From f9022f3054ee5fcfdf1eb7935f53d9e32c457e0b Mon Sep 17 00:00:00 2001 From: "alexey.lysiuk" Date: Mon, 2 May 2016 16:13:54 +0300 Subject: [PATCH] Fixed compilation of gamma correction shader with particular OpenGL setup --- wadsrc/static/shaders/glsl/gammacorrection.fp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/wadsrc/static/shaders/glsl/gammacorrection.fp b/wadsrc/static/shaders/glsl/gammacorrection.fp index 1deb1a600..fe40ac680 100644 --- a/wadsrc/static/shaders/glsl/gammacorrection.fp +++ b/wadsrc/static/shaders/glsl/gammacorrection.fp @@ -3,6 +3,8 @@ uniform sampler2D tex; in vec4 vTexCoord; in vec4 vColor; +out vec4 FragColor; + void main() { vec3 color = texture(tex, vTexCoord.st).rgb;