Commit graph

133 commits

Author SHA1 Message Date
Player701
d3f023013b - Force node rebuilding for Double Impact E1M3 (bad subsector) 2020-10-09 14:48:35 +02:00
Player701
eaa96c16c4 - Force node rebuilding for Akeldama MAP26 (bad subsectors) (#1206) 2020-10-09 14:48:33 +02:00
alexey.lysiuk
13a324dc7f - forced node rebuild for two Memento Mori maps
https://forum.zdoom.org/viewtopic.php?t=70037
2020-10-01 14:28:05 +02:00
Player701
0eed9bf413 Fixed inability to achieve 100% kills in BTSX E2 MAP06 2020-09-20 11:03:13 +02:00
Erick Tenorio
5ce63a92da - REQUIEM.WAD fixes (#1050)
Fixes for various maps in the Requiem megawad.

Idgames: https://www.doomworld.com/idgames/levels/doom2/megawads/requiem
2020-04-04 18:47:41 +02:00
alexey.lysiuk
332cd0690b - fixed monster teleportation on Ancient Aliens MAP23
Particular combination of teleport lines and monster radius requires vanilla behavior of P_PointOnLineSide()

https://forum.zdoom.org/viewtopic.php?t=66504
2019-11-29 12:46:23 +01:00
Christoph Oelckers
f95f0257b0 - reinstated the old scriptwait implementation as a compatibility option.
Daedalus's MAP19 needs this.
2019-09-07 12:44:43 +02:00
Rachael Alexanderson
7db087d5eb - compat_pointonline for doom2 map14 2019-06-17 22:03:20 +02:00
Player701
5b0869f5b9 - Added Unholy Realms MAP27 to the node rebuild compatibility list 2019-04-29 19:26:45 +02:00
alexey.lysiuk
ec4f306463 - added compatibility entries for maps affected by buggy CheckSwitchRange behavior 2019-04-28 12:03:55 +02:00
Player701
c6ab780555 - Force node rebuild for Plutonia 2 MAP29 to fix BSP glitches 2019-04-17 19:59:14 +02:00
Rachael Alexanderson
c8d545b293 - added a number of darken2.wad maps to rebuild nodes in compatibility.txt 2019-04-17 19:59:13 +02:00
Player701
764e9b552e - Force node rebuild for Plutonia 2 MAP25 to fix BSP glitches 2019-04-17 19:57:24 +02:00
Player701
8277de8626 - Added Plutonia 2 MAP10 and MAP11 to the "rebuildnodes" compatibility list. 2019-04-17 18:44:10 +02:00
Rachael Alexanderson
dacad6c4eb - add plutonia map32 to node regen compatibility - https://forum.zdoom.org/viewtopic.php?f=2&t=62777 2019-04-17 18:39:54 +02:00
Erick Tenorio
49c2b0810f Various map fixes
Map fixes for the following maps:

MAP33: Betray (Doom II: BFG Edition)
Icarus: https://www.doomworld.com/idgames/themes/TeamTNT/icarus/icarus
Flashback to Hell: https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/fth666
Hell to Pay (HTP-RAW.WAD)

