Commit graph

8655 commits

Author SHA1 Message Date
Christoph Oelckers
ea11eb9e3d - fixed: The Boom stair fix was done for Hexen stairs but must only be in the code for Doom stairs.
SVN r2162 (trunk)
2010-02-14 08:24:00 +00:00
Christoph Oelckers
8a843e4b3c - tempnam would set the errno to 2 on the Mac even though everything seemed to be working as expected.
SVN r2161 (trunk)
2010-02-14 08:13:50 +00:00
Christoph Oelckers
6ec30761c6 - Added Boom's stairbuilding fix when one step couldn't be built due to an active thinker in the sector.
This is compatibility optioned with COMPAT_STAIRINDEX. Also added a compatibility setting for 
  Eternal Doom MAP25 which relies on Doom's original broken behavior.
- added a few sanity checks for duplicate actor names in DECORATE. ZDoom will now print more warnings
  and all crash cases should be properly handled but since this is still an error this will not work
  properly in all circumstances. For example, if you have a duplicate name all classes that inherit
  from the original definition will not survive a savegame if they reference a state belonging to that
  class at the point of saving.
- Print 'tried to register class more than once' in red to highlight it.
- fixed: actors may not replace themselves.

SVN r2158 (trunk)
2010-02-13 08:56:08 +00:00
Randy Heit
784aef8928 - Added checks for open and closed scripts sharing the same number to ensure that
FBehavior::FindScript() will always return the closed version. See Hexen MAP30 and MAP33.

SVN r2157 (trunk)
2010-02-13 05:15:32 +00:00
Christoph Oelckers
1df19e6375 - last fix was incomplete.
SVN r2156 (trunk)
2010-02-12 23:18:41 +00:00
Christoph Oelckers
33460a315a - fixed: DefHexenBindings still referred to some of Heretic's items that once were merged with the Hexen variants.
SVN r2155 (trunk)
2010-02-12 22:44:54 +00:00
Randy Heit
739e684549 - Converted all action functions be directly callable by the VM (though they are not yet
usable).

SVN r2154 (scripting)
2010-02-12 06:04:57 +00:00
Christoph Oelckers
113a438b01 - Fixed: Voodoo dolls must not check reactiontime in P_SlideMove.
SVN r2153 (trunk)
2010-02-11 17:10:01 +00:00
Christoph Oelckers
12a819cf7c - fixed GCC compile error in A_Mushroom.
SVN r2152 (trunk)
2010-02-07 08:22:23 +00:00
Christoph Oelckers
4310b239f4 - Added Gez's submission for Eternity-style skybox definitions.
SVN r2151 (trunk)
2010-02-06 15:31:26 +00:00
Randy Heit
ecb9d2f24b - Fixed: Closing doors early would never restart the sound sequence if it was manually placed.
SVN r2150 (trunk)
2010-02-02 05:19:43 +00:00
Randy Heit
1aa39baa4a - Fixed: "Animation <X> in ANIMATED has only one frame" message was missing a newline.
SVN r2149 (trunk)
2010-02-02 04:38:15 +00:00
Christoph Oelckers
d2891682ae - fixed positioning of player mugshot background on Doom status bar.
SVN r2148 (trunk)
2010-01-31 07:26:50 +00:00
Christoph Oelckers
3e8435e22c - added Gez's Plane_Copy submission with some extensions and improvements.
This line special is the last of the slope creation methods being processed so it can copy any other type of slope.


SVN r2147 (trunk)
2010-01-30 22:53:37 +00:00
Christoph Oelckers
fc2f95da0e - revert accidental commit.
SVN r2146 (trunk)
2010-01-30 19:28:41 +00:00
Christoph Oelckers
8a22712180 - fixed: Rocket trail particle positioning only worked when the rocket was moving.
SVN r2145 (trunk)
2010-01-30 14:49:15 +00:00
Christoph Oelckers
a5e1fe6906 - fixed: Sector_SetWind and Sector_SetCurrent were not usable in scripts called from a line.
- added Gez's A_Mushroom extension.


