Magnus Norddahl
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29dcea49d7
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Move RenderDrawSegment to its own file
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2017-01-26 08:13:39 +01:00 |
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Magnus Norddahl
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6899b351a2
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Create class for draw segment list
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2017-01-26 08:01:44 +01:00 |
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Magnus Norddahl
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2821c15795
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Rename drawseg_t to DrawSegment
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2017-01-26 07:03:27 +01:00 |
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Magnus Norddahl
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b256f6ed89
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Make wallsetup globals local to where they are used
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2017-01-24 07:06:47 +01:00 |
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Magnus Norddahl
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ac74a7a1e0
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Refactor wall setup into ProjectedWallLine and ProjectWallTexcoords
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2017-01-24 06:50:17 +01:00 |
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Magnus Norddahl
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946ab93ff6
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Remove unused friend declaration
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2017-01-24 05:00:11 +01:00 |
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Magnus Norddahl
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f94cced13d
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Move ColormapLight to r_light
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2017-01-24 04:24:04 +01:00 |
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Magnus Norddahl
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ca8f71b561
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Remove the need for RenderPlayerSprites::SetupSpriteScale
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2017-01-24 04:19:43 +01:00 |
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Magnus Norddahl
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ba6094be2e
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Detach player sprites from VisibleSprite
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2017-01-24 04:15:54 +01:00 |
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Magnus Norddahl
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07acd9375b
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The memset antipattern cannot be used on classes with a virtual table
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2017-01-24 02:28:32 +01:00 |
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Rachael Alexanderson
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03226e5a0a
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Merge https://github.com/coelckers/gzdoom
# Conflicts:
# src/r_things.cpp
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2017-01-23 00:17:25 -05:00 |
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Magnus Norddahl
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8e72e094ce
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Fix floor brightness affects sprites not in sector
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2017-01-17 02:16:13 +01:00 |
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Magnus Norddahl
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e154ff888d
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Implement the todo that someone left in the source code
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2017-01-17 01:43:45 +01:00 |
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Magnus Norddahl
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906c944895
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Merge colormap selection into one function
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2017-01-17 01:30:12 +01:00 |
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Magnus Norddahl
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2848ca53dc
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Merge remote-tracking branch 'gzdoom/master' into qzdoom
# Conflicts:
# src/r_things.cpp
# src/r_things.h
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2017-01-16 23:05:34 +01:00 |
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Magnus Norddahl
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6c76c8534b
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Change visstyle_t back to how it was in ZDoom and stop using it internally in the swrenderer
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2017-01-16 16:23:02 +01:00 |
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Magnus Norddahl
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433eb77c37
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Moved DrawSprite to VisibleSprite and marked all its variables as protected
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2017-01-16 05:43:56 +01:00 |
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Magnus Norddahl
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55131a7a6d
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Rename vissprite_t to VisibleSprite, convert it into a base class and lower all variables if possible. Remove unused fields and unions.
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2017-01-16 05:26:22 +01:00 |
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Magnus Norddahl
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57d8b0e34c
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Rewrite VisibleSpriteList to use TArray
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2017-01-16 03:46:05 +01:00 |
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Magnus Norddahl
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74e1cea9c3
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Removed openings array
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2017-01-15 22:21:21 +01:00 |
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Magnus Norddahl
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ca046d26c5
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Make particle texture slightly higher quality
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2017-01-13 16:12:43 +01:00 |
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alexey.lysiuk
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8260bbbe77
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Fixed compilation with GCC/Clang
No more 'error: cannot jump from this goto statement to its label / jump bypasses variable initialization'
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2017-01-13 15:44:23 +02:00 |
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Magnus Norddahl
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9723078121
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Removed dc_texturemid
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2017-01-12 22:52:17 +01:00 |
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Magnus Norddahl
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9e940b4287
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Remove basecolormap global
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2017-01-12 21:29:19 +01:00 |
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Magnus Norddahl
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929e07697d
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Remove foggy global
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2017-01-12 20:13:21 +01:00 |
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Magnus Norddahl
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f912b4ab8b
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Convert r_actualextralight global to a function
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2017-01-12 19:09:13 +01:00 |
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Magnus Norddahl
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40f79371f5
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Remove GlobVis global as it apparently wasn't very global!
