckers
a6051c8231
- moved the flag display in the gameplay and compatibility menus down below the headline.
2019-03-17 18:32:48 +01:00
Christoph Oelckers
59f0a377d4
- consolidate the dependencies on the font in the option menu.
2019-03-17 18:32:48 +01:00
Christoph Oelckers
2227c15010
- create a second font based on the VGA glyphs that is stylistically more similar to the SmallFont and use that for the option menus.
2019-03-17 18:32:48 +01:00
Christoph Oelckers
2e260c6367
- use the new console font for the options menu to gain space and better character support.
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So far this is just an experiment, this needs a bit of work to become viable.
2019-03-17 18:32:47 +01:00
Christoph Oelckers
0ff703c361
- fixed: Doom's episode names were not translatable.
2019-03-17 10:11:02 +01:00
Christoph Oelckers
ba13a540e4
- changed default graphics substitution rules to be more localization friendly.
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The default was changed to replace graphics if only known content is affected.
This also required blocking the feature for Hacx, Harmony and Action Doom 2 which have no localization yet and would fall back on Doom's texts if not blocked.
2019-03-17 09:27:40 +01:00
Alexander
aa9c484b3b
automap options readability changes
2019-03-16 20:01:26 +01:00
Christoph Oelckers
9b76c47dbe
- added some placeholder strings to language.def.
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This is in preparation for the spreadsheet based text handling.
2019-03-16 18:56:20 +01:00
Alexander
73d81d3983
added option search menu
2019-03-16 18:40:13 +01:00
Christoph Oelckers
04281d4a0b
- fixed positoning issues in the load/save menu.
2019-03-15 20:22:40 +01:00
Rachael Alexanderson
fd4295b38c
- add some /0 guards in the load/save menu to prevent VM aborts
2019-03-11 20:19:40 -04:00
Christoph Oelckers
c0d333ee56
- adjusted the script-side MidPrint calls to honor the con_midconsolefont CVAR.
2019-03-11 22:44:28 +01:00
Christoph Oelckers
8b4690bc44
- use international date format for all places that print a date.
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The most important one is the autosave tagging. This was done because the old printout was missing the year and printed the month as a 3 character English string, sabotaging any attempt to sort the autosaves by anything meaningful.
2019-03-11 21:21:37 +01:00
Christoph Oelckers
22cf35c1c7
- reworked the load/save menu to use the new console font.
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Parts of this menu suffered badly from lack of screen space to convey the intended information due to the oversized fonts. With the new font this is a lot less problematic (unless using 320x200, of course)
2019-03-11 20:59:43 +01:00
Christoph Oelckers
0884057ae1
- use a higher resolution console font with better Unicode support.
2019-03-10 17:54:03 +01:00
Christoph Oelckers
5a891f3b0a
- fixed color of status screen text.
2019-03-09 17:50:23 +01:00
Christoph Oelckers
392ba7ed2e
- properly construct the reply texts for Strife's merchants.
2019-03-09 13:34:47 +01:00
Christoph Oelckers
99c8ba1288
- use uAddColor instead of uObjectColor2 for the ending color of a special colormap range.
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Unlike uObjectColor2, this is more global state. uObjectColor2 is part of gradient calculation which may later be offloaded to a secondary buffer which already resulted in only conditionally setting it, resulting in broken special colormap application for the software renderer.
2019-03-09 12:12:33 +01:00
Sterling Parker
cabe0c583e
Add LookScale property
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As requested by @coelckers.
2019-03-07 21:22:33 +01:00
Sterling Parker
ae1a1df02d
Add LookScale variable on weapon
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This variable allows a weapon to set a custom look sensitivity multiplier without fiddling with FOVScale / DesiredFOV hacks.
2019-03-07 21:22:33 +01:00
Alexander
77cb9ae866
added MakeScreenShot and MakeAutoSave functions to FLevelLocals
2019-03-04 19:16:51 +01:00
Major Cooke
6327734659
Added CanTouchItem virtual.
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- Allows an actor with +PICKUP flag to determine if it can pick up specific items or not.
2019-03-04 13:15:27 +01:00
Christoph Oelckers
43ec2cf8f2
. added the missing Cyrillic letters to the console font.
2019-03-03 20:09:25 +01:00
Nemrtvi
864b99a5a0
Split “Linear” option value into three
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This option value is used for 4 different options, and splitting it up into three will allow for languages based on grammatical gender systems to have different endings. Necessary for e.g. Russian in order to sound correctly.
