Commit graph

759 commits

Author SHA1 Message Date
Christoph Oelckers
90b8dbb096 - removed the separate SSE2 version of the node builder's ClassifyLine function and all code associated with it.
Like everything else related to doing standard math with SSE2 vs. x87, there's nothing to be gained here with anything but first generation SSE2 systems which are irrelevant these days.

Taking 'thespir2.wad' from https://forum.zdoom.org/viewtopic.php?f=1&t=10655 the SSE2 version is reproducably ~3% slower than the x87 version on my Core i7, which quite closely mirrors all my previous tests since 2007.
Overall this just looks like an optimization not worth doing.
2017-02-26 12:47:16 +01:00
Magnus Norddahl
735157aea4 Bump minimum architecture to SSE 2 on the x86 platform (a Pentium 4 from 2001!) 2017-02-25 01:22:54 +01:00
Magnus Norddahl
56045c1293 Remove r_drawers.h and move softpoly drawer related stuff out of the swrenderer 2017-02-23 09:02:13 +01:00
Magnus Norddahl
ad507ca246 Removed drawergen tool and all LLVM dependencies (don't let the door hit you on your way out, llvm!) 2017-02-23 08:28:18 +01:00
Magnus Norddahl
42a7dbe33a Merge remote-tracking branch 'gzdoom/master' into qzdoom
# Conflicts:
#	src/v_video.cpp
2017-02-19 03:49:13 +01:00
Magnus Norddahl
dfcfd0462f Hook up sprite php drawers (but disable them for now as they don't fully work yet) 2017-02-19 01:23:16 +01:00
Christoph Oelckers
2440951811 -scriptified the ReadThis screen. 2017-02-19 00:08:30 +01:00
Christoph Oelckers
de1e7661eb - removed all native remnants of TextEnterMenu. 2017-02-18 21:25:19 +01:00
Christoph Oelckers
1b4c9e13b8 - cleaned out some cruft from the menu code, now that ListMenu is fully scripted. 2017-02-18 19:11:53 +01:00
Rachael Alexanderson
80f762f8a4 Merge https://github.com/coelckers/gzdoom 2017-02-16 20:40:07 -05:00
Christoph Oelckers
1d52037779 - skip the Direct3D setup if building with a non-XP toolset on Visual Studio. 2017-02-16 21:01:52 +01:00
Christoph Oelckers
36e5bab657 - removed the fixed search path for FMod on drive E: because this can cause problems with automated builds on unknown systems.
This should never have been set up like this.
2017-02-16 19:45:03 +01:00
Rachael Alexanderson
2b8db72cef Merge commit '2234d36c7ac531fd802803216f747f82b58be8c2'
# Conflicts:
#	src/r_main.cpp
#	src/r_plane.cpp
#	src/r_things.cpp
2017-02-15 05:42:57 -05:00
Christoph Oelckers
2234d36c7a Merge branch 'thereisnospoon' of https://github.com/jewalky/gzdoom
# Conflicts:
#	src/dobject.h
2017-02-14 19:10:02 +01:00
Magnus Norddahl
9159e3b1f0 Move software canvas drawing to its own file in the software renderer 2017-02-13 17:32:52 +01:00
Rachael Alexanderson
8c176575c8 Merge https://github.com/coelckers/gzdoom 2017-02-12 21:39:20 -05:00
Christoph Oelckers
f0e925c5a7 - scripted color picker fully working. 2017-02-12 20:20:47 +01:00
Christoph Oelckers
bb6def820f - everything compiles and mostly works again. 2017-02-12 14:04:48 +01:00
Rachael Alexanderson
a52f79055d Merge https://github.com/coelckers/gzdoom
# Conflicts:
#	src/menu/playerdisplay.cpp
2017-02-11 05:05:24 -05:00
Christoph Oelckers
65174af544 - moved the backdrop for the player box into the texture manager so that the menu doesn't have to bother with managing the texture itself. 2017-02-10 14:07:21 +01:00
Rachael Alexanderson
5948c7b0da Merge https://github.com/coelckers/gzdoom 2017-02-08 18:42:24 -05:00
Christoph Oelckers
18c532c307 - moved the compiler symbols into their own file.
