Rachael Alexanderson
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36b6253c3d
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Merge branch 'FriendlySeeBlocks' into zmd5
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2018-01-09 13:55:09 -05:00 |
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Rachael Alexanderson
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7416f42b47
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- add 'FriendlySeeBlocks' actor property that allows a modder to expand the maximum radius that a friendly monster can see enemies.
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2018-01-09 12:34:12 -05:00 |
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Blue Shadow
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f68d90accb
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Fixed a case of infinite loop in A_BrainDie
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2018-01-08 11:50:01 -05:00 |
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Jameson Ernst
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e8a7f00b9b
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Adjust FNF enum to fix FILLZEROS
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2018-01-07 23:44:03 +01:00 |
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Rachael Alexanderson
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9fd78e90ad
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- export 'GetChecksum' as part of FLevelLocals in ZScript
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2018-01-06 19:59:49 -05:00 |
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alexey.lysiuk
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16333320d0
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Fixed transfer of count secret flag from random spawner
https://forum.zdoom.org/viewtopic.php?t=59013
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2018-01-06 17:48:49 +02:00 |
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alexey.lysiuk
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549a9d3cf0
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Extended Actor.CheckMove() with optional position information
https://forum.zdoom.org/viewtopic.php?t=58964
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2018-01-03 10:48:10 +02:00 |
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Major Cooke
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c3c1e76e8a
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Added vector diff functions to ZScript LevelLocals class
Vec2Diff() and Vec3Diff() work like Actor’s Vec2To() and Vec3To() but use arbitrary points
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2018-01-02 14:18:59 +02:00 |
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alexey.lysiuk
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c4648a2b1c
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Added CheckMove() function to ZScript Actor class
https://forum.zdoom.org/viewtopic.php?t=58964
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2018-01-02 13:04:28 +02:00 |
|
SashaTheRed
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19d25b00a3
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Localized 'Press Space...' in player setup menu
https://forum.zdoom.org/viewtopic.php?t=58881
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2017-12-29 15:01:39 +02:00 |
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alexey.lysiuk
|
996bddd602
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Exposed pixel stretch to ZScript as member variable instead of function
https://forum.zdoom.org/viewtopic.php?t=58539
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2017-12-29 09:42:03 +02:00 |
|
Rachael Alexanderson
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45531090a7
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- add 'playerrespawn' skill flag to allow gameplay mods to retroactively enable player respawns in single player on all maps
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2017-12-28 00:53:30 -05:00 |
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Major Cooke
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fa0082aef6
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Added ability to perform reverse fades with A_SetBlend
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2017-12-27 20:51:13 -05:00 |
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Major Cooke
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1e7df5505e
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Added GetPixelStretch to LevelLocals struct.
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2017-12-27 17:50:39 -05:00 |
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alexey.lysiuk
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35dbe965e1
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Fixed tics to seconds conversion, now in ZScript
Stat screens display correct time values
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2017-12-25 12:36:37 +02:00 |
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Rachael Alexanderson
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d10304ea4e
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Merge commit 'refs/pull/355/head' of https://github.com/coelckers/gzdoom
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2017-12-24 07:48:11 -05:00 |
|
alexey.lysiuk
|
aacdc3546c
|
Fixed take ammo cheat
https://forum.zdoom.org/viewtopic.php?t=58854
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2017-12-24 11:00:02 +02:00 |
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Major Cooke
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ceffe1ba5f
|
Consistent style.
|
2017-12-16 12:17:55 -05:00 |
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Major Cooke
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0d841ab4df
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- Added DMG_NO_PAIN for DamageMobj.
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2017-12-16 12:17:55 -05:00 |
|
Christoph Oelckers
|
f3ac82e112
|
- do not allow outside access to the variable storing the CCMD for OptionMenuItemCommand.
This can be abused to execute atbitrary commands from inside script code.
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2017-12-13 22:14:30 +01:00 |
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alexey.lysiuk
|
acc943329b
|
Added null check for probe in SectorAction.OnDestroy()
Absence of check led to unhandled VM abort exception in case of saved game failed to load
|
2017-12-10 14:35:30 +02:00 |
|
alexey.lysiuk
|
81769518c9
|
Fixed inconsistent angle of spawned leaves
https://forum.zdoom.org/viewtopic.php?t=58664
|
2017-12-09 11:57:05 +02:00 |
|
Henk Roos
|
700aeaf192
|
Added 'static' to CreateCeiling (base.txt)
Keyword 'static'was missing in CreateCeiling.
|
2017-11-25 15:06:26 +01:00 |
|
Rachael Alexanderson
|
0dcb1fe74c
|
- fix zscript-side definition for Warp
|
2017-11-14 18:44:35 -05:00 |
|
Christoph Oelckers
|
5935e14c09
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- exported P_Thing_Warp to ZScript.
