raa-eruanna
|
135c861247
|
Merge http://github.com/coelckers/gzdoom
|
2016-10-16 04:02:34 -04:00 |
|
Christoph Oelckers
|
6a6263a614
|
Merge branch 'master' of https://github.com/coelckers/gzdoom
|
2016-10-16 09:13:19 +02:00 |
|
Christoph Oelckers
|
59576e6d23
|
- use the newly added OF_Transient flag to avoid writing out the owned dynamic lights to savegames instead of destroying and recreating them each time.
|
2016-10-16 09:12:43 +02:00 |
|
raa-eruanna
|
b54b4f2786
|
Merge http://github.com/coelckers/gzdoom
|
2016-10-14 11:50:06 -04:00 |
|
alexey.lysiuk
|
c3ced5842a
|
Added multithreaded upscaling with xBRZ (macOS only)
|
2016-10-14 17:14:49 +03:00 |
|
alexey.lysiuk
|
58d44e89c9
|
Use single helper for xBRZ scalers
|
2016-10-14 17:03:26 +03:00 |
|
Magnus Norddahl
|
2a0ab96341
|
Merge remote-tracking branch 'origin/ssao' into qzdoom
|
2016-10-13 18:12:56 +02:00 |
|
Magnus Norddahl
|
660a45a0e0
|
Add normals to decals
|
2016-10-13 18:04:00 +02:00 |
|
raa-eruanna
|
15c08f73d5
|
Merge http://github.com/coelckers/gzdoom
|
2016-10-12 03:15:03 -04:00 |
|
Magnus Norddahl
|
3146f75ae0
|
Merge remote-tracking branch 'origin/gl_swframebuffer' into qzdoom
|
2016-10-12 08:05:39 +02:00 |
|
Magnus Norddahl
|
c5ebfd9e65
|
Add vid_max_width and vid_max_height
|
2016-10-12 08:05:31 +02:00 |
|
Magnus Norddahl
|
052f7900c2
|
Fix swapped x and y in DrawLetterbox
|
2016-10-12 08:04:42 +02:00 |
|
Magnus Norddahl
|
403b3e2319
|
Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
|
2016-10-12 07:39:20 +02:00 |
|
Magnus Norddahl
|
77a566a57e
|
Merge remote-tracking branch 'origin/gl_swframebuffer' into qzdoom
|
2016-10-12 07:38:56 +02:00 |
|
Magnus Norddahl
|
698b05ee69
|
Fix pixel center and letter box issues
|
2016-10-12 07:34:07 +02:00 |
|
Major Cooke
|
41bf9def80
|
GZDoom compatibility for PSPF_FLIP.
|
2016-10-11 20:18:06 -05:00 |
|
raa-eruanna
|
b724de6ee3
|
Merge http://github.com/coelckers/gzdoom
|
2016-10-11 10:38:02 -04:00 |
|
Magnus Norddahl
|
f37ee3a024
|
Add bgra support to OpenGLSWFrameBuffer
|
2016-10-11 15:43:12 +02:00 |
|
Magnus Norddahl
|
f5c069c759
|
Merge remote-tracking branch 'origin/gl_swframebuffer' into qzdoom
|
2016-10-11 14:54:18 +02:00 |
|
Magnus Norddahl
|
3c7d6234cb
|
Add wipes
|
2016-10-11 14:37:57 +02:00 |
|
alexey.lysiuk
|
7510ad1635
|
Fixed missing fake floors in deferred buffer mode
wow.wad is now genuine and authentic...
|
2016-10-11 14:56:22 +03:00 |
|
Magnus Norddahl
|
7911302ad8
|
Hook in gamma shader
|
2016-10-11 13:09:32 +02:00 |
|
Magnus Norddahl
|
01dc9de8d1
|
Misc bug fixes and performance improvements
|
2016-10-11 10:27:18 +02:00 |
|
Christoph Oelckers
|
dde25820e2
|
- fixed winding of voxel polygons.
|
2016-10-11 09:08:31 +02:00 |
|
Magnus Norddahl
|
682b040b97
|
OpenGL based software renderer hardware accel now works for most things
|
2016-10-11 00:03:46 +02:00 |
|
Magnus Norddahl
|
f4308b3184
|
Add glsl shader version of the d3d9 shaders and get enough of it working for it to boot without errors
|
2016-10-10 21:03:55 +02:00 |
|
raa-eruanna
|
2a7b902a0a
|
Merge http://github.com/coelckers/gzdoom
# Conflicts:
# src/gl/renderer/gl_renderer.cpp
|
2016-10-10 10:39:07 -04:00 |
|
Magnus Norddahl
|
40df46f94e
|
Implement OpenGL versions of GPU objects
|
2016-10-10 07:39:02 +02:00 |
|
Christopher Bruns
|
779e6acb7b
|
Create "final" two non-VR 3D modes: Column-interleaved and checkerboard.