(cherry picked from commit 43919ead40)
2018-06-28 10:45:10 +02:00
Christoph Oelckers
3988e27059 - scriptified the last remaining definition (BTSX MAP12 beta)
- Changes to map geometry must force a node rebuild (SetVertex, SetLineSectorRef.)
- fixed incorrect use of scaling constant in SetWallYScale.
2018-04-11 19:10:15 +02:00
alexey.lysiuk
6631f208b1 Scriptified remaining compatibility entries 2018-04-11 17:01:57 +03:00
alexey.lysiuk
6480946d40 Scriptified more compatibility entries 2018-04-11 15:57:27 +03:00
alexey.lysiuk
5f5adbe161 Scriptified compatibility of Strife level along with needed functions 2018-04-11 13:02:26 +03:00
alexey.lysiuk
950443683b Scriptified compatibility of more Heretic levels 2018-04-11 12:35:45 +03:00
Christoph Oelckers
0ecbf07769 -ported a large part of compatibility.txt 2018-04-10 23:19:22 +02:00
Christoph Oelckers
65a219eecc - sorted compatibility.txt so that levels which only have flags set are at the top of the file. 2018-04-10 20:02:41 +02:00
alexey.lysiuk
640948703f Level compatibility via ZScript -- PoC 2018-04-09 17:54:12 +03:00
Christoph Oelckers
9a8e724761 - added a compatibility setting for Perdition's Gate MAP31 which was having render issues with an unsupported vanilla effect. 2018-02-27 09:53:15 +01:00
alexey.lysiuk
18ad975c7a Added compatibility entry for Ultimate Simplicity MAP11
This eliminates potential blocker in level progression
2018-02-04 17:42:39 +02:00
alexey.lysiuk
0f62cd67a5 Added compatibility entry for Ultimate Simplicity MAP04
Now it's possible to get 100% kills on lower skill levels
2018-02-03 13:24:54 +02:00
alexey.lysiuk
11ec3b1de0 Added compatibility option for Demonfear MAP22
Bridge beyond red skull door was raising too high
2018-01-28 14:34:31 +02:00
Christoph Oelckers
410749cf67 - compatibility node rebuild for Doom2's MAP25
https://forum.zdoom.org/viewtopic.php?f=15&t=59256
2018-01-28 08:44:40 +01:00
alexey.lysiuk
563a80ff83 Added compatibility settings for Hanging Gardens
Six trees spawned below arches blocking player's path to red keycard
https://www.doomworld.com/idgames/levels/doom2/Ports/g-i/hgarden
2017-12-24 10:37:22 +02:00
Rachael Alexanderson
1088c60add - add doom e1m6 to rebuildnodes list. https://forum.zdoom.org/viewtopic.php?f=15&t=58430 2017-11-11 15:54:42 -05:00
Rachael Alexanderson
cdf79f0041 - added Hellser's teleporter fix for doom2.wad map29 - https://forum.zdoom.org/viewtopic.php?t=57525 2017-08-09 00:11:43 -04:00
alexey.lysiuk
9ac7aaf7d5 Fixed possibility to stuck in MAP14 of Hellbound
https://forum.zdoom.org/viewtopic.php?t=56925
2017-06-18 09:24:19 +03:00
jplebreton
4ec6326daa - Final Doom fixes: two progression blockers and a few bugs in maps that prevented getting 100% kills and/or items. 2017-06-17 09:09:55 +02:00
alexey.lysiuk
c22017f981 Made two Hexen maps compatibility options data driven 2017-06-14 16:10:01 +03:00
jplebreton
29ca258cb9 Fixes for two Master Levels: progression blocker in catwalk.wad, unattainable secret in nessus.wad. 2017-06-12 12:16:06 +02:00
jplebreton
c1e39ca06a fix erroneous 8th secret sector in nerve.wad aka No Rest For The Living map04 (called level04 in the wad) 2017-06-10 08:39:37 +02:00
Rachael Alexanderson
cdc0bf1cd5 - condense all of unloved/2.pk3's compatibility entries together since they are all the same 2017-06-02 16:58:22 -04:00
Rachael Alexanderson
9e2d44e9c8 - Added a number of missing textures for all 4 episodes of Ultimate Doom 2017-05-31 21:29:25 +02:00
Rachael Alexanderson
f753a8bfbc - Two more compat fixes for Doom2 - this at least covers all the HOM errors mentioned in the Doom Wiki. 2017-05-31 11:28:27 -04:00
Rachael Alexanderson
907d1e0056 - Several compatibility fixes for Doom2's first map cluster. Fixes missing textures as well as incorrect sector tagging causing glitches when opening doors or triggering an ambush. 2017-05-31 08:46:29 -04:00
Rachael Alexanderson
d0c1dc9b02 - Added compatibility fix for Doom2's map18 for missing textures on one of the door frames - lines 451 and 459 2017-05-27 06:53:36 -04:00
Rachael Alexanderson
029788976d - fully fix Strife1.wad's MAP10 shooting range.
- added the following compatibility.txt properties: setsectortexture, setsectorlight
2017-05-11 18:56:02 +02:00
Rachael Alexanderson
9c97ab0b1e - fix tabs in compatibility.txt in the entry for doom2 map21 2017-05-11 18:56:02 +02:00
Christoph Oelckers
71b6d0113e - added a compatibility fix for some broken sectors in Doom2's MAP21. 2017-05-11 11:20:28 +02:00
Christoph Oelckers
b02ebd98ab - add a missing texture to Doom2's MAP27. 2017-05-11 10:03:07 +02:00
Rachael Alexanderson
1cb8d80b25 - Added Gez's heretic wall texture compatibility fixes for E4M7. https://forum.zdoom.org/viewtopic.php?p=995663#p995663 2017-05-06 17:25:43 -04:00
alexey.lysiuk
454f553ea4 Fixed minor issues in Heretic maps (cosmetic mostly) via compatibility
# Conflicts:
#	wadsrc/static/compatibility.txt
2017-05-06 19:43:35 +02:00
alexey.lysiuk
85bb5192b3 Replaced sectorflooroffset with more generic compatibility parameter
New parameter setsectoroffset can set offset of floor or ceiling

# Conflicts:
#	src/compatibility.cpp
2017-05-06 19:43:35 +02:00
Rachael Alexanderson
09530e9496 - added unloved2 to compatibility list for clipmidtex 2017-03-04 08:03:42 -05:00