Merge pull request #384 from alexey-lysiuk/compat_pointonline

Added compatibility flag for point-on-line algorithm
This commit is contained in:
coelckers 2015-09-15 17:52:48 +02:00
commit 2ce8ee7154
7 changed files with 106 additions and 3 deletions

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@ -145,6 +145,7 @@ static FCompatOption Options[] =
{ "badangles", COMPATF2_BADANGLES, SLOT_COMPAT2 },
{ "floormove", COMPATF2_FLOORMOVE, SLOT_COMPAT2 },
{ "soundcutoff", COMPATF2_SOUNDCUTOFF, SLOT_COMPAT2 },
{ "pointonline", COMPATF2_POINTONLINE, SLOT_COMPAT2 },
{ NULL, 0, 0 }
};

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@ -561,7 +561,7 @@ CUSTOM_CVAR(Int, compatmode, 0, CVAR_ARCHIVE|CVAR_NOINITCALL)
COMPATF_TRACE|COMPATF_MISSILECLIP|COMPATF_SOUNDTARGET|COMPATF_NO_PASSMOBJ|COMPATF_LIMITPAIN|
COMPATF_DEHHEALTH|COMPATF_INVISIBILITY|COMPATF_CROSSDROPOFF|COMPATF_CORPSEGIBS|COMPATF_HITSCAN|
COMPATF_WALLRUN|COMPATF_NOTOSSDROPS|COMPATF_LIGHT|COMPATF_MASKEDMIDTEX;
w = COMPATF2_BADANGLES|COMPATF2_FLOORMOVE;
w = COMPATF2_BADANGLES|COMPATF2_FLOORMOVE|COMPATF2_POINTONLINE;
break;
case 3: // Boom compat mode
@ -580,6 +580,7 @@ CUSTOM_CVAR(Int, compatmode, 0, CVAR_ARCHIVE|CVAR_NOINITCALL)
case 6: // Boom with some added settings to reenable some 'broken' behavior
v = COMPATF_TRACE|COMPATF_SOUNDTARGET|COMPATF_BOOMSCROLL|COMPATF_MISSILECLIP|COMPATF_NO_PASSMOBJ|
COMPATF_INVISIBILITY|COMPATF_CORPSEGIBS|COMPATF_HITSCAN|COMPATF_WALLRUN|COMPATF_NOTOSSDROPS;
w = COMPATF2_POINTONLINE;
break;
}
@ -622,6 +623,7 @@ CVAR (Flag, compat_maskedmidtex, compatflags, COMPATF_MASKEDMIDTEX);
CVAR (Flag, compat_badangles, compatflags2, COMPATF2_BADANGLES);
CVAR (Flag, compat_floormove, compatflags2, COMPATF2_FLOORMOVE);
CVAR (Flag, compat_soundcutoff, compatflags2, COMPATF2_SOUNDCUTOFF);
CVAR (Flag, compat_pointonline, compatflags2, COMPATF2_POINTONLINE);
//==========================================================================
//

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@ -340,6 +340,7 @@ enum
COMPATF2_BADANGLES = 1 << 0, // It is impossible to face directly NSEW.
COMPATF2_FLOORMOVE = 1 << 1, // Use the same floor motion behavior as Doom.
COMPATF2_SOUNDCUTOFF = 1 << 2, // Cut off sounds when an actor vanishes instead of making it owner-less
COMPATF2_POINTONLINE = 1 << 3, // Use original but buggy P_PointOnLineSide() and P_PointOnDivlineSide()
};
// Emulate old bugs for select maps. These are not exposed by a cvar

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@ -1333,6 +1333,7 @@ MapFlagHandlers[] =
{ "compat_badangles", MITYPE_COMPATFLAG, 0, COMPATF2_BADANGLES },
{ "compat_floormove", MITYPE_COMPATFLAG, 0, COMPATF2_FLOORMOVE },
{ "compat_soundcutoff", MITYPE_COMPATFLAG, 0, COMPATF2_SOUNDCUTOFF },
{ "compat_pointonline", MITYPE_COMPATFLAG, 0, COMPATF2_POINTONLINE },
{ "cd_start_track", MITYPE_EATNEXT, 0, 0 },
{ "cd_end1_track", MITYPE_EATNEXT, 0, 0 },
{ "cd_end2_track", MITYPE_EATNEXT, 0, 0 },

