Commit graph

886 commits

Author SHA1 Message Date
Christoph Oelckers
40bbe5cd8a - removed DirectDraw backend. 2018-03-26 22:03:32 +02:00
Christoph Oelckers
5c7f2e0217 - removed some dumb CMake script that messed around with Visual Studio's user settings. 2018-03-25 17:51:23 +02:00
Vitaly Novichkov
5acffa693f Merge branch 'master' of git@github.com:coelckers/gzdoom.git
# Conflicts:
#	src/sound/adlmidi/adlmidi.cpp
2018-03-24 23:51:36 +03:00
Vitaly Novichkov
be1b884a04 OPNMIDI: Natively disable embedded MUS and XMI, and MIDI sequencer 2018-03-24 23:46:05 +03:00
Vitaly Novichkov
be81e00722 ADLMIDI: Added built-in ability to disable unneeded MUS and XMI converters
Also embedded MIDI sequencer has been disabled too as it is not needed in GZDoom

I made that to allow easier updates of ADLMIDI into newer versions without of any future troubles and conflicts
2018-03-24 21:26:30 +01:00
Vitaly Novichkov
b6302f5fc9 ADLMIDI: Added built-in ability to disable unneeded MUS and XMI converters
Also embedded MIDI sequencer has been disabled too as it is not needed in GZDoom

I made that to allow easier updates of ADLMIDI into newer versions without of any future troubles and conflicts
2018-03-24 22:45:54 +03:00
Christoph Oelckers
4978d979e8 - fixed Windows version of snd_mididevice.
- removed mus2mis and xmi2mid converters from OPNMidi, because they are not needed.
- moved the data file for OPNMidi into gzdoom.pk3.
2018-03-24 18:29:12 +01:00
Vitaly Novichkov
6308fb311b Added support for libOPNMIDI Playing device 2018-03-24 17:58:47 +03:00
Christoph Oelckers
1c9b08dd44 Merge remote-tracking branch 'remotes/origin/master' into alphatex2 2018-03-23 19:52:48 +01:00
alexey.lysiuk
836b09c933 Added third-party sound headers to CMake generated project 2018-03-23 12:47:37 +02:00
Christoph Oelckers
702e948000 Merge remote-tracking branch 'remotes/origin/adlMIDI' into alphatex2 2018-03-22 20:44:32 +01:00
Rachael Alexanderson
0893f0c01e Merge remote-tracking branch 'origin/master' into adlMIDI 2018-03-22 14:28:54 -04:00
Christoph Oelckers
b473838627 - adjustments and fixes for alphatextures:
* Instead of using the red channel it now uses the grayscale value. While slower in a few situations, it is also more precise and makes the feature more useful.
* For paletted textures do not use the index as alpha anymore but the actual grayscaled color. This is again to make the feature more consistent and useful.
* To compensate for the above there is now a list of hashes for known alpha textures in patch format, so that they don't get broken.
* IMGZ is now considered a grayscale format. There's only two known textures that use IMGZ for something else than crosshairs and those are explicitly handled.
* several smaller fixes.
* the actual color conversion functions for paletted output are now consolidated in a small number of inlines so that future changes are easier to do.

Note: This hasn't been tested yet and will need further changes in the hardware rendering code. As it is it is not production-ready.
2018-03-22 00:29:01 +01:00
Christoph Oelckers
7e169eb76f - split out the span generation from most texture classes
Until now each subclass of FTexture had to implement the entire span generation itself, presumably so that a few classes can use simpler structures.
This does not work if a texture can have more than one pixel buffer as is needed for alpha textures.
Even though it means that some classes will allocate more data now, it's the only way to do it properly.
In addition this removes a significant amount of mostly redundant code from the texture classes.

- added alpha texture processing to all converted classes

As of now this is not active and not tested.
Note that as part of the conversion even those textures that were working as alphatextures will not look correct until the higher level code gets adjusted.
