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Fixed compilation of gamma correction shader with particular OpenGL setup
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@ -3,6 +3,8 @@ uniform sampler2D tex;
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in vec4 vTexCoord;
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in vec4 vTexCoord;
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in vec4 vColor;
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in vec4 vColor;
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out vec4 FragColor;
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void main()
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void main()
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{
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{
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vec3 color = texture(tex, vTexCoord.st).rgb;
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vec3 color = texture(tex, vTexCoord.st).rgb;
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