|
2016-10-09 13:05:50 -04:00 |
|
Magnus Norddahl
|
5f0088ab8b
|
Created new OpenGL framebuffer using the software renderer's hardware acceleration
|
2016-10-09 12:50:57 +02:00 |
|
Magnus Norddahl
|
94d8e10f96
|
Merge branch 'ssao' into qzdoom
|
2016-10-09 06:27:42 +02:00 |
|
Magnus Norddahl
|
1b7c42f45f
|
Multisampling ssao bug fixes and split linear depth to its own buffer
|
2016-10-09 06:17:48 +02:00 |
|
Magnus Norddahl
|
bb79dcb634
|
SSAO math bug fixes
|
2016-10-06 07:36:49 +02:00 |
|
Magnus Norddahl
|
00e72028ef
|
Add another gbuffer with normal data and make ssao pass use it
|
2016-10-05 07:57:27 +02:00 |
|
raa-eruanna
|
3f020e686f
|
Merge http://github.com/coelckers/gzdoom
|
2016-10-04 23:26:50 -04:00 |
|
Magnus Norddahl
|
490dd612b3
|
Keep using render buffers when ssao is off, for better performance
|
2016-10-05 03:56:58 +02:00 |
|
Major Cooke
|
0e9f808c8a
|
Fixed: FLATSPRITES were drawn backwards.
|
2016-10-04 10:05:57 -05:00 |
|
Magnus Norddahl
|
e9d13e5d74
|
Remove gl_light_math (reverts last remains of old lightmath branch)
|
2016-10-04 00:25:35 +02:00 |
|
Magnus Norddahl
|
51f867bc6c
|
Merge branch 'ssao' into qzdoom
# Conflicts:
# src/gl/renderer/gl_renderer.cpp
# wadsrc/static/language.enu
# wadsrc/static/menudef.zz
# wadsrc/static/shaders/glsl/main.fp
|
2016-10-04 00:16:05 +02:00 |
|
Magnus Norddahl
|
ecb57d6cd9
|
Merge remote-tracking branch 'gzdoom/master' into ssao
# Conflicts:
# src/gl/renderer/gl_renderer.cpp
# src/gl/scene/gl_scene.cpp
# src/gl/shaders/gl_shader.cpp
# wadsrc/static/language.enu
# wadsrc/static/menudef.zz
|
2016-10-04 00:01:03 +02:00 |
|
Magnus Norddahl
|
bcb64a3445
|
Merge branch 'ssao' into qzdoom
# Conflicts:
# src/gl/renderer/gl_postprocess.cpp
# src/gl/renderer/gl_renderer.cpp
# src/gl/scene/gl_scene.cpp
# src/gl/shaders/gl_ambientshader.cpp
# src/gl/shaders/gl_ambientshader.h
# src/gl/system/gl_cvars.h
# wadsrc/static/language.enu
# wadsrc/static/menudef.zz
|
2016-10-03 23:47:09 +02:00 |
|
Magnus Norddahl
|
dcb6c1ac3a
|
Move ApplyFXAA to PostProcessScene
|
2016-10-03 23:30:00 +02:00 |
|
alexey.lysiuk
|
5d99e7dafe
|
Fixed compilation on platforms other than Windows
|
2016-10-03 22:13:33 +03:00 |
|
Christoph Oelckers
|
7ab7fc9a57
|
- seems I missed this part...
|
2016-10-03 16:21:50 +02:00 |
|
Christoph Oelckers
|
4eb5f10b02
|
- use normals to have proper light attenuation. So far only implemented for walls and flats. Models are planned but need some thinking about how to efficiently collect all required lights for an object.
|
2016-10-03 16:09:32 +02:00 |
|
Magnus Norddahl
|
7c47806382
|
Fix aspect ratio bug in LensDistortScene
|
2016-10-03 09:18:47 +02:00 |
|
raa-eruanna
|
c6408e92e2
|
Merge http://github.com/coelckers/gzdoom
# Conflicts:
# src/gl/renderer/gl_postprocess.cpp
# src/gl/renderer/gl_renderer.cpp
# src/gl/scene/gl_scene.cpp
# wadsrc/static/language.enu
# wadsrc/static/menudef.zz
|
2016-10-02 23:10:07 -04:00 |
|
alexey.lysiuk
|
c68aa2b241
|
Added FXAA post-processing
Implementation of Fast Approximate Anti-Aliasing is based on nVidia sample:
https://github.com/NVIDIAGameWorks/GraphicsSamples/tree/master/samples/es3-kepler/FXAA
|
2016-10-03 00:15:45 +02:00 |
|
Christopher Bruns
|
5391216756
|
Delete unused new BlitFromEyeTexture() method I ended up not using.
|
2016-10-02 16:27:43 -04:00 |
|
Christopher Bruns
|
63b28a1d80
|
Retain stereoscopic parity after dragging window in row interleaved 3D mode.
|
2016-10-02 16:11:06 -04:00 |
|