2018-03-18 12:36:14 +01:00
alexey.lysiuk
9a737a0622 Added ability to turn off sending of stats in CMake configuration 2018-03-16 16:04:43 +02:00
Christoph Oelckers
d2fa4d0ff9 - most stat stuff done. 2018-03-12 19:33:48 +01:00
Christoph Oelckers
b939836846 - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
Christoph Oelckers
b14ee50d0d - transition to new FileReader interface complete, but untested. 2018-03-11 12:33:46 +01:00
alexey.lysiuk
f5d5430804 Added ability to build without thread_local support
https://forum.zdoom.org/viewtopic.php?t=58043
2018-03-09 12:53:41 +02:00
alexey.lysiuk
15138c38ca Improved organization of ADLMIDI files in CMake generated projects 2018-03-08 09:49:51 +02:00
Christoph Oelckers
fd801b8b94 Merge branch 'adlMIDI'
# Conflicts:
#	src/sound/musicformats/music_midistream.cpp
2018-03-07 20:31:32 +01:00
alexey.lysiuk
d45a50b0db Put soundfont to appropriate folder so it can be found by default 2018-02-26 16:45:01 +02:00
Christoph Oelckers
2ac101fa51 - removed tmpfileplus, which was only used by the old Timidity++ player. 2018-02-24 23:01:55 +01:00
Christoph Oelckers
a5316c211d - Moved the MIDI WAVE writer device to its own source file. 2018-02-24 18:25:04 +01:00
Christoph Oelckers
7a851fd3f1 libADL MIDI test. It sounds awful so obviously there's still something wrong here. Definitely not usable yet. 2018-02-23 21:56:34 +01:00
Christoph Oelckers
d25cc1baa0 - Fixed today's work now that I'm able to hear some sound again. Also some reorganization 2018-02-23 17:01:17 +01:00
Christoph Oelckers
8734511e80 Removed PathExpander and PseudoMidiDevice which are no longer being used
PathExpander has been integrated into the sound font manager and PseudoMidiDevice was only used as the base class for the old Timidity++ device with the external executable.
2018-02-23 09:21:42 +01:00
Christoph Oelckers
a6fa906764 Framework for context independent sounffont management
Not tested yet!
2018-02-22 12:51:45 +01:00
Christoph Oelckers
e6bae25423 - Timidity++ is now fully integrated into the softsynth interface.
The only thing left to do is tweaking the volume of the output to match the one from the EXE.
2018-02-21 17:35:44 +01:00
Christoph Oelckers
4813eeeb85 - Timidity++ now plays ZDoom's event stream, although still through the Windows output module.
This also means that readmidi.cpp is no longer needed.
2018-02-21 01:29:39 +01:00
Christoph Oelckers
5ce3b00b90 - commented out the noisy debug messages in Timidity++ so that they do not waste execution time and memory for nothing - there are almost 300 of them. 2018-02-20 19:45:37 +01:00
Christoph Oelckers
803369fb8d - make CMake happy 2018-02-19 23:33:42 +01:00
Christoph Oelckers
576932c47f - Timidity++ sources added. This compiles but isn't hooked into the engine yet.
This source has been heavily edited to remove the deep integration with the provided UI modules and to eliminate use of global variables and puts everything into a small number of C++ classes.
