Magnus Norddahl
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17ed585c1f
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Fix vsync not working
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2016-11-19 12:30:58 +01:00 |
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Rachael Alexanderson
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bac3ae3bf8
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Merge branch 'master' of https://github.com/coelckers/gzdoom
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2016-11-17 17:37:11 -05:00 |
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Christoph Oelckers
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b3b5cb2fa4
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- fixed: Lines with both sides in the same sector but an active portal may not be discarded early.
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2016-11-17 23:13:17 +01:00 |
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nashmuhandes
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970c750daa
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Added OpenGL support to the underwater view blend scalar option.
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2016-11-11 18:08:47 +08:00 |
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Rachael Alexanderson
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9413ea6edf
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- Textured automap would crash due to an additional parameter in the software renderer to the FillSimplePoly function call, causing stack issues.
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2016-11-08 15:35:51 -05:00 |
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Rachael Alexanderson
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d36993a03b
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- Textured automap would crash due to an additional parameter in the software renderer to the FillSimplePoly function call, causing stack issues.
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2016-11-08 15:05:23 -05:00 |
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Rachael Alexanderson
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9f9e4ea19d
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- Added randi's "bottomclip" parameter to dpJudas's OpenGLSWFrameBuffer::FillSimplePoly implementation. The code refused to compile because of the new changes. Note that this is not tested on Linux or Mac, and will likely need changes there as well.
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2016-11-06 08:58:06 -05:00 |
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Rachael Alexanderson
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b460ce31e8
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Merge http://github.com/coelckers/gzdoom
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2016-10-24 21:02:09 -04:00 |
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Rachael Alexanderson
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64ae207fb9
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Merge http://github.com/coelckers/gzdoom
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2016-10-24 01:07:10 -04:00 |
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Christoph Oelckers
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bea625a42c
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- added an ATTENUATE flag to dynamic lights, this is set by default for attached lights. For placed lights this is off, because it'd interfere with many existing maps that depend on unattenuated lights.
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2016-10-23 20:42:48 +02:00 |
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Christoph Oelckers
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fbe2b76705
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- fixed checks in sprite sorting logic. There were some missing parentheses.
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2016-10-23 19:08:43 +02:00 |
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Magnus Norddahl
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d804f94a5e
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Merge remote-tracking branch 'origin/ssao' into qzdoom
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2016-10-22 21:36:29 +02:00 |
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Magnus Norddahl
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6c1c0d2972
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Improve scene selection for SSAO so that the mainview drawmode always takes precedence
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2016-10-22 21:35:49 +02:00 |
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Magnus Norddahl
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1f8b2ebd9f
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Merge remote-tracking branch 'origin/ssao' into qzdoom
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2016-10-22 21:26:30 +02:00 |
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Magnus Norddahl
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a3e19bf337
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Fixed gl_ssao_portals not having effect
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2016-10-22 21:25:29 +02:00 |
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Magnus Norddahl
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2ba7915d1a
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Merge remote-tracking branch 'origin/ssao' into qzdoom
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2016-10-22 00:14:35 +02:00 |
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Magnus Norddahl
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e891911a99
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Fix broken SSAO portal rendering and let FRenderState do the glDrawBuffers calls
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2016-10-22 00:09:06 +02:00 |
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Magnus Norddahl
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be2c50f11c
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Merge remote-tracking branch 'gzdoom/master' into ssao
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2016-10-21 23:48:30 +02:00 |
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raa-eruanna
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c62ee28726
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Merge http://github.com/coelckers/gzdoom
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2016-10-20 04:54:44 -04:00 |
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Christoph Oelckers
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96437d95fa
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- use the new ZDoom code for retrieving a sky's cap color to avoid redundancies.
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2016-10-20 10:36:23 +02:00 |
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Magnus Norddahl
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df3f5ae882
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Use OpenGL to allocate the canvas buffer to avoid a costly memcpy
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2016-10-18 01:16:36 +02:00 |
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Magnus Norddahl
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8b297221fe
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Merge branch 'gl_swframebuffer' into qzdoom
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2016-10-16 23:18:16 +02:00 |
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Magnus Norddahl
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f81d0d3964
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macOS support and Intel driver bug fixes
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2016-10-16 22:40:08 +02:00 |
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raa-eruanna
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135c861247
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Merge http://github.com/coelckers/gzdoom
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2016-10-16 04:02:34 -04:00 |
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Christoph Oelckers
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6a6263a614
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Merge branch 'master' of https://github.com/coelckers/gzdoom
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2016-10-16 09:13:19 +02:00 |
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Christoph Oelckers
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59576e6d23
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- use the newly added OF_Transient flag to avoid writing out the owned dynamic lights to savegames instead of destroying and recreating them each time.