- removed all pointer declarations to types from the symbols. All types must be placed into the type table which means that they can be considered static.
2017-02-08 13:17:25 +01:00
Christoph Oelckers
5a81a4ca16 - moved a few things around to have them into better fitting places. 2017-02-08 12:24:08 +01:00
Rachael Alexanderson
ebb8da563a Merge https://github.com/coelckers/gzdoom 2017-02-04 02:56:18 -05:00
Magnus Norddahl
627a388d57 Move renderer singletons into a RenderThread class 2017-02-04 00:25:37 +01:00
ZZYZX
6a0103a746 Merged p_setup conflict 2017-02-03 13:02:44 +02:00
Christoph Oelckers
1515ab8f4a - removed the long broken and obsolete PlayMovie code. 2017-02-02 23:21:21 +01:00
Magnus Norddahl
e90b73539e Move viewport drawing to its own folder 2017-02-02 15:10:06 +01:00
Magnus Norddahl
92bd752935 Move drawerargs globals into a class and make them local 2017-01-29 07:49:04 +01:00
Magnus Norddahl
29dcea49d7 Move RenderDrawSegment to its own file 2017-01-26 08:13:39 +01:00
ZZYZX
ce616f9c06 Added: prototype event system 2017-01-23 20:48:57 +02:00
Rachael Alexanderson
03226e5a0a Merge https://github.com/coelckers/gzdoom
# Conflicts:
#	src/r_things.cpp
2017-01-23 00:17:25 -05:00
Christoph Oelckers
f720073b31 - removed all code that was only there to implement the broken Simplifier that just got removed. 2017-01-23 01:37:43 +01:00
alexey.lysiuk
33b69a27ae Restored HAVE_MMX definition in CMake 2017-01-22 11:14:48 +02:00
Rachael Alexanderson
53acc28f26 Merge https://github.com/coelckers/gzdoom 2017-01-21 17:47:18 -05:00
Christoph Oelckers
4dc1d117f2 - fixed: Without letting CMake find OpenGL, under Windows the library must be added manually to the project or linker errors will happen. 2017-01-21 11:50:53 +01:00
Edoardo Prezioso
da3da61b67 - Make OpenGL library link fully dynamic on Unix.
Also, remove all the OpenGL CMake checks, because they're not needed anymore.
2017-01-20 23:21:37 -05:00
Rachael Alexanderson
410a1aa24c Merge https://github.com/coelckers/gzdoom 2017-01-20 20:56:02 -05:00
Christoph Oelckers
355570198d - moved statusbar code to a separate directory before starting work on it. 2017-01-20 22:59:31 +01:00
alexey.lysiuk
0376c8ba24 Removed no longer present file from CMakeLists.txt 2017-01-19 10:08:00 +02:00
Magnus Norddahl
8af97cbbd3 Removed file was still present in CMakeLists.txt 2017-01-19 03:31:51 +01:00
Rachael Alexanderson
9333ce1888 Merge https://github.com/coelckers/gzdoom 2017-01-18 21:15:08 -05:00
Christoph Oelckers
1ce7b80158 - scriptified the rest of the weapon pieces. 2017-01-18 18:46:24 +01:00
Christoph Oelckers
d8acf774a6 - scriptified the remains of AKey.
- replaced Key.KeyNumber with special1. This is only for internal bookkeeping purposes so there's really no need to complicate this with a new variable when this one works just as well.
