diff --git a/wadsrc/static/shaders/glsl/gammacorrection.fp b/wadsrc/static/shaders/glsl/gammacorrection.fp index 1deb1a600..fe40ac680 100644 --- a/wadsrc/static/shaders/glsl/gammacorrection.fp +++ b/wadsrc/static/shaders/glsl/gammacorrection.fp @@ -3,6 +3,8 @@ uniform sampler2D tex; in vec4 vTexCoord; in vec4 vColor; +out vec4 FragColor; + void main() { vec3 color = texture(tex, vTexCoord.st).rgb;