Rachael Alexanderson
7adda0e47a
- fix a couple issues with sigil.wad:
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- e5m2: floating skulls disappear on lower skill levels
- e5m4: the platform with the baron of hell that led to the invulnerability secret had a missing texture
2019-08-11 14:32:37 +02:00
Erick Tenorio
ce0b4b1ead
- DOOM2.WAD fixes
2019-07-02 14:50:15 +02:00
player701
95f4d626c7
- Fixed misplaced vertex on Community Chest MAP16
2019-04-29 19:51:53 +02:00
alexey.lysiuk
4711ced89b
- fixed level progression of titan-426 map on easy skill
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https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/titan426
2019-04-29 19:51:51 +02:00
Rachael Alexanderson
08e5ca62b7
- fix a missing texture in strife map21
2019-04-29 19:51:48 +02:00
Rachael Alexanderson
55e43293c5
- fix missing texture in Strife MAP15
2019-04-29 19:51:39 +02:00
Christoph Oelckers
aeef28f544
- fix some holes the player can fall in for darken2 MAP12.
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This map went a bit too far with lighting hacks depending on holes in the floor.
2019-04-29 19:26:43 +02:00
Christoph Oelckers
8a155b7452
- added a compatibility handler for a badly constructed crossbeam bridge in Unholy Realms MAP17.
2019-04-29 19:26:41 +02:00
Christoph Oelckers
961a6fe211
- reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting.
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# Conflicts:
# wadsrc/static/zscript.txt
2019-04-28 22:14:34 +02:00