The corresponding strings are already in the language spreadsheet.
2019-03-03 16:12:46 +01:00
Christoph Oelckers
735e1d1a44
- allow localization of the fallback string "Person".
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The corresponding text is in the translation spreadsheet which isn't part of the repo yet.
2019-03-03 09:16:21 +01:00
Christoph Oelckers
f15e3c871d
- did a bit more tweaking to the menu dims.
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Red on red in Doom was still not good, so the colors were darkened more and made more opaque.
2019-03-03 09:08:19 +01:00
Christoph Oelckers
af3b100b81
- split up the compatibility menu by making each subsection its own submenu.
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This one, even more than the gameplay options has devolved into an overwhelming wall of text.
2019-03-03 08:58:49 +01:00
Christoph Oelckers
be0f2f3b74
- split up the automap colors menu.
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The cheat and overlay settings are now in submenus. Like the gameplay menu, this was simply too long.
2019-03-03 08:47:05 +01:00
Christoph Oelckers
83fce134f2
- split out the deathmatch and coop gameplay settings into their own submenus.
2019-03-03 08:41:20 +01:00
Christoph Oelckers
cac032cb1c
- made the menu dim darker and a bit more opaque.
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The recent localization work has made it apparent that on many images the menu was extremely hard to read because its colors often clash with the background.
The choice of a bright overlay color with extremely low opacity is simply not enough to make the menus comfortable to navigate. Chex Quest was particularly bad but the problem existed in many Doom mods as well.
This also changes the CQ dim color to something a bit more green to better fit with the theme.
2019-03-03 08:29:10 +01:00
Christoph Oelckers
1c828b98c2
- fixed incorrect flag keyword in IWADINFO.
2019-03-03 08:16:41 +01:00
Christoph Oelckers
f3813c036f
- filter out the BIGFONT lump in Chex Quest, now that we have a more complete font internally.
2019-03-03 07:50:10 +01:00
Christoph Oelckers
3903d957bd
- moved the weapon bobbing options from the Display Options to the HUD Options menu.
2019-03-03 00:03:22 +01:00
Rachael Alexanderson
580c55f8a5
- moved language changer to miscellaneous menu
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- removed spacing gaps in the customize controls menu
2019-03-02 13:59:42 -05:00
Christoph Oelckers
5682b1b5bb
-corrected text placement on load+save menu.
2019-03-02 16:03:56 +01:00
Christoph Oelckers
0febe20a08
- fixed: Unmorphing a monster did not clear its UNMORPHED flag.
2019-03-02 13:15:38 +01:00
Christoph Oelckers
805cf6c098
- moved the sprite box on the player menu up a bit because this was badly overlapping with some long texts in most languages.
2019-03-02 12:20:58 +01:00
Christoph Oelckers
cad2f49ceb
- use BigUpper font for option menu captions.
2019-02-28 22:19:53 +01:00
Major Cooke
b48f7da43e
Renamed to musplaying.
2019-02-28 18:47:28 +01:00
Major Cooke
210af0d414
Exported MusPlayingInfo to ZScript.
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- Allows grabbing the currently playing song, base order, and loop properties.
2019-02-28 18:47:28 +01:00
Rachael Alexanderson
612f198fcf
- separate/group out the volume sliders, make them look slightly hierarchal in order to denote their importance
2019-02-27 14:56:12 -05:00
nashmuhandes
407983749a
Added a master volume setting.
2019-02-27 14:17:45 -05:00
Rachael Alexanderson
baf5ebd1ce
- fixed: menu language selection would not save on exit (this was due to CVAR protections from the menu)
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- moved language entry up a bit in the menu
- converted the language entry into a proper CVAR string list selection, instead of a separate menu with said list.
2019-02-27 14:07:49 -05:00
Rachael Alexanderson
e719b9cf00
- merge the options menu properly - the language entry was separated in its own section
2019-02-26 13:39:42 -05:00
Christoph Oelckers
e8f690116b
- removed unused gl_spritebrightfog CVAR.
2019-02-26 00:07:30 +01:00
Christoph Oelckers
b542d1371d
- reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting.
2019-02-23 12:08:27 +01:00
Christoph Oelckers
2874a36fbe
- added the final missing piece of localization support, i.e. forcing text based menus.
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Now a localization mod can disable the graphics patches containing text entirely so that it can properly localize the text based menu variant.
If this flag gets set in MAPINFO, it will override all user settings.
2019-02-23 10:40:07 +01:00