Magnus Norddahl
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6055f136d8
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Make sure SwapInterval is only ever called while the default frame buffer is bound to avoid problems with some drivers
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2017-03-03 16:55:18 +01:00 |
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Christoph Oelckers
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ee22a9371b
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- use Doom64 colors on sectors and linedefs.
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2017-01-28 20:44:46 +01:00 |
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Rachael Alexanderson
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d36993a03b
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- Textured automap would crash due to an additional parameter in the software renderer to the FillSimplePoly function call, causing stack issues.
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2016-11-08 15:05:23 -05:00 |
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Magnus Norddahl
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2cb5f1740e
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Add OpenGL debug messages to the console
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2016-08-17 20:33:10 +02:00 |
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Christoph Oelckers
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04c59b434b
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- renamed WipeVertexBuffer to FSimpleVertexBuffer because this will be useful elsewhere, too.
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2016-08-07 00:40:31 +02:00 |
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Christoph Oelckers
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6a66d0255d
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- use a dedicated vertex buffer for rendering the wipes.
- fixed: The postprocessing shaders clobbered the render state's vertex buffer info by bypassing and not notifying it of the change.
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2016-08-06 14:12:40 +02:00 |
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Magnus Norddahl
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aeb7df09de
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Added hardware gamma option and improved window handling on Windows
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2016-07-27 11:15:19 +02:00 |
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Christoph Oelckers
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f2f3fa6d09
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- parched the texture precaching so that it compiles and works again. The real work will come later.
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2016-05-02 00:13:00 +02:00 |
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Christoph Oelckers
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1f0fd85d0e
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- adjustments for the DrawTexture interface changes.
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2016-04-09 13:05:43 +02:00 |
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Christoph Oelckers
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b958a5d748
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- adjustments in GL code.
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2016-03-25 15:14:09 +01:00 |
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Christoph Oelckers
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399d0974ab
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- added GL render as of SVN revision 1600.
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2013-06-23 09:49:34 +02:00 |
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