2017-01-18 15:17:12 +01:00
Rachael Alexanderson
590781d4a6 Merge https://github.com/coelckers/gzdoom 2017-01-18 05:19:34 -05:00
Christoph Oelckers
cfdd580044 - deleted a_artifacts files. 2017-01-18 10:44:51 +01:00
Magnus Norddahl
2848ca53dc Merge remote-tracking branch 'gzdoom/master' into qzdoom
# Conflicts:
#	src/r_things.cpp
#	src/r_things.h
2017-01-16 23:05:34 +01:00
Braden Obrzut
ae7b95fc52 - There are more DYN options than just fluidsynth so unconditionally use CMAKE_DL_LIBS. 2017-01-16 02:19:03 -05:00
Magnus Norddahl
1c3440e391 Merge remote-tracking branch 'gzdoom/master' into qzdoom
# Conflicts:
#	src/r_plane.cpp
#	src/r_plane.h
2017-01-16 06:03:21 +01:00
Christoph Oelckers
7503937a84 - scriptified PowerTargeter. 2017-01-15 19:44:43 +01:00
Christoph Oelckers
156f9c488e - added script variable access for native code so that many more classes can be fully exported. Tested with the puzzle items. 2017-01-15 18:16:36 +01:00
Christoph Oelckers
6dc1bb8475 - skriptified the skybox actors.
- fixed code generation for internal pointed arrays, they were missing a pointer dereference.
2017-01-14 18:04:49 +01:00
Christoph Oelckers
96777273c4 - scriptified ASoundSequence.
- exported virtual Actor.MarkPrecacheSounds function.
2017-01-14 14:37:29 +01:00
Christoph Oelckers
386c00f17e - scriptified ASoundEnvironment.
This also exposes the functionality as a member function of Sector for easier script access.
2017-01-14 11:43:08 +01:00
Rachael Alexanderson
d707f1c22e Merge https://github.com/coelckers/gzdoom 2017-01-14 00:38:26 -05:00
Christoph Oelckers
40e7fa5be2 - scriptified the RandomSpawner.
- fixed: String constants were not processed by the compiler backend.
- added an explicit name cast for class types.
2017-01-14 02:05:52 +01:00
Magnus Norddahl
1c4e0c6385 Merge remote-tracking branch 'gzdoom/master' into qzdoom 2017-01-14 01:56:18 +01:00
Christoph Oelckers
4be0767d7b - scriptified the moving camera. 2017-01-13 22:13:03 +01:00
Christoph Oelckers
51cc7feb4c - scriptified the particle fountains. 2017-01-13 19:29:54 +01:00
Rachael Alexanderson
2583c94444 Merge https://github.com/coelckers/gzdoom 2017-01-13 09:15:22 -05:00
Christoph Oelckers
d338ca3ec1 - scriptified the sector actions. 2017-01-13 13:51:47 +01:00
Magnus Norddahl
1d941c9839 Merge remote-tracking branch 'gzdoom/master' into qzdoom
# Conflicts:
#	src/r_plane.cpp
#	src/win32/zdoom.rc
2017-01-13 13:21:10 +01:00
Christoph Oelckers
85a84b5e94 - scriptified FastProjectile. 2017-01-13 00:35:56 +01:00
Christoph Oelckers
3d73919092 - scriptified CustomBridge.OnDestroy. 2017-01-12 22:56:06 +01:00
Magnus Norddahl
80e1844d6c Split r_main into r_viewport, r_scene and r_light 2017-01-12 16:21:46 +01:00
Magnus Norddahl
c80860cd5d Split r_visibleplane into more files 2017-01-11 23:27:35 +01:00
Magnus Norddahl
3f8e5d26b8 Rename RenderBSP to RenderOpaquePass and RenderTranslucent to RenderTranslucentPass 2017-01-11 20:42:39 +01:00
Magnus Norddahl
6f1836b68b Move classes in r_visiblesprite to their own files 2017-01-11 19:50:07 +01:00
Magnus Norddahl
dce3a1c81c Move remaining parts of r_things into r_visiblesprite 2017-01-11 15:41:42 +01:00
Rachael Alexanderson
799d0d1091 Merge remote-tracking branch 'remotes/gzdoom/master' 2017-01-10 19:39:12 -05:00
Christoph Oelckers
de4153ceaf some groundwork for the implementation of dynamic arrays
- created script exports for all relevant functions with all integral types.
- created script side definitions for the underlying data types.
- added a void pointer type so that the prototype for the pointer array can use a generic type every pointer can be assigned to.
