alexey.lysiuk
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f4b637db62
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Changed compatibility fix for Nuke Mine E1M2
http://forum.zdoom.org/viewtopic.php?f=7&t=34013
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2015-09-15 19:30:32 +03:00 |
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alexey.lysiuk
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66437e32f6
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Added compatibility setting for Return to Hadron E1M9
See http://forum.zdoom.org/viewtopic.php?f=2&t=49544
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2015-09-15 19:29:43 +03:00 |
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alexey.lysiuk
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fea2cb38cc
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Fixed compatibility flags comparison for point-on-line
Now it works in both cases: for compatibility mode set by user and for internal compatibility handler
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2015-09-15 19:27:05 +03:00 |
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coelckers
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2ce8ee7154
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Merge pull request #384 from alexey-lysiuk/compat_pointonline
Added compatibility flag for point-on-line algorithm
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2015-09-15 17:52:48 +02:00 |
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alexey.lysiuk
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39b18a3447
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Improved point-on-line compatibility feature
P_PointOnLineSide() and P_PointOnDivlineSide() functions from the initial Doom source code release are used in compatibility mode
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2015-09-15 18:21:05 +03:00 |
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alexey.lysiuk
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ee7eb3253a
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Added compatibility flag for point-on-line algorithm
It's possible to use original but buggy implementations of P_PointOnLineSide() and P_PointOnDivlineSide() function
See http://forum.zdoom.org/viewtopic.php?f=2&t=49544
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2015-09-15 16:45:20 +03:00 |
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coelckers
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b1b8f3a5f9
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Merge pull request #380 from Blue-Shadow/master
dumpmapthings CCMD: Missing line break after "none".
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2015-09-14 18:04:26 +02:00 |
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Blue-Shadow
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d7a04b9e98
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dumpmapthings CCMD: Missing line break after "none".
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2015-09-14 17:22:41 +03:00 |
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Braden Obrzut
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f02b52ef28
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- Fixed: Initialization ordering warning in DPSpriteInterpolation.
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2015-09-13 20:56:20 -04:00 |
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coelckers
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afa438419d
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Merge pull request #379 from Edward850/sanitize
ACS module error was missing newline
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2015-09-13 08:55:14 +02:00 |
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Edward Richardson
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36c7002628
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ACS module error was missing newline
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2015-09-13 13:46:02 +12:00 |
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Chris
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a90ea55e2c
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- Removed duplicate 'acceleratestage' check.
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2015-09-12 23:01:56 +01:00 |
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Teemu Piippo
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69fd0e6eb4
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Stylistical coherence..
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2015-09-12 14:07:40 +03:00 |
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Teemu Piippo
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67a7f48ca3
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Handle locknumber in boundary checks, check for FS_Execute
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2015-09-12 14:02:07 +03:00 |
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Teemu Piippo
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2f027504b6
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Show sector action boundaries on the automap like line specials are.
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2015-09-12 04:47:49 +03:00 |
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coelckers
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890233d5fe
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Merge pull request #375 from XaserAcheron/master
Added FPF_NOAUTOAIM to A_FireCustomMissile
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2015-09-10 11:29:03 +02:00 |
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Xaser Acheron
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5afbe8ca00
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Fixed compiler warning for FPF_NOAUTOAIM flag check
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2015-09-09 18:54:49 -05:00 |
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coelckers
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3a37a32cf9
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Merge pull request #376 from edward-san/friendly_frag_crash
- Fixed a crash when a player dies in damage floors.
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2015-09-09 21:35:41 +02:00 |
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Edoardo Prezioso
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19c702a608
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- Fixed a crash when a player dies in damage floors.
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2015-09-09 21:26:44 +02:00 |
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Xaser Acheron
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8948f5dc2b
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Added FPF_NOAUTOAIM to A_FireCustomMissile
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2015-09-08 10:40:21 -05:00 |
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coelckers
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364ca11b43
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Merge pull request #359 from Leonard2/master
Added weapon interpolation.
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2015-09-08 09:06:40 +02:00 |
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coelckers
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dae0e217d1
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Merge pull request #374 from MajorCooke/A_SetFloatSpeed
- Added A_SetFloatSpeed.
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2015-09-07 08:56:21 +02:00 |
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MajorCooke
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143a4c78a9
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- Added A_SetFloatSpeed.
- Sets the FloatSpeed of the actor/pointer.
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2015-09-06 19:57:43 -05:00 |
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Christoph Oelckers
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213216368a
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- more DECORATE fixing of Doom monsters, this time the Mancubus.
