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Add LookScale property
As requested by @coelckers.
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@ -59,6 +59,7 @@ class Weapon : StateProvider
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property BobRangeY: BobRangeY;
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property SlotNumber: SlotNumber;
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property SlotPriority: SlotPriority;
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property LookScale: LookScale;
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flagdef NoAutoFire: WeaponFlags, 0; // weapon does not autofire
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flagdef ReadySndHalf: WeaponFlags, 1; // ready sound is played ~1/2 the time
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