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@ -240,7 +240,11 @@ fixed_t P_AproxDistance (fixed_t dx, fixed_t dy);
inline int P_PointOnLineSide (fixed_t x, fixed_t y, const line_t *line)
{
return DMulScale32 (y-line->v1->y, line->dx, line->v1->x-x, line->dy) > 0;
extern int P_VanillaPointOnLineSide(fixed_t x, fixed_t y, const line_t* line);
return compatflags2 & COMPATF2_POINTONLINE
? P_VanillaPointOnLineSide(x, y, line)
: DMulScale32 (y-line->v1->y, line->dx, line->v1->x-x, line->dy) > 0;
}
//==========================================================================
@ -254,7 +258,11 @@ inline int P_PointOnLineSide (fixed_t x, fixed_t y, const line_t *line)
inline int P_PointOnDivlineSide (fixed_t x, fixed_t y, const divline_t *line)
{
return DMulScale32 (y-line->y, line->dx, line->x-x, line->dy) > 0;
extern int P_VanillaPointOnDivlineSide(fixed_t x, fixed_t y, const divline_t* line);
return (compatflags2 & COMPATF2_POINTONLINE)
? P_VanillaPointOnDivlineSide(x, y, line)
: (DMulScale32 (y-line->y, line->dx, line->x-x, line->dy) > 0);
}
//==========================================================================

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@ -1523,3 +1523,92 @@ static AActor *RoughBlockCheck (AActor *mo, int index, void *param)
}
return NULL;
}
//===========================================================================
//
// P_VanillaPointOnLineSide
// P_PointOnLineSide() from the initial Doom source code release
//
//===========================================================================
int P_VanillaPointOnLineSide(fixed_t x, fixed_t y, const line_t* line)
{
fixed_t dx;
fixed_t dy;
fixed_t left;
fixed_t right;
if (!line->dx)
{
if (x <= line->v1->x)
return line->dy > 0;
return line->dy < 0;
}
if (!line->dy)
{
if (y <= line->v1->y)
return line->dx < 0;
return line->dx > 0;
}
dx = (x - line->v1->x);
dy = (y - line->v1->y);
left = FixedMul ( line->dy>>FRACBITS , dx );
right = FixedMul ( dy , line->dx>>FRACBITS );
if (right < left)
return 0; // front side
return 1; // back side
}
//===========================================================================
//
// P_VanillaPointOnDivlineSide
// P_PointOnDivlineSide() from the initial Doom source code release
//
//===========================================================================
int P_VanillaPointOnDivlineSide(fixed_t x, fixed_t y, const divline_t* line)
{
fixed_t dx;
fixed_t dy;
fixed_t left;
fixed_t right;
if (!line->dx)
{
if (x <= line->x)
return line->dy > 0;
return line->dy < 0;
}
if (!line->dy)
{
if (y <= line->y)
return line->dx < 0;
return line->dx > 0;
}
dx = (x - line->x);
dy = (y - line->y);
// try to quickly decide by looking at sign bits
if ( (line->dy ^ line->dx ^ dx ^ dy)&0x80000000 )
{
if ( (line->dy ^ dx) & 0x80000000 )
return 1; // (left is negative)
return 0;
}
left = FixedMul ( line->dy>>8, dx>>8 );
right = FixedMul ( dy>>8 , line->dx>>8 );
if (right < left)
return 0; // front side
return 1; // back side
}

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@ -1303,6 +1303,7 @@ OptionMenu "CompatibilityOptions"
Option "Find shortest textures like Doom", "compat_SHORTTEX", "YesNo"
Option "Use buggier stair building", "compat_stairs", "YesNo"
Option "Use Doom's floor motion behavior", "compat_floormove", "YesNo"
Option "Use Doom's point-on-line algorithm", "compat_pointonline", "YesNo"
StaticText " "
StaticText "Physics Behavior",1