SVN r2144 (trunk)
2010-01-30 14:35:52 +00:00
Christoph Oelckers
24a12a04b4 - added a minimum threshold for damage thrust to avoid micro-velocities being set for actors.
- fixed: Strife's Oracle is not a living thing and needs the NOBLOOD flag.
- fixed: Chex Quest's finale pic was wrong.


SVN r2143 (trunk)
2010-01-30 13:48:44 +00:00
Christoph Oelckers
0246f2bf4d - fixed: Being resurrected by an Arch Vile did not restore flags5 and flags6 to the defaults.
SVN r2142 (trunk)
2010-01-30 13:08:52 +00:00
Christoph Oelckers
0997c608f2 - added a secret sector color to automap overlay.
- added a score display to both alt HUD and sbarinfo.
- simplified code for AltHud status values display.


SVN r2141 (trunk)
2010-01-30 09:17:44 +00:00
Christoph Oelckers
787c16301c - Fixed SBarInfo problem with hexenarmor.
SVN r2140 (trunk)
2010-01-28 23:51:56 +00:00
Christoph Oelckers
1f6c915abf - Fixed: ZDoom no longer reversed the clipping area on drawbar calls with a
border.
- Fixed: SBarInfo Interpolated aross a new Game.

SVN r2139 (trunk)
2010-01-28 23:50:20 +00:00
Christoph Oelckers
3f140c0549 - fixed: The line ID arg of Plane_Align was not handled in the wrong place. It was also missing from actionspecials.h and the UDMF spec.
SVN r2138 (trunk)
2010-01-28 23:46:38 +00:00
Randy Heit
5125e11d25 - Do not call midiOutSetVolume() when playing with the "Microsoft GS Wavetable Synth" on
Vista and above, because it doesn't do what you expect.

SVN r2136 (trunk)
2010-01-26 05:11:04 +00:00
Randy Heit
02909bd71c - Fixed: AlienSpectre3 had lost its first level Sigil immunity.
SVN r2135 (trunk)
2010-01-25 23:18:52 +00:00
Christoph Oelckers
8435033e08 - fixed: M_DrawSlider did not print the correct value if the slider's minimum was not 0 or the value was clamped.
SVN r2134 (trunk)
2010-01-25 08:10:48 +00:00
Christoph Oelckers
406b692cc9 - removed the TakeSpecialDamage hacks for Macil and the Oracle and replaced them by
giving the first stage Sigil's projectiles a damage type and using a damage factor
  to disable damaging these actors.


SVN r2129 (trunk)
2010-01-24 13:00:53 +00:00
Christoph Oelckers
8b9d8137fc - fixed: P_SpawnPuff must set the puff's owner before doing any state jumps.
SVN r2128 (trunk)
2010-01-24 09:46:31 +00:00
Christoph Oelckers
c363f169d7 - added PROP_BUDDHA option to SetPlayerProperty.
SVN r2127 (trunk)
2010-01-24 08:41:40 +00:00
Randy Heit
e190109c03 - Made conversation "mini responses" more prominent rather than packing them in with
the rest of the generic console output at the top of the screen.

SVN r2123 (trunk)
2010-01-23 21:26:07 +00:00
Randy Heit
2fc338db88 - Removed the integer clobbers from pow_x87_inline, since they interfered with PIC code and
appear unneeded.

SVN r2122 (trunk)
2010-01-23 20:48:24 +00:00
Randy Heit
7511c5385b - Added an input grid for controller-based string entry in the save game and player setup menus
(which I had forgotten to do for 2.4.0). If you don't use a controller to activate the string
  entry mode and keep your hands off the controller while typing, it remains invisible.

SVN r2121 (trunk)
2010-01-23 19:07:18 +00:00
Randy Heit
71b75f0d7a - Consolidated all conversation reply handling into a single function executed on all
machines, so when an NPC need to show the "enough" response, it has enough
  information available to do so.
- Some new Strife Teaser fixes I forgot to commit are in here.
- Moved norawinput check into FindRawInputFunctions().


