Randy Heit
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2d13a45773
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- Added read access to an actor's melee range from DECORATE and ACS, via Blue Shadow.
SVN r4305 (trunk)
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2013-06-01 02:23:27 +00:00 |
|
Christoph Oelckers
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dbf68e3f2c
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- fixed the Peasants DECORATE definition.
SVN r4298 (trunk)
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2013-05-30 21:07:29 +00:00 |
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Christoph Oelckers
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a7c2346b32
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- added a FloatBobPhase property for DECORATE. Now, if FloatBobPhase is anything but -1 it will be used directly as the initial phase, allowing to define actors that bob in sync. The allowed range of phases is 0 - 63. The main reason for this is that each actor spawn called the pr_spawnmobj RNG just to randomize this value which causes problems with non-interactive actors, in particular GZDoom's dynamic lights.
SVN r4296 (trunk)
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2013-05-30 08:52:29 +00:00 |
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Christoph Oelckers
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567fbace22
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- re-fixed r4279.
SVN r4282 (trunk)
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2013-05-25 18:30:23 +00:00 |
|
Christoph Oelckers
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2767f31a92
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- fixed: PillarAlienPower must loop its state.
SVN r4279 (trunk)
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2013-05-25 16:22:51 +00:00 |
|
Braden Obrzut
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332e39d6c8
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- Fixed: Typo in WaterDropOnFloor actor's active sound.
SVN r4276 (trunk)
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2013-05-22 21:26:06 +00:00 |
|
Braden Obrzut
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1d4fbc05a5
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- Fixed: glbsp nodes in a wad file inside a pk3 would not be loaded.
- Fixed: Typo from r4270.
SVN r4273 (trunk)
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2013-05-20 20:39:34 +00:00 |
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Randy Heit
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6ada6158ef
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- Added a fallback for accented characters to use unaccented ones.
- Updated Portuguese strings with the version here: http://forum.zdoom.org/viewtopic.php?p=672839#p672839
SVN r4271 (trunk)
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2013-05-17 02:35:35 +00:00 |
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Randy Heit
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71f42122bc
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- Added a definition for OB_MPMAULER1 and removed the needless reference to OB_MPMAULER2.
SVN r4270 (trunk)
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2013-05-17 01:22:19 +00:00 |
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Randy Heit
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ec7f433da3
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- Fixed: Strife line special 200 should also be marked as repeatable.
SVN r4269 (trunk)
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2013-05-17 01:06:47 +00:00 |
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Randy Heit
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4692e3f69c
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- Fixed: Strife line special should have been marked repeatable.
SVN r4268 (trunk)
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2013-05-17 01:02:43 +00:00 |
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Randy Heit
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6922049b83
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- Redo r4259, because I guess those weren't actually whitespace changes. (Although they looked like it to me.)
SVN r4266 (trunk)
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2013-05-14 23:34:24 +00:00 |
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Randy Heit
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1e32e75eef
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- Removed the music strings from the Brazilian Portuguese translations. (And apparently some whitespace changes too?)
SVN r4260 (trunk)
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2013-05-12 18:43:28 +00:00 |
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Randy Heit
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cb7bc7e66c
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- Fixed: TAG_MINEKEY still contained the underscore character.
SVN r4259 (trunk)
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2013-05-12 18:41:44 +00:00 |
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Randy Heit
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404df07629
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- Fixed: The Ironlich lost its Pain state when it was converted to DECORATE.
SVN r4252 (trunk)
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2013-05-07 01:57:05 +00:00 |
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Randy Heit
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8830d3a07a
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- Fixed: Ever since r1078, D'Sparil has been too quiet.
SVN r4249 (trunk)
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2013-05-04 19:46:38 +00:00 |
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Randy Heit
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e9cd2777f3
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- Fixed: r4226 had bad copy-paste angles for Demon2's XDeath.
SVN r4241 (trunk)
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2013-04-30 04:49:24 +00:00 |
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Randy Heit
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77b57e2f98
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- Fixed: Hexen's A_DemonDeath and A_Demon2Death had been converted to incorrect generic Decorate.
SVN r4226 (trunk)
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2013-04-28 01:58:51 +00:00 |
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Christoph Oelckers
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9f71c7cb4e
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- added Xaser's reactiontime for ACS and DECORATE expression patch.
SVN r4222 (trunk)
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2013-04-20 21:32:03 +00:00 |
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Randy Heit
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d99517292b
|
- Added DONTGIB flag to Key, so key-dropping enemies can be used reliably near crushers.
SVN r4218 (trunk)
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2013-04-16 20:26:35 +00:00 |
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Christoph Oelckers
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0d89183aa7
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- ignoreteleporttags compatibility setting for a few maps.
SVN r4208 (trunk)
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2013-04-02 19:11:50 +00:00 |
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Randy Heit
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147da94e2f
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- Added FDARI's CLOFF_JUMP_ON_MISS and CLOFF_AIM_VERT_NOOFFSET flags.
SVN r4207 (trunk)
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2013-03-28 01:29:23 +00:00 |
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Randy Heit
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f9915d7cf2
|
- Added FDARI's A_CheckLOF, modified to use a Trace callback function.
SVN r4201 (trunk)
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2013-03-23 02:55:59 +00:00 |
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Randy Heit
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c54ea7f6b7
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- Added SXF_TRANSFERSPECIAL and SXF_CLEARCALLERSPECIAL flags for A_SpawnItemEx.
SVN r4199 (trunk)
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2013-03-23 01:22:37 +00:00 |
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Randy Heit
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53e73783e0
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- Added spawnofs_z parameter to A_RailAttack and A_CustomRailgun.