It looks like the definitions that got added on November 4th, 2006 had some issues that mostly went unnoticed over time...
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2015-09-06 16:36:32 +02:00 |
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Christoph Oelckers
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23cc7da268
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Merge branch 'master' of https://github.com/rheit/zdoom
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2015-09-06 16:01:18 +02:00 |
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Christoph Oelckers
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bca50c58b3
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- removed A_NoBlocking call from Commander Keen.
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2015-09-06 16:00:47 +02:00 |
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coelckers
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d30b67dab6
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Merge pull request #373 from alexey-lysiuk/wos29_compat
Compatibility fix for Whispers of Satan MAP29
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2015-09-06 15:17:01 +02:00 |
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alexey.lysiuk
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68ea99016c
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Compatibility fix for Whispers of Satan MAP29
Insta-death pit (sector 1497) is now working as intended independently from compatibility settings
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2015-09-06 15:45:10 +03:00 |
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coelckers
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6573902a26
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Merge pull request #372 from ChillyDoom/SkullPopCamera
- Fixed: A_SkullPop did not work with spy mode.
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2015-09-06 14:12:41 +02:00 |
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Chris
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99120d8442
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- Fixed: A_SkullPop did not work with spy mode.
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2015-09-06 12:12:57 +01:00 |
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coelckers
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90d1e85aa2
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Merge pull request #371 from edward-san/acs_strlen_invalid
- Fixed a crash in ACS strlen parsing with invalid argument.
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2015-09-06 00:09:10 +02:00 |
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Edoardo Prezioso
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e939d6885d
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- Fixed a crash in ACS strlen parsing with invalid argument.
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2015-09-05 23:58:02 +02:00 |
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coelckers
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563188c14e
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Merge pull request #369 from Edward850/sanitize
Minor fixes from sanitize branch
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2015-09-05 11:30:04 +02:00 |
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Edward Richardson
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9aabc85281
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Fixed loading default map saves
- Just like normal maps, default map stores an FString as a map name.
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2015-09-05 17:13:54 +12:00 |
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Edward Richardson
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abb033d400
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Fix deallocation of controllers with no axes
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2015-09-05 14:18:48 +12:00 |
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Edward Richardson
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8ec4d431cf
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Fixed memory leak in joystick menu
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2015-09-05 14:12:52 +12:00 |
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Christoph Oelckers
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c7f3a3a7c2
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Merge branch 'master' of https://github.com/rheit/zdoom
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2015-09-02 23:16:33 +02:00 |
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Christoph Oelckers
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1a275a7e8e
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- removed the initial extra state of Heretic's Mummy's projectile to restore the original sound behavior.
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2015-09-02 23:15:41 +02:00 |
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Leonard
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0fa24ab82d
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Use barrier_cast instead of static_cast
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2015-08-31 13:04:40 +02:00 |
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Edward Richardson
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02c562518d
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Fixed possible sync issue with frag counts
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2015-08-30 23:36:00 +12:00 |
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Edward Richardson
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b87435ac9d
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Remove unnecessary FriendlyFire global
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2015-08-30 22:56:34 +12:00 |
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Edward Richardson
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389ff4fc98
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Shift self-clip to first check for performance
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2015-08-30 22:02:36 +12:00 |
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Braden Obrzut
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1a25e35f3c
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Merge branch 'spider-radius'
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2015-08-29 11:01:49 -04:00 |
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Edward Richardson
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0ed4549683
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Correct the mastermind's radius
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2015-08-30 02:47:45 +12:00 |
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alexey.lysiuk
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677dc8893e
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Fixed compilation on non-Windows OSes
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2015-08-29 14:55:10 +03:00 |
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coelckers
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4d19f6f91b
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Merge pull request #363 from Gaerzi/master
Added support for GOG paths
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2015-08-28 19:19:48 +02:00 |
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Gaerzi
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98f214ee66
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Added support for GOG paths
This works a bit differently from the Steam version, because each game
has its own registry keys and its own independent path.
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2015-08-28 19:14:25 +02:00 |
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Christoph Oelckers
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0a8255f34b
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Merge branch 'master' of https://github.com/rheit/zdoom
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2015-08-27 12:49:23 +02:00 |
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Christoph Oelckers
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696c6af588
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- fixed: FString's 'Strip...' functions could crash on empty strings.
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2015-08-27 12:48:43 +02:00 |
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Christoph Oelckers
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d87b6d6337
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Merge branch 'WarpHeightOffset' of https://github.com/MajorCooke/zdoom
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2015-08-26 08:46:20 +02:00 |
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