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2017-01-12 18:38:27 +01:00 |
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Magnus Norddahl
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80e1844d6c
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Split r_main into r_viewport, r_scene and r_light
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2017-01-12 16:21:46 +01:00 |
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Magnus Norddahl
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3f8e5d26b8
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Rename RenderBSP to RenderOpaquePass and RenderTranslucent to RenderTranslucentPass
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2017-01-11 20:42:39 +01:00 |
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Magnus Norddahl
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6f1836b68b
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Move classes in r_visiblesprite to their own files
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2017-01-11 19:50:07 +01:00 |
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Magnus Norddahl
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32b91dd978
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Convert r_visiblesprite to classes
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2017-01-11 19:33:02 +01:00 |
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Magnus Norddahl
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8ed66791e7
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Change define to enum
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2017-01-11 18:38:51 +01:00 |
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Magnus Norddahl
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48b4915f5b
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Convert r_playersprite to a class
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2017-01-11 18:35:20 +01:00 |
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Magnus Norddahl
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ee2811450d
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Convert r_wallsprite to a class
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2017-01-11 18:28:19 +01:00 |
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Magnus Norddahl
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7bed0ffeb6
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Convert r_voxel to a class
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2017-01-11 18:25:14 +01:00 |
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Magnus Norddahl
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164af7264f
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Convert r_sprite into a class
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2017-01-11 18:17:28 +01:00 |
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Magnus Norddahl
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deae5bb1a6
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Convert r_particle to a class
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2017-01-11 18:14:04 +01:00 |
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Magnus Norddahl
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7dfb46b8d9
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Convert r_decal to a class
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2017-01-11 18:10:51 +01:00 |
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Magnus Norddahl
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4b96d7377f
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Detach voxel and wallsprite projection from (normal) sprite projection and move the type decision making to RenderBSP::AddSprites
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2017-01-11 17:59:29 +01:00 |
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Magnus Norddahl
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dce3a1c81c
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Move remaining parts of r_things into r_visiblesprite
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2017-01-11 15:41:42 +01:00 |
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Magnus Norddahl
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f288d589ff
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Move defines and enums to where they are used
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2017-01-11 15:09:35 +01:00 |
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Magnus Norddahl
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72762e583f
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Move AddSprites to r_bsp and R_ProjectSprite to r_sprite
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2017-01-11 15:02:36 +01:00 |
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Rachael Alexanderson
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6c04439315
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- Fixed compile errors with last merge.
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2017-01-09 10:16:24 -05:00 |
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Magnus Norddahl
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4c67a717f8
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Remove drawerargs from r_things
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2017-01-09 14:56:29 +01:00 |
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Magnus Norddahl
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bb2806c9ca
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Remove WallSpriteTile global
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2017-01-09 14:51:34 +01:00 |
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Magnus Norddahl
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65fa807433
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Remove spriteshade global
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2017-01-09 14:46:57 +01:00 |
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Magnus Norddahl
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3b5dc96f4a
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Move player sprite scale to r_playersprite and make it private
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2017-01-09 14:28:31 +01:00 |
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Magnus Norddahl
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da85de01de
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Move prototype
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2017-01-09 14:22:00 +01:00 |
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Magnus Norddahl
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6d642b1906
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Move FCoverageBuffer to r_voxel
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2017-01-09 14:20:47 +01:00 |
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Magnus Norddahl
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579199a246
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Move R_DrawVisSprite to r_sprite and move R_DrawMaskedColumn to r_draw
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2017-01-09 13:53:02 +01:00 |
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