alexey.lysiuk
0b16eb2cbb
- fixed: pickup flash didn't fade out if player was killed by pickup
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https://forum.zdoom.org/viewtopic.php?t=66135
2019-10-16 20:56:41 +02:00
Christoph Oelckers
358718de05
- removed the playernum parameter from CheckLocalView
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This was always used with 'consoleplayer' which really is the only thing making sense here. But this is a part of the global state which should be avoided in play code.
In particular, this makes no real sense in case of secondary maps where it should always return false.
# Conflicts:
# src/fragglescript/t_func.cpp
# src/g_inventory/a_keys.cpp
# src/p_acs.cpp
# src/p_mobj.cpp
# src/p_user.cpp
# src/r_data/r_interpolate.cpp
# src/r_data/r_interpolate.h
2019-09-02 21:17:19 +02:00
Blue Shadow
b9a9e3f8b7
- moved GetSaveAmount() from the base armor class
2019-08-05 13:29:02 +02:00
Blue Shadow
80c561a056
- fixed buggy ArmorFactor behavior when set to a value other than 1.0
2019-08-05 13:29:01 +02:00
Christoph Oelckers
aafb781d76
- removed the leftovers of the removed savedamount variable.
2019-05-02 19:56:24 +02:00
Christoph Oelckers
d599e2738d
- removed the MaxAmount fudging from MaxHealth.
2019-05-02 19:55:35 +02:00
Sterling Parker
c2bdeb7da1
Add LookScale property
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As requested by @coelckers.
2019-04-28 23:02:01 +02:00
Sterling Parker
8ce7da0a5e
Add LookScale variable on weapon
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This variable allows a weapon to set a custom look sensitivity multiplier without fiddling with FOVScale / DesiredFOV hacks.
2019-04-28 23:01:57 +02:00
Major Cooke
fc510a7d89
Added CanTouchItem virtual.
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- Allows an actor with +PICKUP flag to determine if it can pick up specific items or not.
2019-04-28 22:57:40 +02:00
Christoph Oelckers
961a6fe211
- reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting.
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# Conflicts:
# wadsrc/static/zscript.txt
2019-04-28 22:14:34 +02:00