2017-01-11 00:57:31 +01:00
Rachael Alexanderson
05662e5c4d Merge https://github.com/coelckers/gzdoom
# Conflicts:
#	src/r_bsp.cpp
#	src/r_plane.cpp
#	src/r_things.cpp
2017-01-09 09:51:06 -05:00
Magnus Norddahl
579199a246 Move R_DrawVisSprite to r_sprite and move R_DrawMaskedColumn to r_draw 2017-01-09 13:53:02 +01:00
Christoph Oelckers
5ec786eef7 - removed the 'dumpmap' CCMD because it was mostly broken anyway and would require a complete rewrite in UDMF to get back on track. 2017-01-08 11:52:35 +01:00
Rachael Alexanderson
de5f5a1221 Merge https://github.com/coelckers/gzdoom 2017-01-06 22:06:25 -05:00
Christoph Oelckers
ed25cf61c5 - moved the msecnode code to its own file.
Note that this originates from Boom so it needs to keep the Doom license.
2017-01-06 12:54:01 +01:00
Magnus Norddahl
e25645df46 Move r_fogboundary to line folder 2017-01-03 19:16:37 +01:00
Magnus Norddahl
a9fbd421fb Move line handling to r_line and drawseg drawing to r_drawsegment and then remove r_segs 2017-01-03 07:13:40 +01:00
Rachael Alexanderson
c7dce79831 Merge https://github.com/coelckers/gzdoom 2017-01-01 10:54:19 -05:00
Magnus Norddahl
81658d7c88 Move line handling to more files 2017-01-01 10:28:35 +01:00
Edoardo Prezioso
9575715b1e - Added support to GCC/Clang sanitizers. 2017-01-01 00:17:42 +01:00
Magnus Norddahl
3967156d62 Moved remaining parts of r_plane to r_visibleplane 2016-12-31 14:45:41 +01:00
Magnus Norddahl
ad15d56a81 Move files into additional folders 2016-12-31 12:45:07 +01:00
Magnus Norddahl
2f96dcc1a8 Move fog boundary drawing to r_fogboundary 2016-12-31 12:04:23 +01:00
Magnus Norddahl
f354cc8c67 Move flat and slope plane drawing to their own files, isolate and privatize their working variables 2016-12-31 11:42:49 +01:00
Magnus Norddahl
447b162534 Move sky rendering to its own file 2016-12-31 10:19:31 +01:00
Magnus Norddahl
99e263e1b3 Decal rendering to r_decal 2016-12-30 08:31:02 +01:00
Magnus Norddahl
50c525161b Move wallsprite handling to r_wallsprite 2016-12-30 08:11:06 +01:00
Magnus Norddahl
98026c5711 Move player sprite handling to r_playersprite 2016-12-30 07:51:39 +01:00
Magnus Norddahl
bf237799bf Move particle drawing to r_particle 2016-12-30 07:26:25 +01:00
Magnus Norddahl
f133b4caa4 Move vissprite to its own file 2016-12-30 07:15:10 +01:00
Magnus Norddahl
80e369541a Move visplane_t to its own file 2016-12-30 06:42:20 +01:00
Magnus Norddahl
41d0e7c663 Move portal drawing to r_portal 2016-12-30 06:08:47 +01:00
Magnus Norddahl
60c0dcc3c7 Move openings to r_memory 2016-12-30 05:35:25 +01:00
Magnus Norddahl
d3056d2679 Split poly_triangle into multiple files 2016-12-30 02:20:24 +01:00
Rachael Alexanderson
07f22a090c Merge https://github.com/coelckers/gzdoom 2016-12-28 21:16:14 -05:00
Rachael Alexanderson
cab1b60ffc - Some cleanups for c_cmds.cpp, exported some functions as well as functions used for "print/targetinv" to their own file. 2016-12-29 01:30:54 +01:00
Magnus Norddahl
1b284ecf3b Create files for clip, draw and portal segments 2016-12-28 07:04:13 +01:00
Magnus Norddahl
2659090e1c Move renders into folders 2016-12-27 06:31:55 +01:00
Magnus Norddahl
66b9e2208d Draw a rect where the voxels would be 2016-12-25 11:07:50 +01:00