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2016-10-16 09:12:43 +02:00 |
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raa-eruanna
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b54b4f2786
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Merge http://github.com/coelckers/gzdoom
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2016-10-14 11:50:06 -04:00 |
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alexey.lysiuk
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c3ced5842a
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Added multithreaded upscaling with xBRZ (macOS only)
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2016-10-14 17:14:49 +03:00 |
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alexey.lysiuk
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58d44e89c9
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Use single helper for xBRZ scalers
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2016-10-14 17:03:26 +03:00 |
|
Magnus Norddahl
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2a0ab96341
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Merge remote-tracking branch 'origin/ssao' into qzdoom
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2016-10-13 18:12:56 +02:00 |
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Magnus Norddahl
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660a45a0e0
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Add normals to decals
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2016-10-13 18:04:00 +02:00 |
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raa-eruanna
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15c08f73d5
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Merge http://github.com/coelckers/gzdoom
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2016-10-12 03:15:03 -04:00 |
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Magnus Norddahl
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3146f75ae0
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Merge remote-tracking branch 'origin/gl_swframebuffer' into qzdoom
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2016-10-12 08:05:39 +02:00 |
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Magnus Norddahl
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c5ebfd9e65
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Add vid_max_width and vid_max_height
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2016-10-12 08:05:31 +02:00 |
|
Magnus Norddahl
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052f7900c2
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Fix swapped x and y in DrawLetterbox
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2016-10-12 08:04:42 +02:00 |
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Magnus Norddahl
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403b3e2319
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Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
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2016-10-12 07:39:20 +02:00 |
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Magnus Norddahl
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77a566a57e
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Merge remote-tracking branch 'origin/gl_swframebuffer' into qzdoom
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2016-10-12 07:38:56 +02:00 |
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Magnus Norddahl
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698b05ee69
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Fix pixel center and letter box issues
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2016-10-12 07:34:07 +02:00 |
|
Major Cooke
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41bf9def80
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GZDoom compatibility for PSPF_FLIP.
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2016-10-11 20:18:06 -05:00 |
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raa-eruanna
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b724de6ee3
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Merge http://github.com/coelckers/gzdoom
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2016-10-11 10:38:02 -04:00 |
|
Magnus Norddahl
|
f37ee3a024
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Add bgra support to OpenGLSWFrameBuffer
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2016-10-11 15:43:12 +02:00 |
|
Magnus Norddahl
|
f5c069c759
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Merge remote-tracking branch 'origin/gl_swframebuffer' into qzdoom
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2016-10-11 14:54:18 +02:00 |
|
Magnus Norddahl
|
3c7d6234cb
|
Add wipes
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2016-10-11 14:37:57 +02:00 |
|
alexey.lysiuk
|
7510ad1635
|
Fixed missing fake floors in deferred buffer mode
wow.wad is now genuine and authentic...
|
2016-10-11 14:56:22 +03:00 |
|
Magnus Norddahl
|
7911302ad8
|
Hook in gamma shader
|
2016-10-11 13:09:32 +02:00 |
|
Magnus Norddahl
|
01dc9de8d1
|
Misc bug fixes and performance improvements
|
2016-10-11 10:27:18 +02:00 |
|
Christoph Oelckers
|
dde25820e2
|
- fixed winding of voxel polygons.
|
2016-10-11 09:08:31 +02:00 |
|
Magnus Norddahl
|
682b040b97
|
OpenGL based software renderer hardware accel now works for most things
|
2016-10-11 00:03:46 +02:00 |
|
Magnus Norddahl
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f4308b3184
|
Add glsl shader version of the d3d9 shaders and get enough of it working for it to boot without errors
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2016-10-10 21:03:55 +02:00 |
|
raa-eruanna
|
2a7b902a0a
|
Merge http://github.com/coelckers/gzdoom
# Conflicts:
# src/gl/renderer/gl_renderer.cpp
|
2016-10-10 10:39:07 -04:00 |
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