SVN r2120 (trunk)
2010-01-22 05:17:57 +00:00
Christoph Oelckers
d547e89548 - added a CVAR to disable raw input in case it causes problems (like apparently on Wine.)
SVN r2118 (trunk)
2010-01-18 20:55:49 +00:00
Christoph Oelckers
16c638a598 - Fixed: SetMarineSprite tried to access the first owned state of the actor's class - but the weapon carrying marines own no states.
SVN r2117 (trunk)
2010-01-18 20:15:04 +00:00
Christoph Oelckers
7183a2f751 - Fixed: DrawSelectedInventory set the wrong variable and thus always used CR_GOLD as its translation.
- Fixed: Draw(Switchable)Image didn't handle the alpha value properly.

SVN r2116 (trunk)
2010-01-18 19:38:36 +00:00
Randy Heit
a3ac7ee081 - Fixed: Attempt to free a non-heap object in zipdir.
SVN r2115 (trunk)
2010-01-18 05:07:10 +00:00
Christoph Oelckers
6c9748b603 - ported a few cleanup changes from Gez's recent GZDoom patch.
- fixed: The sound channel structure should not store the sound table's entries' addresses which are stored in a TArray by pointer. In case the array gets reallocated very bad things can happen. This caused some bad crashes when GZDoom's FraggleScript implementation created new sound entries.


SVN r2114 (trunk)
2010-01-16 07:51:50 +00:00
Randy Heit
5ce77dfbb8 - Added full stops to more Strife messages.
SVN r2113 (trunk)
2010-01-09 04:28:49 +00:00
Randy Heit
25c8d42821 - Change StrifePlayer's RunHealth to 15.
SVN r2112 (trunk)
2010-01-09 04:26:56 +00:00
Randy Heit
f9937f973c - Fixed: DORWS04 should not make a sound when it switches off.
SVN r2111 (trunk)
2010-01-08 04:14:35 +00:00
Randy Heit
99880d392e - Fixed copy-paste fail for DoorCloseSmallWood.
SVN r2110 (trunk)
2010-01-08 04:01:30 +00:00
Randy Heit
fc781ac9ee - I guess I can't completely trust Strife1.exe's switch list. Not everything that plays the
glass break sound is actually defined with it.

SVN r2109 (trunk)
2010-01-08 03:51:33 +00:00
Randy Heit
8de8924c47 - Fixed: The MAPINFO keyword resetinventory only worked when traveling to a redirected map.
SVN r2108 (trunk)
2010-01-08 03:40:10 +00:00
Randy Heit
7df898c88e - Fixed: Two Strife pickup messages were off by one character each.
SVN r2107 (trunk)
2010-01-08 03:27:18 +00:00
Randy Heit
6ba548511b - Fixed: Macil2 and the Oracle need to be immune to SpectralLightningV2 as well as V1, since
they are both created by the first-stage Sigil. AlienSpectre3 should have also been
  immune to them but was not. In addition, Macil1 was erroneously immune to V1, when he should
  not be immune to any spectral damage. (Though, since he's immortal, all that really amounts to
  is that he can enter his pain state.)

SVN r2106 (trunk)
2010-01-08 03:24:22 +00:00
Randy Heit
74a7293133 - Fix spelling error in comment.
SVN r2105 (trunk)
2010-01-08 02:17:49 +00:00
Randy Heit
2228c37985 - Fixed: Don't color the teleporter beacon's rebels in single player.
SVN r2104 (trunk)
2010-01-08 02:15:42 +00:00
Randy Heit
1e5b84ea14 - Fixed: I forgot to reimplement the number keys for Strife's dialogues when I redid the
menus to work with controllers.

SVN r2103 (trunk)
2010-01-08 02:10:05 +00:00
Randy Heit
870628dda5 - Split conversation initiation out of P_UseTraverse() and into a separate function. It no
longer piggy-backs off of Hexen's puzzle item traversal but instead works like Strife,
  using P_AimLineAttack() to find something to talk to and includes some slight left and right
  "autoaim". I can think of a few consequences of this:
  * Using puzzle items on actors has been restored to its original range of 64.
  * Since talking now depends on P_AimLineAttack() instead of a line use traversal, you can
    probably set up situations where you can talk to somebody that you couldn't talk to before
    because some special line was in the way.
  * You don't need to stick a guard flush against the wall to block players from using a switch
    behind them, because now the autoaim will get the player.

SVN r2102 (trunk)
2010-01-06 04:36:38 +00:00