SVN r4191 (trunk)
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2013-03-20 03:36:45 +00:00 |
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Randy Heit
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277d59b2bb
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- Added flags SXF_CLEARCALLERTID, SXF_MULTIPLYSPEED, and SXF_TRANSFERSCALE for A_SpawnItemEx.
SVN r4188 (trunk)
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2013-03-20 03:07:45 +00:00 |
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Christoph Oelckers
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b0203c9f1d
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- added Xaser's SXF_USEBLOODCOLOR for A_SpawnItemEx submission
SVN r4181 (trunk)
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2013-03-13 11:27:30 +00:00 |
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Randy Heit
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8410ac760a
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- Added A_SetDamageType.
SVN r4180 (trunk)
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2013-03-13 04:04:48 +00:00 |
|
Christoph Oelckers
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33f363f4c6
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- added TheFortuneTeller's NORANDOMPUFFZ submission.
SVN r4170 (trunk)
|
2013-02-27 10:35:44 +00:00 |
|
Christoph Oelckers
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81785124c5
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- fixed: the ExplosiveBarrel's height was wrong.
SVN r4161 (trunk)
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2013-02-22 21:18:29 +00:00 |
|
Christoph Oelckers
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071002c02b
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- add weapon slots to key configuration menu.
SVN r4154 (trunk)
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2013-02-20 12:22:04 +00:00 |
|
Randy Heit
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2e7ef2e019
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- Added Brazilian Portuguese translation.
SVN r4149 (trunk)
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2013-02-19 02:59:40 +00:00 |
|
Randy Heit
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f5891dea25
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- Added time display for alt hud.
SVN r4148 (trunk)
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2013-02-19 02:58:03 +00:00 |
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Randy Heit
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bd601a1bc8
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- Added NOTRAIL flag for PowerSpeed.
SVN r4146 (trunk)
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2013-02-19 02:44:49 +00:00 |
|
Christoph Oelckers
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027a99d772
|
- fixed: Hexen's Floor_RaiseAndCrush is not the same action as the one used by Doom and which was used by ZDoom before r4053. Restored the old code and gave it a new special 99:Floor_RaiseAndCrushDoom.
SVN r4125 (trunk)
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2013-02-10 08:53:03 +00:00 |
|
Randy Heit
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9af00a22d3
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- Fixed: Strife's slow Ceiling_CrushAndRaise lines do no actual damage.
SVN r4124 (trunk)
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2013-02-10 00:33:22 +00:00 |
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Randy Heit
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24edfd5c86
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- Fixed translations of Heretic linetype's that perform Floor_LowerToHighest with an offset.
SVN r4123 (trunk)
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2013-02-10 00:26:47 +00:00 |
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Randy Heit
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65d2d0a5e5
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- Added compatibility option for Claustrophobia 1024, map 01.
SVN r4122 (trunk)
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2013-02-09 23:18:34 +00:00 |
|
Randy Heit
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afabf7e018
|
- Force node building for garrison.wad from The Master Levels so that the teleporter to the
red key won't leave you in the ground.
SVN r4071 (trunk)
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2013-02-07 21:32:06 +00:00 |
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Randy Heit
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87b8b6201c
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- Added WRF_DISABLESWITCH flag for A_WeaponReady to indicate that any attempts to switch the weapon
should be discarded.
SVN r4062 (trunk)
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2013-02-05 02:27:35 +00:00 |
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Randy Heit
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5b97bf47de
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- Fixed: The string displayed when attempting to start a new game during a netgame is "NEWGAME", not "NETGAME".
SVN r4051 (trunk)
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2013-01-26 03:39:43 +00:00 |
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Randy Heit
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931357358d
|
- Reorder the althud level time map entries to match their displayed order.
SVN r4048 (trunk)
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2013-01-26 03:19:27 +00:00 |
|
Christoph Oelckers
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6a1f28e400
|
- fixed some issues in the alternate HUD menu.
SVN r4046 (trunk)
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2013-01-25 14:50:09 +00:00 |
|
Randy Heit
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9b5232a410
|
- Fixed: The health bonuses atop the pillars in the starting room of Void could not be picked
up because they no longer physically clip through the floor.
SVN r4038 (trunk)
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2013-01-23 04:48:33 +00:00 |
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Randy Heit
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7291a56335
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- Shorten text of the longest lines in the gameplay options menu.
SVN r4035 (trunk)
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2013-01-23 03:54:14 +00:00 |
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Randy Heit
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5f4bcaac3d
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- Added A_UnSetInvulnerable() to the FireDemon (aka Afrit)'s Pain state, in case it gets pained
before entering its Chase state.
SVN r4033 (trunk)
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2013-01-23 03:38:13 +00:00 |
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Randy Heit
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5cbdc3382d
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- Slow down the scripted marines' rocket attack and speed up the plasma attack to better reflect
the speeds of the equivalent player weapons.
SVN r4023 (trunk)
|
2013-01-06 04:32:27 +00:00 |
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Randy Heit
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7f74d28638
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- Do not use the muzzle flash player sprites for the scripted marines' melee attacks.
SVN r4022 (trunk)
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2013-01-06 04:20:37 +00:00 |
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Randy Heit
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7fb0d37d99
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- Added a flag to A_M_Refire to ignore the actor's missile state, so the rocket marine will
not continue to punch air if it starts attacking while its target is in melee range and
then moves out of it.
SVN r4021 (trunk)
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2013-01-06 04:15:28 +00:00 |
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Randy Heit
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0d47c6cbc8
|
- Added bright flags to the scripted marines' BFG and railgun attacks.
SVN r4020 (trunk)
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2013-01-06 04:06:19 +00:00 |
|