2018-02-19 22:14:22 +01:00
Rachael Alexanderson
5dd98669e4 - FreeBSD compile fix 2018-02-10 07:56:33 -05:00
Alexander Wilms
55c6a14059 Added simple fatal error window for Linux
There are three variants: KDE dialog, GTK+ window, SDL message box
https://forum.zdoom.org/viewtopic.php?t=57880
2018-01-28 17:03:10 +02:00
Christoph Oelckers
7e45535669 Merge branch 'master' into reverbedit 2017-12-03 12:46:08 +01:00
Christoph Oelckers
4ca3acb0e3 - made tmpfileplus a .cpp file so that it can access ZDoom's own utility code. 2017-12-02 16:51:53 +01:00
Magnus Norddahl
d43ac8b9ae - Add model rendering to the software renderer 2017-11-27 23:47:26 +01:00
Christoph Oelckers
57058ef727 - removed all remains of the old EAX editor. 2017-11-26 15:23:07 +01:00
Christoph Oelckers
836970f012 - moved the matrix code out of 'gl' because the model code also needs it. 2017-11-25 13:51:09 +01:00
Magnus Norddahl
637a9dff9b - Rename voxels.cpp to models_voxel.cpp to avoid having two source files with the same name (confuses debuggers and some build tools) 2017-11-25 13:22:59 +01:00
Magnus Norddahl
7bb92812b8 - Move models into r_data 2017-11-25 13:19:00 +01:00
Magnus Norddahl
b25f191e85 - Move shared model code out of the GL renderer 2017-11-25 12:11:57 +01:00
alexey.lysiuk
0f5ff5a5de Removed obsolete files after timer code refactoring 2017-11-25 11:48:22 +02:00
Rachael Alexanderson
fd5b8cdbf7 Merge remote-tracking branch 'origin/master' into newtimercode4
# Conflicts:
#	src/gl/models/gl_models.cpp
2017-11-23 21:08:09 -05:00
Magnus Norddahl
00d7dd0c64 - Implement model rendering in softpoly 2017-11-24 00:39:10 +01:00
Christoph Oelckers
734f5104dd Merge branch 'master' of https://github.com/coelckers/gzdoom 2017-11-22 21:43:01 +01:00
Magnus Norddahl
0ef8105e6b - Add missing r_draw.cpp in CMakeLists.txt 2017-11-21 18:57:44 +01:00
Christoph Oelckers
6389b6b914 - UMAPINFO parser, including some convenience additions to FScanner.
Not tested yet!
2017-11-19 23:04:15 +01:00
Christoph Oelckers
6bd76d6b5a - fixed compilation in debug mode.
- moved timer definitions into their own header/source files. d_main is not the right place for this.
- removed some leftover cruft from the old timer code.
2017-11-12 09:06:40 +01:00
alexey.lysiuk
0e706bfecf Use tmpfileplus() instead of tempnam()
Finally get rid of security or deprecated warnings cause by tempnam() function usage
2017-11-07 11:50:07 +02:00
Rachael Alexanderson
2fd5d0da54 - improve speed for ARMv7 processors by specifying hardware float calculations, and tuning it specifically for the Cortex-a7 CPU (for Raspberry Pi 2). 2017-10-25 09:31:55 -04:00
alexey.lysiuk
557958577b Removed all code needed to support macOS earlier than 10.7 Lion 2017-10-07 15:11:30 +03:00
Rachael Alexanderson
f71a6e249d - remove unsafe math operations for armv8 2017-09-07 15:56:00 -04:00
Magnus Norddahl
7a1274ab76 - Collect all PVS information first so that processing the individual sectors can be done on multiple threads 2017-09-07 00:34:09 +02:00
Rachael Alexanderson
30087f7cd7 - cleaned up the video scale mode code a bit, in order to increase future flexibility. 2017-07-27 03:05:01 -04:00
Rachael Alexanderson
c1e3f10802 Merge https://github.com/coelckers/gzdoom 2017-07-15 00:24:25 -04:00
alexey.lysiuk
970adff5e7 Use multiple threads for xBRZ upscaling
Implementation relies on Concurrency Runtime, Grand Central Dispatch aka libdispatch or OpenMP depending on their availability
2017-07-14 16:01:38 +03:00
Magnus Norddahl
c38d0c1637 Merge branch 'line_distance_cull' into qzdoom
# Conflicts:
#	src/swrenderer/scene/r_opaque_pass.cpp
2017-07-12 07:11:43 +02:00
Magnus Norddahl
7d1de667be - Added r_line_distance_cull cvar that culls lines beyond the specified distance 2017-07-12 06:56:34 +02:00
Rachael Alexanderson
d2c8a5c33d Revert "Merge commit 'refs/pull/338/head' of https://github.com/coelckers/gzdoom"
This reverts commit 65bb8a5185, reversing
changes made to 619281de64.
2017-07-10 11:29:58 -04:00
Rachael Alexanderson
26355ece82 Revert "Merge commit 'refs/pull/338/head' of https://github.com/coelckers/gzdoom"
This reverts commit 035c036eb2, reversing
changes made to 61660bf147.
2017-07-10 11:29:30 -04:00
Rachael Alexanderson
8c0706e56f Revert "Merge commit 'refs/pull/338/head' of https://github.com/coelckers/gzdoom"
This reverts commit 56806e3243, reversing
changes made to e1a2de4989.
