Zandrewnum
852a96497d
Added APROP_SoundClass
...
- Added APROP_SoundClass to GetActorProperty, SetActorProperty, CheckActorProperty
2021-05-28 20:22:37 +02:00
nashmuhandes
08fc91fe3e
Add 'AddDialogues' in MAPINFO to additively add Strife NPC dialogs without overwriting each other.
2021-05-28 16:15:37 +02:00
Christoph Oelckers
868220107b
- added fallback to the parenthesis glyphs for the braces.
2021-05-28 12:36:47 +02:00
Christoph Oelckers
38520e36c8
- fixed generation of default color range for the option menu font.
2021-05-28 12:11:34 +02:00
Christoph Oelckers
20b665c161
- fixed: Actors did not set the position when spawning a dynamic light.
...
It always reused the previous content of the 'Pos' field which was either undefined or an older position where the actor was located when last spawning a light.
2021-05-28 11:25:01 +02:00
Christoph Oelckers
d36fd4f42b
- fixed: GetColorTranslation did not handle translation-less single pic 'fonts' properly.
2021-05-28 10:47:11 +02:00
nashmuhandes
75e18cca3c
Fixed wrong parameter type passed into TryMove here
2021-05-28 09:10:43 +02:00
Chronos Ouroboros
f19f825ccb
- fix DaggerAlert using FindState incorrectly.
2021-05-28 00:34:04 -03:00
Christoph Oelckers
36e84a3669
- do not calculate translations for empty fonts.
...
FONTDEFS will create some due to lack of game filtering.
2021-05-27 13:50:02 +02:00
Rachael Alexanderson
2ca2076a3f
- add missing break statement
2021-05-25 23:02:16 -04:00
Rachael Alexanderson
0fe52e479b
- widepix update
2021-05-25 23:00:12 -04:00
Christoph Oelckers
dfe6a09b8c
- fix for "Return to Phobos (return01.wad) has an ancient bug in map E1M2 where the switch to raise the exit bridge doesn't work in versions of Doom past patch 1.2."
2021-05-25 10:12:51 +02:00
Christoph Oelckers
5f02b92cd0
- font system overhaul.
...
This eliminates nearly all palette dependencies, most importantly font translation will now be done on True Color data, making translations on True Color font less destructive.
2021-05-24 21:28:21 +02:00
Rachael Alexanderson
0236271ef6
- pull new widepix fix for hexen sprites
2021-05-23 13:57:41 -04:00
Dasperal
8c75c23822
- Fixed bug with BishopPuff moving in wrong direction
2021-05-23 19:42:38 +02:00
Rachael Alexanderson
5cde02141c
- version bump
2021-05-22 12:48:46 -04:00
Christoph Oelckers
c7b0f37787
- language update
2021-05-22 12:48:14 -04:00
nashmuhandes
aeaa7f21c7
Add some new optional parameters to A_SprayDecal:
...
- useBloodColor: when true, the sprayed decal will be shaded to match the calling actor's blood color.
- decalColor: when defined, the sprayed decal will be shaded to the specified color. Note that this will take precedence over useBloodColor. It is recommended to use only one parameter.
Note that due to how decals work in the engine, the "decalColor" parameter will only properly colorize the decal if the image is grayscale.
2021-05-22 10:20:52 -04:00
Alexander Kromm
7b31ba7cc8
move Service to engine directory
2021-05-22 16:11:35 +02:00
Alexander Kromm
120c8b77d1
allow partial match for finding services by name
2021-05-22 16:11:35 +02:00
Alexander Kromm
988f83a73f
remove duplicate entry for dictionary in zscript.txt
2021-05-22 16:11:35 +02:00
Alexander Kromm
7d01d0450f
add proper scoping to server interface functions
2021-05-22 16:11:35 +02:00
Alexander Kromm
c7658b691c
add service interface
2021-05-22 16:11:35 +02:00
alexey.lysiuk
be4e19b07d
- continuous integration: disable zipdir output
2021-05-22 13:10:41 +03:00
alexey.lysiuk
28107df1e8
- continuous integration: download zmusic instead of building it
2021-05-22 13:08:55 +03:00
Christoph Oelckers
7eef7614f8
- do not send depth bias changes to the GPU if nothing has changed.
