Commit graph

62 commits

Author SHA1 Message Date
Magnus Norddahl
29dcea49d7 Move RenderDrawSegment to its own file 2017-01-26 08:13:39 +01:00
Magnus Norddahl
6899b351a2 Create class for draw segment list 2017-01-26 08:01:44 +01:00
Magnus Norddahl
2821c15795 Rename drawseg_t to DrawSegment 2017-01-26 07:03:27 +01:00
Magnus Norddahl
b256f6ed89 Make wallsetup globals local to where they are used 2017-01-24 07:06:47 +01:00
Magnus Norddahl
ac74a7a1e0 Refactor wall setup into ProjectedWallLine and ProjectWallTexcoords 2017-01-24 06:50:17 +01:00
Magnus Norddahl
946ab93ff6 Remove unused friend declaration 2017-01-24 05:00:11 +01:00
Magnus Norddahl
f94cced13d Move ColormapLight to r_light 2017-01-24 04:24:04 +01:00
Magnus Norddahl
ca8f71b561 Remove the need for RenderPlayerSprites::SetupSpriteScale 2017-01-24 04:19:43 +01:00
Magnus Norddahl
ba6094be2e Detach player sprites from VisibleSprite 2017-01-24 04:15:54 +01:00
Magnus Norddahl
07acd9375b The memset antipattern cannot be used on classes with a virtual table 2017-01-24 02:28:32 +01:00
Rachael Alexanderson
03226e5a0a Merge https://github.com/coelckers/gzdoom
# Conflicts:
#	src/r_things.cpp
2017-01-23 00:17:25 -05:00
Magnus Norddahl
8e72e094ce Fix floor brightness affects sprites not in sector 2017-01-17 02:16:13 +01:00
Magnus Norddahl
e154ff888d Implement the todo that someone left in the source code 2017-01-17 01:43:45 +01:00
Magnus Norddahl
906c944895 Merge colormap selection into one function 2017-01-17 01:30:12 +01:00
Magnus Norddahl
2848ca53dc Merge remote-tracking branch 'gzdoom/master' into qzdoom
# Conflicts:
#	src/r_things.cpp
#	src/r_things.h
2017-01-16 23:05:34 +01:00
Magnus Norddahl
6c76c8534b Change visstyle_t back to how it was in ZDoom and stop using it internally in the swrenderer 2017-01-16 16:23:02 +01:00
Magnus Norddahl
433eb77c37 Moved DrawSprite to VisibleSprite and marked all its variables as protected 2017-01-16 05:43:56 +01:00
Magnus Norddahl
55131a7a6d Rename vissprite_t to VisibleSprite, convert it into a base class and lower all variables if possible. Remove unused fields and unions. 2017-01-16 05:26:22 +01:00
Magnus Norddahl
57d8b0e34c Rewrite VisibleSpriteList to use TArray 2017-01-16 03:46:05 +01:00
Magnus Norddahl
74e1cea9c3 Removed openings array 2017-01-15 22:21:21 +01:00
Magnus Norddahl
ca046d26c5 Make particle texture slightly higher quality 2017-01-13 16:12:43 +01:00
alexey.lysiuk
8260bbbe77 Fixed compilation with GCC/Clang
No more 'error: cannot jump from this goto statement to its label / jump bypasses variable initialization'
2017-01-13 15:44:23 +02:00
Magnus Norddahl
9723078121 Removed dc_texturemid 2017-01-12 22:52:17 +01:00
Magnus Norddahl
9e940b4287 Remove basecolormap global 2017-01-12 21:29:19 +01:00
Magnus Norddahl
929e07697d Remove foggy global 2017-01-12 20:13:21 +01:00
Magnus Norddahl
f912b4ab8b Convert r_actualextralight global to a function 2017-01-12 19:09:13 +01:00
Magnus Norddahl
40f79371f5 Remove GlobVis global as it apparently wasn't very global! 2017-01-12 18:38:27 +01:00
Magnus Norddahl
80e1844d6c Split r_main into r_viewport, r_scene and r_light 2017-01-12 16:21:46 +01:00
Magnus Norddahl
3f8e5d26b8 Rename RenderBSP to RenderOpaquePass and RenderTranslucent to RenderTranslucentPass 2017-01-11 20:42:39 +01:00
Magnus Norddahl
6f1836b68b Move classes in r_visiblesprite to their own files 2017-01-11 19:50:07 +01:00
Magnus Norddahl
32b91dd978 Convert r_visiblesprite to classes 2017-01-11 19:33:02 +01:00
Magnus Norddahl
8ed66791e7 Change define to enum 2017-01-11 18:38:51 +01:00
Magnus Norddahl
48b4915f5b Convert r_playersprite to a class 2017-01-11 18:35:20 +01:00
Magnus Norddahl
ee2811450d Convert r_wallsprite to a class 2017-01-11 18:28:19 +01:00
Magnus Norddahl
7bed0ffeb6 Convert r_voxel to a class 2017-01-11 18:25:14 +01:00
Magnus Norddahl
164af7264f Convert r_sprite into a class 2017-01-11 18:17:28 +01:00
Magnus Norddahl
deae5bb1a6 Convert r_particle to a class 2017-01-11 18:14:04 +01:00
Magnus Norddahl
7dfb46b8d9 Convert r_decal to a class 2017-01-11 18:10:51 +01:00
Magnus Norddahl
4b96d7377f Detach voxel and wallsprite projection from (normal) sprite projection and move the type decision making to RenderBSP::AddSprites 2017-01-11 17:59:29 +01:00
Magnus Norddahl
dce3a1c81c Move remaining parts of r_things into r_visiblesprite 2017-01-11 15:41:42 +01:00
Magnus Norddahl
f288d589ff Move defines and enums to where they are used 2017-01-11 15:09:35 +01:00
Magnus Norddahl
72762e583f Move AddSprites to r_bsp and R_ProjectSprite to r_sprite 2017-01-11 15:02:36 +01:00
Rachael Alexanderson
6c04439315 - Fixed compile errors with last merge. 2017-01-09 10:16:24 -05:00
Magnus Norddahl
4c67a717f8 Remove drawerargs from r_things 2017-01-09 14:56:29 +01:00
Magnus Norddahl
bb2806c9ca Remove WallSpriteTile global 2017-01-09 14:51:34 +01:00
Magnus Norddahl
65fa807433 Remove spriteshade global 2017-01-09 14:46:57 +01:00
Magnus Norddahl
3b5dc96f4a Move player sprite scale to r_playersprite and make it private 2017-01-09 14:28:31 +01:00
Magnus Norddahl
da85de01de Move prototype 2017-01-09 14:22:00 +01:00
Magnus Norddahl
6d642b1906 Move FCoverageBuffer to r_voxel 2017-01-09 14:20:47 +01:00
Magnus Norddahl
579199a246 Move R_DrawVisSprite to r_sprite and move R_DrawMaskedColumn to r_draw 2017-01-09 13:53:02 +01:00