2017-07-10 11:26:41 -04:00
Rachael Alexanderson
04b1163188 Revert "Add a comment"
This reverts commit d2f4dd41f8.
2017-07-10 11:25:38 -04:00
Magnus Norddahl
69a3d10cb6 Merge branch 'custom_postprocess' into qzdoom
# Conflicts:
#	src/gl/renderer/gl_postprocess.cpp
2017-07-06 05:41:16 +02:00
Magnus Norddahl
8a0e801cb5 - Move custom postprocess shader to its own file 2017-07-06 05:36:01 +02:00
Rachael Alexanderson
d454fafc9e Merge https://github.com/coelckers/gzdoom 2017-06-19 03:22:23 -04:00
Christoph Oelckers
a1694a79c6 - removed the FGLBitmap class and replaced all uses with the regular FBitmap.
The only reason this ever existed is that the GL renderer used RGBA instead of BGRA but there's no reason why this is even necessary.
2017-06-18 09:14:33 +02:00
Rachael Alexanderson
68b6f922f7 - Added auto-detection scheme for r_vanillatrans
It now works the following way:
(0) - Force off (ZDoom defaults)
(1) - Force on (Doom defaults)
(2) - Auto off (Prefer ZDoom defaults - if DEHACKED is detected with no ZSCRIPT it will turn on) (default)
(3) - Auto on (Prefer Doom defaults - if DECORATE is detected with no ZSCRIPT it will turn off)
2017-06-04 12:30:35 +02:00
Rachael Alexanderson
deb62ee156 Merge commit 'refs/pull/340/head' of https://github.com/coelckers/gzdoom
# Conflicts:
#	src/gl/scene/gl_sprite.cpp
#	src/polyrenderer/scene/poly_sprite.cpp
#	src/swrenderer/things/r_sprite.cpp
#	wadsrc/static/language.enu
#	wadsrc/static/menudef.txt
2017-06-03 20:06:28 -04:00
Rachael Alexanderson
9af370f51e - Added auto-detection scheme for r_vanillatrans
It now works the following way:
(0) - Force off (ZDoom defaults)
(1) - Force on (Doom defaults)
(2) - Auto off (Prefer ZDoom defaults - if DEHACKED is detected with no ZSCRIPT it will turn on) (default)
(3) - Auto on (Prefer Doom defaults - if DECORATE is detected with no ZSCRIPT it will turn off)
2017-06-03 20:00:53 -04:00
Christopher Bruns
d2f4dd41f8 Add a comment 2017-06-01 01:02:46 -04:00
Rachael Alexanderson
56806e3243 Merge commit 'refs/pull/338/head' of https://github.com/coelckers/gzdoom 2017-05-30 14:59:24 -04:00
Christopher Bruns
857c183e5f Default to statically linking OpenVR API directly from the public API source files. 2017-05-30 13:59:14 -04:00
Rachael Alexanderson
04e6551bbd Merge https://github.com/coelckers/gzdoom 2017-05-29 12:59:14 -04:00
alexey.lysiuk
3b61be3145 Removed dependency on dxguid library
It's impossible to use VS2017 with XP compatible toolset otherwise
2017-05-29 14:46:56 +03:00
Christopher Bruns
9db4dfd963 Link to platform specific openvr library, and install it, and update license headers. 2017-05-28 10:28:07 -04:00
Christopher Bruns
a49afd5bfc Initial OpenVR mode.
Second attempt: clean up commit, and avoid messing with HDR framebuffer format.
2017-05-28 06:20:32 -04:00
alexey.lysiuk
27384fc70d Do not create symlink to executable on macOS too
This link in build directory pointed to non-existing file since we started to create application bundle with CMake
2017-05-13 17:01:24 +03:00
alexey.lysiuk
3ab4a2238e Removed some remains of sound system MIDI device 2017-05-13 16:45:02 +03:00
alexey.lysiuk
a8e379553e Copy default soundfont in post build step 2017-05-13 15:49:23 +03:00
svdijk
fd8613a11e CMake: Fix building on 32-bit Linux (Core 2 Duo) again. 2017-05-09 20:48:48 +02:00
svdijk
4c803b6615 CMake: Fix building on 32-bit Linux (Core 2 Duo). 2017-04-29 13:36:33 +02:00
Christoph Oelckers
9375edda11 - removed p_buildmap.cpp.