2021-05-21 21:01:20 +02:00
Rachael Alexanderson
50c7793f56
- update widepix again
2021-05-21 10:27:44 -04:00
Rachael Alexanderson
f01b901a04
- fix hexen status bar as suggested in this topic: https://forum.zdoom.org/viewtopic.php?f=2&t=72332
2021-05-21 10:27:44 -04:00
Rachael Alexanderson
fef835bcad
- update widepix submodule again
2021-05-21 03:11:04 -04:00
Cacodemon345
9a860ae445
Account for portals when spawning missiles in A_FireBullets/A_CustomBulletAttack
...
This also gives the caller the information whether the LineAttack
hitscan passed through a portal regardless of whether it actually hit an
actor or not as a nice bonus.
2021-05-20 19:42:29 +02:00
alexey.lysiuk
98a9729da2
- fixed return type of Actor.GetCVarString()
...
https://forum.zdoom.org/viewtopic.php?t=72334
2021-05-20 12:01:52 +03:00
Rachael Alexanderson
bc5d042505
- another submodule update
2021-05-19 20:14:50 -04:00
Rachael Alexanderson
04bf426846
- update widescreen submodule
2021-05-19 19:33:44 -04:00
Christoph Oelckers
e963010eea
- strip trailing spaces off the lines for intermission texts.
...
Some mods have trailing spaces here that affect the formatting.
2021-05-19 21:28:16 +02:00
Christoph Oelckers
a3da915812
- gave the Raven invulnerability items the BIGPOWERUP flag to ensure proper respawning behavior.
2021-05-19 19:46:04 +02:00
Christoph Oelckers
9df70cd0df
- change switch checking back to vanilla order.
2021-05-19 19:25:32 +02:00
Christoph Oelckers
a3a65f184f
- use stb-image to handle PNGs with 16 bit color channels.
...
It is still not recommended to use this format - images tend to be huge and setup time is normally prohibitive - but at least they work now.
2021-05-19 19:20:51 +02:00
Christoph Oelckers
8bb36bd479
- do not use M_EPI1 and M_EPI2 in any Doom 2 context.
...
Their content is inconsistent across versions, so better always use the text version of the names.
2021-05-19 18:38:36 +02:00
Christoph Oelckers
bd0ca55a35
- fixed: explicit float to int casts should not emit truncation warnings.
2021-05-19 18:35:36 +02:00
Christoph Oelckers
f0d8bd0a74
- tweaked Hexen's weapon pieces so they do not floatbob into the floor with the hardware renderer.
2021-05-19 18:30:19 +02:00
Christoph Oelckers
28dab3889b
- moved the handling of ending PowerWeaponLevel2 into PlayerPawn.Tick and restored the immediate weapon switch.
...
This got changed because switching weapons in EndPowerup is not safe - this can be called from weapon states where the player can end up with a different weapon being active than the one running the state.
The actual weapon switch has to be delayed until the state processing has ended.
2021-05-19 17:59:44 +02:00
Christoph Oelckers
af137dbb35
- reset the 'playedtitlemusic' flag in D_StartTitle.
...
When returning to the title loop the music should play once again.
2021-05-19 16:43:01 +02:00
Cacodemon345
14ffe3537f
Clear CMAKE_REQUIRED_FLAGS if backtrace facility isn't found
2021-05-18 22:47:33 +03:00
Rachael Alexanderson
cfc080e37f
- never run the shader timer on the 0th frame. fixes this bug: https://forum.zdoom.org/viewtopic.php?f=2&t=62693
2021-05-18 14:37:05 -04:00
Christoph Oelckers
8a4fa8b65f
- backend update from Raze.
2021-05-17 20:44:19 +02:00
Christoph Oelckers
97b8c0ccfb
Revert "- fixed some uses of postincre,ment/decrements on narrow types."
...
This reverts commit 668f8f2cf6
.
Revert "- added a proper error message when '--' or '++' gets used on 8 or 16 bit values."
This reverts commit a94f5dd1b3
.
None of this was necessary - the triggered assert was bogus and had to be removed.
2021-05-17 18:13:30 +02:00
Christoph Oelckers
6ebe30ce44
- fixed time positioning on stat screen.
...
This was still a hard coded offset, but with a two-line time display it needs to be dynamic in case the font is too tall.
2021-05-17 12:21:38 +02:00
Christoph Oelckers
6e9c85791c
- pick the proper dot for cutting off the extension in ExtractFileBase.
2021-05-17 13:11:41 +02:00
Christoph Oelckers
6071cf66cc
- added proper string labels for Doom 2 episodes.
2021-05-17 13:02:01 +02:00
Christoph Oelckers
5bf2a26b82
- removed bogus assert from FxMinMax.
...
This would also trigger on signed/unsigned mismatches which it is not supposed to do.
2021-05-17 12:48:22 +02:00