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2017-11-13 21:00:17 +01:00 |
|
alexey.lysiuk
|
5d83ee5e89
|
Exposed String.Remove() function to ZScript
https://forum.zdoom.org/viewtopic.php?t=58402
|
2017-11-12 14:44:21 +02:00 |
|
Major Cooke
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d422392b94
|
Extended LineAttack() with offsets and new flags
Added forward and side offsets for LineAttack() function
Added absolute offset and absolute position flags for LineAttack() function
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2017-11-07 11:02:54 +02:00 |
|
alexey.lysiuk
|
62e91b23bd
|
Extended String.LastIndexOf() with endIndex parameter
https://forum.zdoom.org/viewtopic.php?t=57326
|
2017-11-01 15:24:05 +02:00 |
|
alexey.lysiuk
|
415ed57713
|
Added Wads.CheckNumForFullName() to ZScript
https://forum.zdoom.org/viewtopic.php?t=57814
|
2017-10-29 15:11:49 +02:00 |
|
alexey.lysiuk
|
2f45218f70
|
Added Wads.ReadLump() to ZScript
https://forum.zdoom.org/viewtopic.php?t=57814
|
2017-10-29 11:36:22 +02:00 |
|
alexey.lysiuk
|
91fda180de
|
Added Wads.FindLump() to ZScript
https://forum.zdoom.org/viewtopic.php?t=57814
|
2017-10-29 11:36:22 +02:00 |
|
alexey.lysiuk
|
c4865d2bb6
|
Exposed string split functionality to ZScript
https://forum.zdoom.org/viewtopic.php?t=58114
|
2017-10-28 11:44:12 +03:00 |
|
alexey.lysiuk
|
da94008f39
|
Fixed indentation in dynarrays.txt
|
2017-10-27 18:24:29 +03:00 |
|
alexey.lysiuk
|
79bdfe4ab2
|
Fixed wrong owner for *evillaugh sound
https://forum.zdoom.org/viewtopic.php?t=58274
|
2017-10-26 17:23:55 +03:00 |
|
alexey.lysiuk
|
b8406228e6
|
Made dynamic array's Find() and Max() functions contant
https://forum.zdoom.org/viewtopic.php?t=58088
|
2017-10-25 11:24:01 +03:00 |
|
alexey.lysiuk
|
6617294c2d
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Added ZScript functions GetBool() and SetBool() to CVar class
|
2017-10-25 10:33:18 +03:00 |
|
alexey.lysiuk
|
f40a31409d
|
Added ability to get texture name from script
Use TexMan.GetName(TextureID tex) member function
|
2017-10-24 11:11:33 +03:00 |
|
Rachael Alexanderson
|
66773b6a1a
|
- added 'classicflight' user cvar which allows players to move forward and backward without pitch when flying
|
2017-10-23 12:16:02 -04:00 |
|
alexey.lysiuk
|
88deddbc3b
|
Fixed arch-vile bleeding when damaging target
https://forum.zdoom.org/viewtopic.php?t=58220
|
2017-10-21 11:37:43 +03:00 |
|
Rachael Alexanderson
|
30c6cf82ca
|
- added ability to change slider color using mapinfo's gameinfo
|
2017-10-14 13:05:15 -04:00 |
|
alexey.lysiuk
|
4f35940c73
|
Fixed applying of height argument in A_Fire() function
https://forum.zdoom.org/viewtopic.php?t=58090
|
2017-10-07 10:12:34 +03:00 |
|
alexey.lysiuk
|
dfe05f10b7
|
Fixed BlockLinesIterator class definition in ZScript
https://forum.zdoom.org/viewtopic.php?t=57982
|
2017-09-26 10:54:55 +03:00 |
|
JimmyZD
|
abc8e4deac
|
Added four text colors: ice, fire, sapphire, teal
https://forum.zdoom.org/viewtopic.php?t=57942
|
2017-09-23 11:56:16 +02:00 |
|
Rachael Alexanderson
|
67936a2630
|
- added: m_showinputgrid == '-1' allows for on-screen keyboard to never show, even when using a mouse
|
2017-09-10 07:04:00 -04:00 |
|
alexey.lysiuk
|
830b68acbc
|
Intermission script's noautostartmap keyword is no longer ignored
https://forum.zdoom.org/viewtopic.php?t=57799
|
2017-09-10 11:02:34 +03:00 |
|
alexey.lysiuk
|
4101e9bf1d
|
Removed erroneous code from ZBell.Activate()
https://forum.zdoom.org/viewtopic.php?t=57775
|
2017-09-06 10:13:26 +03:00 |
|
Christoph Oelckers
|
2a291165ee
|
- fixed: For original Hexen, executing a death special should not clear it. This addresses the bell in HexDD's Badlands being rung before it is ready to use. This also removes the redundant special handling in the ZBell actor.
|
2017-09-02 09:16:26 +02:00 |
|
nashmuhandes
|
f96f71044f
|
Change camera texture FOV to doubles.
|
2017-09-02 07:44:38 +02:00 |
|
alexey.lysiuk
|
ca55d8993f
|
Added Actor.A_SoundVolume(int slot, double volume) function to ZScript
https://forum.zdoom.org/viewtopic.php?t=57594
|
2017-08-31 09:45:09 +03:00 |
|
nashmuhandes
|
42db31b816
|
Added per-actor camera FOV.
|
2017-08-28 21:14:11 -04:00 |
|