This code had been broken for years and inactive for several months. Since there is really little point fixing it it may just be removed entirely.
2017-04-25 12:40:08 +02:00
alexey.lysiuk
1c6cc3e28f Proper detection of Intel 64-bit architecture
Size of pointer check was not enough
2017-04-23 14:49:36 +03:00
alexey.lysiuk
680d1b2dd6 Moved all CMake modules and launcher templates to designated directory
Let's not pollute root directory with various files
2017-04-23 14:49:36 +03:00
Christoph Oelckers
7405f541e8 - allow dynamic loading of all sound related libraries without providing any SDK at all.
The needed headers are now included in the repo, which for these libraries is possible thanks to a stable ABI (at least on Windows, the other platforms still need to be checked but the headers only add, never remove or change existing content.)
The big advantage of this setup is that it allows building the project on Windows without any necessary setup - all that needs to be provided is the DLLs from the binary package.
This still requires some fixes for macOS and Linux. On MacOS the proper library names are missing and the ones for Linux are not verified. Both platforms should work, though, if the dynamic loading is disabled.
2017-04-17 17:05:09 +02:00
Christoph Oelckers
96d328de9b - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
For some files that had the Doom Source license attached but saw heavy external contributions over the years I added a special note to license all original ZDoom code under BSD.
2017-04-17 13:33:19 +02:00
Christoph Oelckers
c219811a54 - removed FMod as the last remaining piece of code that is not GPL compatible.
Please consider GZDoom as licensed under the GPL starting with this commit, even though the license headers have not been changed yet.
2017-04-17 01:06:54 +02:00
Christoph Oelckers
ba5721f98a - rewrote the OPL middle layer to remove the MusLib code.
The new version keeps the non-MusLib code of both files and replaces most of the rest with code from Chocolate Doom.
2017-04-17 00:39:03 +02:00
alexey.lysiuk
fd07b56ae9 Fixed link error for MSVC x64 build with modern Windows SDK
win32video.obj : error LNK2001: unresolved external symbol IID_IDirectDraw2
2017-04-14 16:13:51 +03:00
Christoph Oelckers
6599e2c425 - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
Christoph Oelckers
dfd3535e02 - added a dedicated player class for streamed music formats (i.e. MP3, Ogg and Flac)
The idea is to have more control on the game side instead of dealing with these formats in the backend, which was done for FMod because it already had the decoders implemented.
However, with OpenAL this setup makes no sense and only complicates future extensions that can be better handled at a higher level.
2017-04-01 19:47:12 +02:00
Christoph Oelckers
bc95e5180d - moved the BarShader textures into the texture manager so that ZScript can use them. ZScript only knows about TextureIDs, but those require the texture to be handled by the texture manager. 2017-03-27 01:55:47 +02:00
Magnus Norddahl
a12f0862c9 - remove softpoly intersection math class 2017-03-26 17:12:20 +02:00
Rachael Alexanderson
2d035a39b4 - fixed: Pushed -DNO_SSE for ARM processors unconditionally. We don't support SSE whatsoever on ARM so all code should always be aware of it. 2017-03-25 01:15:24 -04:00
Christoph Oelckers
9bffe4ee50 - scriptified the main statusbar interface and the Strife status bar.
Note that the Strife status bar does not draw the health bars yet. I tried to replace the hacky custom texture with a single fill operation but had to find out that all the coordinate mangling for the status bar is being done deep in the video code. This needs to be fixed before this can be made to work.

Currently this is not usable in mods because they cannot initialize custom status bars yet.
2017-03-22 00:32:52 +01:00
Magnus Norddahl
d437b342db - replaced the softpoly drawers with templated versions 2017-03-21 14:12:19 +01:00
Magnus Norddahl
11e5759913 - detached the poly renderer from the software renderer 2017-03-20 08:28:16 +01:00
Christoph Oelckers
c9296ead57 - moved the skybox texture files to the main textures directory. 2017-03-17 21:12:09 +01:00